Models
Lito
Join Date: 2003-09-04 Member: 20560Members
<div class="IPBDescription">the way they were meant to be seen</div> if any of you have checked out the player models for onos using Half-life model viewer, you'd see that his attacks look soo much more defined. when devouring, the onos actually reaches out a distance and he gore attack movement realyl justifies why marines go flying.
Is there anyway to see the attacks ingame?
Is there anyway to see the attacks ingame?
Comments
And no, there isnt really any way to see it in-game.
And no, there isnt really any way to see it in-game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
But WHY NOT???
Is it going to be included at some point?
What kind of problem is it?
I don't think he can just port it easily and magically fix everything. It'll probably require a lot of extra work just to get the same stuff to work right. And then if he wanted to actually make it look better he would need better textures, more high-poly models, etc.
Anyone know if a CS 2 is in development for HL2 btw???
-JohnnySmash
Condition zero is an upgrade on the single player side of counter strike. it is not CS2 .
Actually they do bite, and their head moves according to where they are looking too, which is dead cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> You can nod and stuff like that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
it will MELT my computer if i try to run it!
Condition zero is CS + new weapons, models, and maps for multiplayer, and a single-player campaign. It will be released for the PC definately (why on earth would it not be, the engine is already there and content is pretty portable), and in all likelyhood the X-box because of Live, perhaps some of the other consoles.
HL2 is not the solution to every problem. Indeed, it will cause plenty of new problems (many just because it's a new engine). Besides, a port like that would mean many months of no improvements for NS on HL1, and we wouldn't want that (at least at this stage).