Models

LitoLito Join Date: 2003-09-04 Member: 20560Members
<div class="IPBDescription">the way they were meant to be seen</div> if any of you have checked out the player models for onos using Half-life model viewer, you'd see that his attacks look soo much more defined. when devouring, the onos actually reaches out a distance and he gore attack movement realyl justifies why marines go flying.

Is there anyway to see the attacks ingame?

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    yeah, the third person devour animation is awesome....too bad it isnt in the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    And no, there isnt really any way to see it in-game.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Yeah, too bad. They're quite nice.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--supernorn2000+Sep 7 2003, 03:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Sep 7 2003, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, the third person devour animation is awesome....too bad it isnt in the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    And no, there isnt really any way to see it in-game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But WHY NOT???

    Is it going to be included at some point?
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    I believe it is a problem with HL that cannot be fixed.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    if only Flayra would consider porting to HL2. Then all problems will be solved, and NS will looking freaking amazing
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Man, those onos ones are good, too. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    What kind of problem is it?
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    <!--QuoteBegin--Lito+Sep 7 2003, 04:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Sep 7 2003, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if only Flayra would consider porting to HL2. Then all problems will be solved, and NS will looking freaking amazing <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't think he can just port it easily and magically fix everything. It'll probably require a lot of extra work just to get the same stuff to work right. And then if he wanted to actually make it look better he would need better textures, more high-poly models, etc.

    Anyone know if a CS 2 is in development for HL2 btw???

    -JohnnySmash
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    i do believe it is yes
  • USCMLieutenant_RipleyUSCMLieutenant_Ripley Join Date: 2002-11-24 Member: 9818Members
    CS2 = Condition Zero. Save the NS forum bandwidth and use google.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    it seems that nothign has third person animations, onos walk over to you and make horn hitty noises, skulks run near buildins and make bitey noises, no one actually does anything.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    <!--QuoteBegin--[USCM]Lieutenant Ripley+Sep 7 2003, 04:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([USCM]Lieutenant Ripley @ Sep 7 2003, 04:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CS2 = Condition Zero. Save the NS forum bandwidth and use google. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Condition zero is an upgrade on the single player side of counter strike. it is not CS2 .
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    <!--QuoteBegin--Zel+Sep 7 2003, 10:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Sep 7 2003, 10:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it seems that nothign has third person animations, onos walk over to you and make horn hitty noises, skulks run near buildins and make bitey noises, no one actually does anything. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually they do bite, and their head moves according to where they are looking too, which is dead cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> You can nod and stuff like that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I'm pretty sure condition zero is an sp game for consoles. Cs2 is apparently in the works.
  • Crunchy1Crunchy1 Join Date: 2003-08-11 Member: 19454Members
    hl2? NEVER!!!

    it will MELT my computer if i try to run it!
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    yeah but HL is a really old engine. It can hardly handle NS (and it shows if any of you got that 128 hud sprites error).
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Well, Hl2 soon, hoping for some great mods.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    yeah but new engine means you start from scratch. start from scratch means sleepless nights coding. I don't think Mr. Flayra would likey <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--MrMojo+Sep 7 2003, 05:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Sep 7 2003, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm pretty sure condition zero is an sp game for consoles. Cs2 is apparently in the works. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Condition zero is CS + new weapons, models, and maps for multiplayer, and a single-player campaign. It will be released for the PC definately (why on earth would it not be, the engine is already there and content is pretty portable), and in all likelyhood the X-box because of Live, perhaps some of the other consoles.

    HL2 is not the solution to every problem. Indeed, it will cause plenty of new problems (many just because it's a new engine). Besides, a port like that would mean many months of no improvements for NS on HL1, and we wouldn't want that (at least at this stage).
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