Light Values

olisisolisis Join Date: 2003-02-01 Member: 12944Members
<div class="IPBDescription">just need the two</div> does anybody know the light values and whatnot for these texture lights:

~trn_ns

lights_round

Comments

  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Umm.... Use whatever looks best? that's what I would do...
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    You can find the NS lights.rad file <a href='http://www.btinternet.com/~chromea999/NS/nslights.rad' target='_blank'>here</a>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    edited September 2003
    okeedokee, I was just curious if there was an "official" light level like the other ones.

    oooooo, thanks jssmfulhud
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    I'd just use the .rad entity to create your own light colour and intensities, because each map will have a different demand for lighting and a unique look always helps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    That entity is info_texlights, and it's included in the 2.0 fgd.
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