So what about some shadows eh?
ben0413
Join Date: 2002-08-02 Member: 1052Members
I had touched slightly on shadows in my post about muzzle flashes. I have talked to some people at Valve and Half-Life does NOT have the ability to do shadows, although the Blue-Shift pack did. Valve stated that it was taken out of the code, no reason was stated however. To see them in Blue-Shift, however, you CAN type "r_shadows 1" in the console.
So on to my actual question...
Will NS be able to adapt this shadow technology for a later release or has there really been any talk about?
So on to my actual question...
Will NS be able to adapt this shadow technology for a later release or has there really been any talk about?
Comments
the shadows themsleves look like crap anyway :P
It was kinda cool, but more of an effect for single player than multiplayer. I wasn't aware that Blue Shift had re-incorporated them, though, I'll have to give that a go. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<b>Multiplayer exploits aside,</b> it wouldn't be worth it to bring the Half-Life shadows back, unless they were affected by light sources, i.e. stretching out and being cast on walls. But that would require some good hardware, so it's more of a DOOM 3 thing.