Hit And Run Tactics

EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
I was thinking about the Alien .. types, and each of their uses, and I thought of something rather odd.

The best hit and run type is, oddly enough, the Onos. I find it really strange watching the giant rhino alien come into a marine base, destroy one or two turrets, retreat, repeat, sans fun. I of course dilligently heal him whilst he does this, but it occured to me that neither the Fade nor Skulk have the amazing power the onos has.

Consider: Marines see Onos in a hallway. What do they do? Run! Why? Unless heavily armed (not armoured) they stand little to no chance.

Marine base is attacked by a solitary Onos. Team panicks, Onos is shot 1500 times, redeems or runs.

Once you get 3-4 Onos, the game is pretty much over. In even multiple numbers, the Onos can either do a long, drawn out siege, or even more effectively, hit and run base destroyers.

I'm curious what other people think of this: Is the entirety of the Kharaa race based on such tactics? Or is it just a strange happenstance that the Onos is the best at hit and run?

Comments

  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Once you get 3-4 Onos, the game is pretty much over.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Not always. I've been in many many games where we have been attacked by many Onoses, often 3-4 simultaneously, and we have pulled through. Remember, Onos is a HUGE resource investment...if you kill one, that alien will probably not be able to evolve again for a long time, and 1-hive Onoses aren't that strong.
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    3-4 Onos < 3-4 Shotguns.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin--.eLiMiNaToR.+Sep 6 2003, 01:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.eLiMiNaToR. @ Sep 6 2003, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3-4 Onos < 3-4 Shotguns. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol, no. Not with Stomp at least, and even without it the marines would get slaughtered unless we're talking about HA/Shotgun/Welder groups against 1-hive Onoses.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Most Kharaa strategies do involve guerilla tactics to win the game. The skulk usually lies in wait for its enemy to come by, so it can ambush it without the enemy knowing until it is too late. Lerks can keep far away from enemies, but still effectively eliminate them by using spores and spikes. Fades, most often, blink up to an enemy, swipe a few times for the kill, and blink away; This is also a hit-and-run tactic, but on a smaller scale. And gorges usually don't get involved in combat directly, but set up traps with Offense Chambers and perhaps some webs.

    So yes, most Kharaa tactics are based on guerilla assaults. There are other strategies that can be used, but none are as effective for the Kharaa as these. The Marines focus on defending their location and slowly teching for better weapons and upgrades, then group together and head out to take over an area. Such strategy becomes dull and monotonous, which is why I am Kharaa nearly 100% of the time. It is the differences in strategy for both sides that makes the game more interesting and diverse, which makes it more interesting for the players because a game on the same map is never the same as the last.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    Sure all aliens are hit and run simply by the fact they are inferior in everything compared to equally teched marines except for speed. Damage output/secs is greater from marine weapons and they are nearly all ranged. Marines can endure damage longer before going down, just compare how long it takes to kill a HA in comparsion to how long it takes to kill an onos. The only real HA killer is devour pretty much everything else gets owned by the HA since it does not enough damage fast enough. So i think its only natural that aliens are hit and run units since its the only way to survive.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    I think Onos are highly overrated.

    You really only need them to combat HA and assault turret farms that bilebomb can't get. Since HA doesn't usually show up until later and farming isn't nearly as bad as it was before, Fades do the job better for less res. It's a rare occasion when I die as a Fade and don't have the res to immediately Fade again. The more I Fade, the more I'm disappointed with the Onos.

    It's very rare to see more then two Onos together in a non-final assault situation. Most of the time, it's usually just the one. In which case, shotguns and HMGs will make <i>very</i> short work of them.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Consider: Marines see Onos in a hallway. What do they do? Run!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I never see marines run from an Onos.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Jaml+Sep 6 2003, 01:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaml @ Sep 6 2003, 01:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sure all aliens are hit and run simply by the fact they are inferior in everything compared to equally teched marines except for speed. Damage output/secs is greater from marine weapons and they are nearly all ranged. Marines can endure damage longer before going down, just compare how long it takes to kill a HA in comparsion to how long it takes to kill an onos. The only real HA killer is devour pretty much everything else gets owned by the HA since it does not enough damage fast enough. So i think its only natural that aliens are hit and run units since its the only way to survive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *Bingo*. I've always thought the Fade should NOT be the acid spammer it was in 1.04, but they've nerfed it so it's kinda more like a watered down skulk with extra armor on. I heard one of the playtesters renamed 'metabolize' to 'metabolose', which is a pretty accurate description. The aliens have nothing to effectively counter midtech marines (Level 2ish weapons and armor, HMGs, etc.) aside from the Onos. Blink in to tango with a shotgun and you stand a pretty good chance of getting killed.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    you sound shocked?

    the only time the onos can tank and rambo a base is if there are no marines in it. then u just gotta kill the phase gate quickly. even level 3 turrets don't do significant damage to a regen onos.
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