Fades

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Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Maredtext+Sep 9 2003, 09:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maredtext @ Sep 9 2003, 09:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Revolver+Sep 9 2003, 11:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Sep 9 2003, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem with the fade is that adrenaline+blink=unlimited blink...I can fly around maps with blink as long as we have 3 movement chambers. If you don't believe me, try it. It works. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> And?...... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And stop bumping this d*** thread.

    f***. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • MaredtextMaredtext Join Date: 2003-08-18 Member: 19899Members
    <!--QuoteBegin--Maveric+Sep 9 2003, 11:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Sep 9 2003, 11:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And stop bumping this d*** thread. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Son, I realize this may be a difficult concept for someone of your 13 years of age, but if you don't like a particular thread you are not forced to read it. Please go away and read a thread that interests you and don't post on this thread again. Thank you.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Maredtext+Sep 10 2003, 04:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maredtext @ Sep 10 2003, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Revolver+Sep 9 2003, 11:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Sep 9 2003, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem with the fade is that adrenaline+blink=unlimited blink...I can fly around maps with blink as long as we have 3 movement chambers. If you don't believe me, try it. It works. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> And?...... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Blinking doesn't kill much of... well, anything.
  • keelemkeelem Join Date: 2002-11-07 Member: 7482Members
    Ok let me state the problems:
    Game starts: aliens build some nodes and dcs, aliens get 3+ fades, aliens attack marine base, GG
    Plus they can fly around. 1.04 lerk = 2.0 fade
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    I've never seen to this day 3+ fades win the game for aliens, and I've never seen more then 3 (Maybe once or twice) people in a game go fade.
  • DukatDukat Join Date: 2002-11-08 Member: 7748Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->aliens get 3+ fades, aliens attack marine base, GG<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Marines drop shotty's, fades die, marines are saved. See simple. The time it takes for aliens to evolve to gorge, get the nodes required, get three dcs up, save up res and evolve to fade marines should have at least one other node, an armory, oh look shottys. Learn the counters for alien tatics.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Plus they can fly around. 1.04 lerk = 2.0 fade <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Fades cannnot fly around indefinately. Even with adren constantly blinking will drain their energy evenutally, then when they stop to recharge marines can have an easier time to kill things. Plus as it's also been mentioned, blinking doesn't kill anything. It's just a way to move around faster, like lerk flight, skulk leap (even though it's a weapon), and jetpacks for marines.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'd try to delete all pointless posts in here to keep the good stuff alive, but unfortunately, I can't delete initial posts.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.