Devour

MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
<div class="IPBDescription">Is it really needed?</div> Yes, I know, this is game related, however I hope to have a good discussion about it without "omg dont nerf teh onas" and such. If a mod feels that this belongs in the General Forum, movie it.


Devour doesn't have a point, in my opinion. It's annoying for marines, and way too easy for aliens.


The benefits of it has been said to be : 1) keeping marines out of the game for a long time and 2) Getting health back.


Now, 1) isn't that useful. Only in extreme clan matches with 6 on 6 or more, and when every single person has a specific goal , you'll notice someone is missing. 99% of the time, you're like "oh..um..he's digesting...ok"

2) if it's supposed to help, is extremely weak. An onos isnt a hit and run alien, it cant devour someone, and run off for 5 minutes to get the health back.

There's also a 3rd benefit that goes without saying, and that is that it stops HA's and Hmgs...but should it make it that easy? Usualy people onos as early as 15 minutes or so, when two hives are up. At this point they also get 2 chambers ( d and m, most likely).

An onos comes across a group of HA/HMG/shotgun marines ( if they have them so early). Stomp, stomp, press one button to devour, gore, stomp, gore.

Sure, someone manages to sneak in a shot, but regen takes care of that. And sometimes...marines can take down an onos. It's just not fair that it takes them a rather large amount of people to do so.


For marines, devour simply isnt fun. It's abusable by many onos. You run out ( even with a group), get stunned, get devoured, and have to wait a long period of time staring at his stomach hoping at best that your marines manage to take him down enough to redempt ( you hope this is 2.01d).

I'm not sure what to suggest for a replacement, and that's why this isnt in S&I. This is just a discussion on devour, and if it's really needed.

Comments

  • Anti-BombAnti-Bomb Join Date: 2003-08-09 Member: 19280Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Public Beta Forum: This forum will host files and discussions about compatibility and balance changes. This forum exists both to address server compatibility issues and to give competitive players equal access to imminent changes, and to host discussions on said changes. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Devour has to deal with balance, it belongs in the public beta or suggestions forum. Ohh and an Onos devoured me and ran off to get health so many times in NS I can't count. What I ask is that it would be easier to free a devoured marine like everytime you deal damage to a onos normal damage would occur and cause the digestion bar to decrease significantly.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Balance issues for the beta.

    This is about devour as a whole.
  • Anti-BombAnti-Bomb Join Date: 2003-08-09 Member: 19280Members
    Ohh I see, then yeah thats my only problem with it, its too hard to free a devoured marine. I probably wouldnt mind devour that much if it had nice elevator music so you calmly accept your fate.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    Devour is the <b>direct</b> counter to HA. If there was no devour, HA would be much harder to stop. Everything in Ns has a counter. you dont like devour? get some Jetpacks and shotties.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--Anti-Bomb+Sep 7 2003, 07:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anti-Bomb @ Sep 7 2003, 07:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I probably wouldnt mind devour that much if it had nice elevator music so you calmly accept your fate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    BING! (runs off to replace onos stomach sound in NS folder with elevator music)
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Additionally, Devour is extremely handy if an Onos is assaulting a turret farm outpost, with (a) Marine(s) tending to it. A quick gulp, and one of the things ever-so-annoyingly giving the structures back health is gone, allowing the outpost-breaking to continue.

    Against an HA/Welder train, it allows you to remove an enemy instantly, seperating them from their companions who would otherwise make killing even ONE of them a near-impossibility with Gore or Charge.

    With Cloaking, it's simply *fun* to be a ninja Onos... waiting until everyone is looking the other way, then sneaking up with Silence and Devouring one of the Marines, repeat one at a time.

    Or with enough res, a Devour-orgy... where a group of Onii simply make a group of Marines disappear from the face of the map. Very cinematic to have a Comm all alone, wondering where his entire squad has gone... just to have his CC rocked and tossed around by multiple Onii. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    In short. It's an indispensable part of the game on one aspect. It's a *fun* part of the game on another. And for a battle-cow costing twice what the most expensive Marine loadout does, gathered on an individual pool... it's a deserved ability.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited September 2003
    <!--QuoteBegin--MrMojo+Sep 7 2003, 07:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Sep 7 2003, 07:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Devour doesn't have a point, <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Said before, but its used to take out a lone Heavy armor or a *single* heavy armor in a group so that the group is more managable to the onos, and the L33Tist rambo gets a "time out" and a time to think about what he did to end up in the stomach. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->in my opinion.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    And that's where you fail in your argument; let your opinon blind you and you'll see only what you want to. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    See, now, if there was a reduced amount of stunnage going on the marines would be able to fire more. If [the] stun [effect of stomp] was changed so you have a bigger firing cone when you get hit or something that would atleast let the marines fight back, this situation would atleast be fair. The question is not how to change devour, but how to change stomp in a fair and ballanced way. Stomp stomp devour stomp gore gore would become: Stomp devour gore (marines firing back) gore gore (marines still firing back) gore stomp (onos runs away b/c of low health here)
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--Maveric+Sep 8 2003, 05:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Sep 8 2003, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Stomp devour gore (marines firing back) gore gore (marines still firing back) gore stomp (onos runs away b/c of low health here) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    (onos gets regeneration) Stomp devour gore (marines firing back onos getting health) gore gore (marines still firing back onos getting health) gore stomp (marines not firing anymore, onos getting health back from devour and regeneration) gore gore (marines killed onos getting health)
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I hate devour, I dont think it's funny to stare at an ugly red screen hoping for a rescue that hardly never happens in half a minute. Also, I dont see why the onos would eat a marine, they are being fed by bacteria and shouldnt be buildt to have a full-grown marine in her stomach. Perhaps what devour does has to be there, but I think there has to be some sort of better solution. Lastly, it's pretty lame when some onos decides just to run into a base, devour a vanilla rine and then head out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    and its not lame when a lone jetpacker is flying round your hive shooting it with a shotgun, then leaves?

    Devour can be used in so many ways. the tactics it opens up are vast. i would hate to see it leave
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    I love it how people first complained about devour/redemption, and are now complaining about devour and running away. I've never seen a single onos fare well against a group of heavies that were 4+ in numbers. (unless they are stupid and are bunched up) it takes almost nothing to send an onos running for the hills, and unless he has celerity (which negates adren and with it multiple stomps) hes toast if he has regen. Lev 3 HMG (single) can redeem an onos in like 2 secs and can kill one with regen in 5 (give or take). I personally think HA should have less armor because it takes like 7+ gores to kill a healthy HA at lev 3, and devour is useless against large groups in the open.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    Which is why you odnt go in alone as an onos. 2 onos and 2 lerks all with adren and regen can absolutely decimate a base (i know, we did it on ns_nothing) even with hmgs, shotties, nade launchers and turrets with 2 tfacs all firing away. Umbra is very useful. we just wandered in even without the third hive and just ran around goring everything. marines didnt stand a chance.

    What needs to change is the attitude of onos players. you need teamwork. everybody needs teamwork
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    stomp = earthquake right?
    shouldnt that mean marine falls?
    or u could get a cool animation where the marine is stunned and there are little stars flyin around its head...
Sign In or Register to comment.