Level 3 flying?

EosEos Join Date: 2002-06-08 Member: 738Members
<div class="IPBDescription">Many sub-questions, beware</div>When you are a Level 3 how do you fly?

Do you activate fly mode then you can fly around?

How easy is it to fly?

Is it complicated to fly?

Comments

  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    No, you don't have to activate "fly mode"
       If you have ever played the arcade game Joust (which I haven't) it's supposed to be like that. The only way I can attempt to explain it is like this. If you push your jump key, you will jump into the air and drift down slowly. Push the jump key again while in mid air and you will hear a swoop sound and lift up as if jumping in air, at which point you will drift down a bit. It is a bobbing up and down motion that feels like how flying would feel. It is one of the things in NS that is hard to describe and best left experienced, however I will tell you that it feels Right. It is convincing, not cheap feeling.
         As for how easy it is to fly, it is pretty easy once you get the hang of it, and it only takes a game or two to get the hang of it. Its about as intuitive as crouch on an "intuitiveness scale". The room for skill developement comes in compelx maneuvers, like swooping down, spikign some marines, whirling straight up and than gliding to a perch. Eventually though, when in game, it becomes like second nature. Do you have to stop and think before you crouch jump? I hope not . ..



    <!--EDIT|humbaba|Aug. 05 2002,22:38-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->How easy is it to fly?

    Is it complicated to fly? <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Really smart, asking the same question in 2 forms! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Anyways, you tap space to fly around, and flying takes SOME skill, to prevent any idiot for flying circles around marines, but it is esy enough to do that anyone can fly around. It just takes a little skill to control it expertly. Activat fly mode? No, you tap space to flap yer wings. Basic zooming down a hall is easy, zooming around corners and hovering around marine heads takes a little skill.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->When you are a Level 3 how do you fly?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Tap the space bar.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Do you activate fly mode then you can fly around?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    No.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->How easy is it to fly?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Very easy. Is it easy to fly -well-? Depends. How good of a player are you?

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Is it complicated to fly?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Depends. How good are you?
  • EosEos Join Date: 2002-06-08 Member: 738Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Really smart, asking the same question in 2 forms! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Hehe oops I'm smart  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Thanks all for answering my question
  • mark_necmark_nec Join Date: 2002-06-20 Member: 802Members
    sounds like it takes alot of timing unfortunantly i have a 56k connection does that throw  everything off?
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    A few of our testers use 56ks and seem to do fine.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    The client side predicition is just amazingly done in NS, and I have used NS on my cable and my friends 56K, I noticed <b>no difference</b> is the gameplay. My ping was a little higher, but the prediction is so well done, I never even noticed a difference.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I'm on a 56K, and it's fine. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Whiskey_Tango_FoxtrotWhiskey_Tango_Foxtrot Mr. Acronym Join Date: 2002-07-05 Member: 885Members
    I'm not a GT but I was an avid arcade Joust player.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Allow me to explain how I think jumping works.  GTs and anyone Official can feel free to correct me at any time.

    When you launch yourself off a ledge you will experience a slower fall, a <b>Drift</b> in the direction which you left the ledge.  Everytime you press <JUMP> your LVL-3 will <FLAP> his wings.

    Now put yourself into the body of a bird in flight, imagine how it would feel as you flap your wings.  Your body position would move up and down in the air, a bob in vision may occur through the motion of your flap and you will experience a slight gain in altitude and forward momentum (How much will depend on Design), thus sustaining your flight.

    That is about the most concise way I can put it.

    This is,

    Whiskey Tango Foxtrot

    Over and Out.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    What lvs can wall climb?  I know a lv1 can and a lv5 and 4 cannot.  What about the lv2 and lv3?  (I relize this maybe still STC)
  • EosEos Join Date: 2002-06-08 Member: 738Members
    Oh, I have another question:

    How do the jetpacks work?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Level3 flying: tapping <jump> flaps your wings.  Holding <jump> extends them for gliding.  That's all there is to it.

    Wallclimbing: only the level1.

    Jetpacks: a cross between Force Jump in Jedi Knight 2 and jetpacks in Giants: Citizen Kabuto - your jump key turns into your jetpack key, once researched.  The longer you hold it down, the higher you go, and you can use it to brake a fall as well.  Jetpack energy is limited and recharges fairly quickly.

    Hey, WTF - belated welcome to the forums... I won't tell you to read the FAQs, since you seem pretty well versed in NS "lore"... however, gonna have to correct you on one thing: it's "PT," not "GT."  Playtester. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->



    <!--EDIT|coil|Aug. 06 2002,00:16-->
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->What lvs can wall climb?  I know a lv1 can and a lv5 and 4 cannot.  What about the lv2 and lv3?  (I relize this maybe still STC) <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Only the level 1 can do the wall climbin thing, it's the only thing that can really keep the level 1 alive long enough to wreek (is that even a word?) havoc.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->How do the jetpacks work? <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    If you've ever played tribes, you can get a pretty good feeling of how the NS jetpac will work. If you havent (shame on you! go pick up a copy NOW) I'll try to explain:

    a button is bound to the "jetpack" function. wehenever you hold down the button your jetpack is on, and lifts you upwards. so to fly forward, you would start walking forward the jump and hold the jetpack button down, or just hold donw the jetpack button and press forward. So the rule of thumb is: whenever your jetpack button is held down you have air control of your marine. Im not sure if theres a limit on Jetpack fuel or you need to recharge between flights but thats the basic structure on how flight will work.
  • EosEos Join Date: 2002-06-08 Member: 738Members
    Coil: You said that you can go up and you can break falls, but can you actually move forward and backward with a jetback?

    QUAD: I've never played Tribes 2 (shame on me right?).

    Oh, and what does STC mean? I am very curious today.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    flying and the jetpacks work exactly as you'd expect them to, unless your expectations are wrong :)
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    STC == Subject To Change

    And the jetpack is prolly something that will do just that. Change.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Currently, if you get a little bit o running start, you can move forward fairly fast in the air. The jetpacks are mor emeant for avoiding bite attacks and hopping into vents (which it does very well in both cases). I can not count the times a level 1 drops down from the ceiling to chomp me to death, when I fly right bacvk up to the ceiling, ripping apart his body as I did so <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Which is part of the reason why there's a good chance it'll change....
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    It would seem difficult to fly and shoot generally do you have to stop shooting and glide for a second while you shoot and then flap back up?
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    When you "flap" as a flier, do you automatically push foward in the direction you are facing as well as up?  That is, if you face towards the floor and flap, do you hover in almost the same place?

    -Ryan!


    "I'm not even a citizen of Great Britain.  I'm a subject.  A bleedin' subject."
    -Ian McKellan
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    flapping works exactly like jumping - don't press a movement key, you fly straight up.
  • mark_necmark_nec Join Date: 2002-06-20 Member: 802Members
    can a lvl 5 take out anything that has the high ground? or have any form of protection against the little marines flying around his head?



    -could ns become TOO popular of a game and cause a wide spread epidemic of lazyness? this reporter says yes
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    It would seem difficult to fly and shoot generally do you have to stop shooting and glide for a second while you shoot and then flap back up?


    What I meant to say is generally do you have to stop flapping and glide for a second while you shoot then flap back up.
  • Snake13Snake13 Join Date: 2002-04-30 Member: 554Members
    Well i think it would be cool if the lvl3 could wallclimb but not move around on the wall, basicly they could perch on the ceiling
  • TomboTombo Join Date: 2002-05-17 Member: 626Members
    YES LIKE A BAT...But then you will have alot of lvl3's pearching above entrances and corners waiting to dive on un-suspecting marines
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    lvl5 can jump i think, so if the marines come close to him, he can jump and kill them.....
  • SonoSono Join Date: 2002-01-26 Member: 105Members
    <!--QuoteBegin--Snake13+Aug. 06 2002,08<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Snake13 @ Aug. 06 2002,08<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->9)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Well i think it would be cool if the lvl3 could wallclimb but not move around on the wall, basicly they could perch on the ceiling<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    AFAIK (I heard it from one of the PT, as I asked about the aliens) the lvl 3 _can_ stick to a wall/ceiling, so flap up and hang yourself to the ceiling, like a bat and let fall once a marine runs through.

    But that is now a few month ago, and might have changed.

    <!--me&Sono--><span id='ME'><center>Sono calls playtesters to confirm</center></span><!--e-me-->
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