How do aliens collect resources?
HBNayr
Join Date: 2002-07-13 Member: 930Members
<div class="IPBDescription">I mean, yeah, you know?</div>I was just sitting around, thinking about how the marines all share a pool of resources, and the aliens get them individually, and thinking about how great it would be to
1) experience true online teamplay that is so rare nowadays as a marine, and
2) be able to run off as an alien and do my own thing without having to depend on my other alien teammates
when it struck me. There are only so many resource nodes on maps. How do aliens manage to collect resources for themselves if they don't share a pool? Are resources evenly distributed to all alien players, and the players then decide how to spend the resources, or is it some sort of collection method?
My question may seem a little stupid, and might have been answered before, but I couldn't find it in the search option.
Also, what is the rate of resource collection for both the aliens and marines, or is it still being balanced? On second thought, this question wouldn't do me much good without having some idea of how much something cost. So you might as well give what information you have there, playtesters.
I can keep a secret.
-Ryan!
Wise men talk because they have something to say; fools, because they have to say something.
-- Plato
1) experience true online teamplay that is so rare nowadays as a marine, and
2) be able to run off as an alien and do my own thing without having to depend on my other alien teammates
when it struck me. There are only so many resource nodes on maps. How do aliens manage to collect resources for themselves if they don't share a pool? Are resources evenly distributed to all alien players, and the players then decide how to spend the resources, or is it some sort of collection method?
My question may seem a little stupid, and might have been answered before, but I couldn't find it in the search option.
Also, what is the rate of resource collection for both the aliens and marines, or is it still being balanced? On second thought, this question wouldn't do me much good without having some idea of how much something cost. So you might as well give what information you have there, playtesters.
I can keep a secret.
-Ryan!
Wise men talk because they have something to say; fools, because they have to say something.
-- Plato
Comments
As for how long it takes to emtpy a nozzle, it was just changed to 10 minutes to clear out a nozzle in a recent build. Before that it only took 5 minutes. Things do change a lot <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|Comprox|Aug. 05 2002,23:01-->
Right now, that system is working pretty well.
He meant 10.
Thanks for the quick response, Comprox. Anyone willing to name some numbers? Just something to entertain and titillate us...
-Ryan!
"Afghanistan was recently liberated from a totalitarian regime, and the first thing that happened was that they played music in the streets. Three days later, even they were sick of Creed."
-Jon Stewart
2-hour games generally see both teams low on resources, but that's not a bad thing... that late in the game, both teams *also* have many upgrades available - armor and damage upgrades for marines, for instance. So it's still a more powerful, more intense game... and when resources are that tight, you get *very* careful about keeping that grenade launcher-carrying teammate alive!