Devour
MrMojo
Join Date: 2002-11-25 Member: 9882Members, Constellation
in Discussions
<div class="IPBDescription">Is it really needed?</div> Yes, I know, this is game related, however I hope to have a good discussion about it without "omg dont nerf teh onas" and such. If a mod feels that this belongs in the General Forum, movie it.
Devour doesn't have a point, in my opinion. It's annoying for marines, and way too easy for aliens.
The benefits of it has been said to be : 1) keeping marines out of the game for a long time and 2) Getting health back.
Now, 1) isn't that useful. Only in extreme clan matches with 6 on 6 or more, and when every single person has a specific goal , you'll notice someone is missing. 99% of the time, you're like "oh..um..he's digesting...ok"
2) if it's supposed to help, is extremely weak. An onos isnt a hit and run alien, it cant devour someone, and run off for 5 minutes to get the health back.
There's also a 3rd benefit that goes without saying, and that is that it stops HA's and Hmgs...but should it make it that easy? Usualy people onos as early as 15 minutes or so, when two hives are up. At this point they also get 2 chambers ( d and m, most likely).
An onos comes across a group of HA/HMG/shotgun marines ( if they have them so early). Stomp, stomp, press one button to devour, gore, stomp, gore.
Sure, someone manages to sneak in a shot, but regen takes care of that. And sometimes...marines can take down an onos. It's just not fair that it takes them a rather large amount of people to do so.
For marines, devour simply isnt fun. It's abusable by many onos. You run out ( even with a group), get stunned, get devoured, and have to wait a long period of time staring at his stomach hoping at best that your marines manage to take him down enough to redempt ( you hope this is 2.01d).
I'm not sure what to suggest for a replacement, and that's why this isnt in S&I. This is just a discussion on devour, and if it's really needed.
Devour doesn't have a point, in my opinion. It's annoying for marines, and way too easy for aliens.
The benefits of it has been said to be : 1) keeping marines out of the game for a long time and 2) Getting health back.
Now, 1) isn't that useful. Only in extreme clan matches with 6 on 6 or more, and when every single person has a specific goal , you'll notice someone is missing. 99% of the time, you're like "oh..um..he's digesting...ok"
2) if it's supposed to help, is extremely weak. An onos isnt a hit and run alien, it cant devour someone, and run off for 5 minutes to get the health back.
There's also a 3rd benefit that goes without saying, and that is that it stops HA's and Hmgs...but should it make it that easy? Usualy people onos as early as 15 minutes or so, when two hives are up. At this point they also get 2 chambers ( d and m, most likely).
An onos comes across a group of HA/HMG/shotgun marines ( if they have them so early). Stomp, stomp, press one button to devour, gore, stomp, gore.
Sure, someone manages to sneak in a shot, but regen takes care of that. And sometimes...marines can take down an onos. It's just not fair that it takes them a rather large amount of people to do so.
For marines, devour simply isnt fun. It's abusable by many onos. You run out ( even with a group), get stunned, get devoured, and have to wait a long period of time staring at his stomach hoping at best that your marines manage to take him down enough to redempt ( you hope this is 2.01d).
I'm not sure what to suggest for a replacement, and that's why this isnt in S&I. This is just a discussion on devour, and if it's really needed.
Comments
Devour has to deal with balance, it belongs in the public beta or suggestions forum. Ohh and an Onos devoured me and ran off to get health so many times in NS I can't count. What I ask is that it would be easier to free a devoured marine like everytime you deal damage to a onos normal damage would occur and cause the digestion bar to decrease significantly.
This is about devour as a whole.
BING! (runs off to replace onos stomach sound in NS folder with elevator music)
Against an HA/Welder train, it allows you to remove an enemy instantly, seperating them from their companions who would otherwise make killing even ONE of them a near-impossibility with Gore or Charge.
With Cloaking, it's simply *fun* to be a ninja Onos... waiting until everyone is looking the other way, then sneaking up with Silence and Devouring one of the Marines, repeat one at a time.
Or with enough res, a Devour-orgy... where a group of Onii simply make a group of Marines disappear from the face of the map. Very cinematic to have a Comm all alone, wondering where his entire squad has gone... just to have his CC rocked and tossed around by multiple Onii. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
In short. It's an indispensable part of the game on one aspect. It's a *fun* part of the game on another. And for a battle-cow costing twice what the most expensive Marine loadout does, gathered on an individual pool... it's a deserved ability.
Said before, but its used to take out a lone Heavy armor or a *single* heavy armor in a group so that the group is more managable to the onos, and the L33Tist rambo gets a "time out" and a time to think about what he did to end up in the stomach. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->in my opinion.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And that's where you fail in your argument; let your opinon blind you and you'll see only what you want to. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
See, now, if there was a reduced amount of stunnage going on the marines would be able to fire more. If [the] stun [effect of stomp] was changed so you have a bigger firing cone when you get hit or something that would atleast let the marines fight back, this situation would atleast be fair. The question is not how to change devour, but how to change stomp in a fair and ballanced way. Stomp stomp devour stomp gore gore would become: Stomp devour gore (marines firing back) gore gore (marines still firing back) gore stomp (onos runs away b/c of low health here)
(onos gets regeneration) Stomp devour gore (marines firing back onos getting health) gore gore (marines still firing back onos getting health) gore stomp (marines not firing anymore, onos getting health back from devour and regeneration) gore gore (marines killed onos getting health)
Devour can be used in so many ways. the tactics it opens up are vast. i would hate to see it leave
What needs to change is the attitude of onos players. you need teamwork. everybody needs teamwork
shouldnt that mean marine falls?
or u could get a cool animation where the marine is stunned and there are little stars flyin around its head...