Armory Humping

VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
<div class="IPBDescription">IS A BAD THING</div> Yeah, I just want to write that, because I just finished a game as Lerk, killed tons and tons of armory humpers (stuff like 8 at the same time).

1) Do not armory hump, no use, if you are new, you will most likely be dead by the end of your first clip.

2) As soon as you get attacked, or even before that as you hear aliens, STOP HUMPING, you need to be able to react at an attack.

3) when you get shot with a spore cloud, DON'T STAY IN IT, Move out of that cloud as much as possible... Killed someguy because I shot him a spore cloud, and just moved around, he tried to kill me but didn't move...
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Comments

  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    Newsflash! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • RhuadinRhuadin Join Date: 2003-06-05 Member: 17023Members
    Heh. As my time as comm, I have encountered many an armory humper.

    I like to categorize my armory humpers as several types -- here they are, in order of my probability of still winning, despite having them comprise the majority of my team.

    The regular newbie
    -Doesn't know yet not to grab full ammo, but when I yell at him to get through the phasegate enough he'll learn and do it.

    The somewhat careless humper
    -Occasionally gets bit in the butt by a skulk when at the armory

    The more careless humper
    -Occasionally gets bit in the butt by a skulk when at the armory... and then ignores the damage and tries to continue to hump.

    The addicted humper
    -Continues humping despite the armory being gassed

    The really addicted humper
    -Spawns, observes that the armory is gassed, and then consciously *enters* the gas to hump the armory

    The deprived, frustrated addicted humper
    -Frantically humps the armory to the bitter end, after the other 4 armory humpers get eaten by skulks one after another

    And finally....

    The really deprived, mentally fixated frustrated addicted humper
    -Spawns. Observes the onos in the base, destroying the arms lab. Observers the gassed armory, surrounded by armory humpers. Instead of shooting at the onos, runs to the armory and starts humping to fill his LMG. One of the other humpers dies from the gas, drops his shotgun, which unfortunately this humper picks up automatically. Starts filling his Shotgun ammo. Meanwhile other humpers get killed by onos/gas. Finally, as the last marine alive, after the IP has been destroyed, he gets devoured.

    I really have seen all of these happen. And you know, you gotta wonder. I can understand a newbie not realizing the urgency of a commander's pleas and not stepping through the phase gate a moment too late, because he filled up an extra clip of his ammo.

    And then there are those who hump *despite* the presence of aliens in base. I don't even understand, it's mind boggling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Anyway, those are my experiences.

    Rhuadin
  • PaaDiiPaaDii Join Date: 2003-08-20 Member: 20027Members
    if there isnt any thing you must do with all haste, such as defending the base, run and reinforce a res or a strikegroup or such. you can use the armory just to get 150 lmg or like 25-30 shotgun shots... you will never live to see the end of those clips anyway.. and if u do. Call for comm to get more ammo.

    No need to slow everything down just because you have a fix idea that u are gonna need 300 lmg bullets..

    thats my opinion.

    and yes.. i have seen alot of humpers getting killed in gasclouds just cause he thinks he will need the ammo to kill the lerk or whatever is harassing you.
    The truth is that you will NEVER shoot 300 bullets into the lerk. unless you are really good at hiding when reloading that is..
  • SakuraSakura Join Date: 2003-02-21 Member: 13789Members, Constellation
    I dislike armory humping as much as the next person, but let's not turn this into a witch hunt. Marines actually do need to get ammo once in a while, and assuming some marines actually shoot at enemies, the chance of them running out of ammo when there are hostiles in the base, isn't that small. I prefer marines getting ammo from the armory over marines attacking with their knives anytime. Well, maybe not anytime, if there's a spore cloud covering the armory, I might prefer the knife thing or perhaps just waiting a sec till it's gone.

    On some public servers, there is a regular armory war going on. Some marines would rather kill themselves and respawn with a full clip rather than take ammo from a nearby armory. Others can't go anywhere without being fully loaded up on both primary and secondary weapon ammo (and they would polish their knife too, if they had the option). I think the best solution is probably somewhere in between, just use common sense when picking up those extra clips...
  • PaaDiiPaaDii Join Date: 2003-08-20 Member: 20027Members
    true. but who needs 300lmg and 40 pistol shots on pub ?

    load up with 200 lmg and 20-30 pistol. thats really enough.
  • The_BendsThe_Bends Join Date: 2003-06-10 Member: 17183Members
    I'd say 200 is to much 100 or 125 is fine really. most of the time you'll be off to die in a choke point and if its a longer mission the comm will supply.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    i generally pick up about 150- any more and i start movin too slow. if i'm going on a definite chamber-hunt, then i'll take maybe 200-225. i always take full or close-too fill pistol ammo, because three out of five times i use it all. (personally i reckon the pistol should have its damage hiked a touch, to make it as effective as the lmg, but anyway)
  • PaaDiiPaaDii Join Date: 2003-08-20 Member: 20027Members
    i mean i pick upp 100 bullets. so the spare bullets say 150... plus 50 in the gun = 200.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I've gotten it down so most regs on my server know not to hump. They'll usually even inform me when I'm comm that their coming back to grab like three clicks at the armoury and then return to duty. It works well.


    Personally. even when there's nothing urgent going on, I rarely get past 150 lmg bullets, but I almost always load up on Pistol ammo, as that goes really quickly.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Twice now have I seen a freshly spawned Marine hump the armory *while there is an onos in base*. That just made me shake my head. Oh, and the onos shook *his* head to so that the humper died, on both occasions.

    If there's nothing to do, please, fel free to hump away, I do. If you're needed somewhere, odds are that 100 lmg bullets and 20 pistol ones will either get the job done or you'll be in the spawn que anyway. On th eoff chance that you surive, I am sure the COM can drop you an ammo pack or two, or you could just head back and get humped up.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If you get too little ammo, and you run out, the comm is going to be peeved at you. If you get too much, you're wasting valuable time. First guess how long you're going to live (how advanced the kharaa are, and where you're being sent to), and get enough ammo to survive that long + 1 clip for safety. 50/150 and 10/20 is usually a good number (more or less pistol depending on how much you actually use it).

    Unless it's an <i>emergency</i>, get at least some ammo before leaving base. If you're holding a postion through a phase, and it's being pounded by lots of skulks and a lerk or two, the starting ammo just isn't enough. Pick up a clip or 2, then phase.

    If you either a JP or HA, load up. You aught to live long enough to use it all (or you wasted the team's res). LA with a shotty or hmg, load up at least most of the way. You should probably let your lmg buddies take the fall for you, anyway, to keep the hardware alive.

    In the very start of the game, sometimes it's helpfully to load all the way up. You can last pretty long against unupgraded skulks if you're careful.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Depends on the situation, I could either hump the armory up to full capacity or just run out of base with what I got. If the aliens haven't teched much and we're not in a situation, I'll get the full 250/30 since at least half the time I'll use it. Generally if the aliens are attacking an outpost, I'll head right out (sometimes I'll +use the armory on my way to the door/PG). If I need to get somewhere but it's not critical, 150/20 will do.

    It all depends, but most situations don't require the full loadout.
  • Jigga_what1Jigga_what1 Join Date: 2003-08-15 Member: 19773Members
    I think it all depends, I usually load up with 150/30. The pistol is definetaly my favorite, so the lmg is the backup gun to kill. By the time I die, I usually end up with one gun empty, and the other nearly empty.

    It all depends on the player and what he/she wants to do.

    Unfourtunately, the armory humpers (meaning people who continuosly get full ammo after every spawn) generally don't need that many bullets. Occasionaly I will get a full stock up, if I'm going res tower hunting... many aliens respond to the whole 'res tower under attack' message...
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--taboofires+Sep 10 2003, 12:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Sep 10 2003, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unless it's an <i>emergency</i>, get at least some ammo before leaving base. If you're holding a postion through a phase, and it's being pounded by lots of skulks and a lerk or two, the starting ammo just isn't enough. Pick up a clip or 2, then phase.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No!

    You won't even live long enough to use it, go through the fricken' phase first!
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    I still dont understand why advanced technology would only give you 1/2 a clip at a time.. why not a full clip? makes no sence to me.. anyways..
    I always go with 50/150 10/20 unless its a rush (rush to double node or rush to the phase)
    The only time i think anyone should get full ammo for a LMG is if there going chamber hunting (like if you just died from a wall of oc's near a res point and you respawn)

    As for early armory humpers.. im the guy that usualy covers main base. So i got there back <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
    Even if they are annoyingly over-prepared..
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--Xzilen+Sep 10 2003, 03:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 10 2003, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--taboofires+Sep 10 2003, 12:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Sep 10 2003, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unless it's an <i>emergency</i>, get at least some ammo before leaving base.  If you're holding a postion through a phase, and it's being pounded by lots of skulks and a lerk or two,  the starting ammo just isn't enough.  Pick up a clip or 2, then phase.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No!

    You won't even live long enough to use it, go through the fricken' phase first! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You misunderstand me. I mean if the base can handle itself for a moment (like there are no gorges or onos about), you're going to need ammo to fight off the threat. The starting ammo is hardly anything, and the kharaa will be able to do more damage (and get some free rfk) if you run out of ammo. It's worth letting a skulk or two chomp at something for an extra few seconds if it allows you to actually handle the threat, rather than die and let them continue at will.

    If you're in danger of actually losing the base, of course you need to get yourself into the action.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin--taboofires+Sep 10 2003, 03:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Sep 10 2003, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I mean if the base can handle itself for a moment (like there are no gorges or onos about), you're going to need ammo to fight off the threat. The starting ammo is hardly anything, and the kharaa will be able to do more damage (and get some free rfk) if you run out of ammo. It's worth letting a skulk or two chomp at something for an extra few seconds if it allows you to actually handle the threat, rather than die and let them continue at will.

    If you're in danger of actually losing the base, of course you need to get yourself into the action. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You must play with slow aliens or entire plantations of turrets.

    The games I see, once they *start* to attack the base or outpost, you're in danger of losing it. It's just that fast.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Best solution: Don't hump the armory, caress it and whisper it words of longing.

    Meaning: The main problem with humping is not paying attention around you... So grab half a clip, turn around, take a good look, grab another half, etc... Early game, this works well.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    edited September 2003
    im usually a lerk any chance i get. and its pretty funny how i constantly gas the armory and people seem to not care. when i see people just humping the armory in a gas cloude, i additinallly start to spike them. they die, somebody decides to do something so i run back in the vent, gas the floor around the vent, kill the aggressor, then start at step 1, hasnt gotten boring so far.


    oh, and when i used to be a rine, and my aim was very nice i would always get 50/250 10/30. reason being is i would keep that stupid skulk pinned down with pre-fire. what i would do, is i would shoot at the corner i knew a skulk was at, then i would purposly stop shooting with half my ammo depleted, the skulk, thinking i was out of ammo starts to rush. then i use the remaining ammo to kill him. it worked. and it was fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    Ive done that befor c4t, but sadly my aim is still suffering abit. I stoped playing Ns for a good few months when jetpacks ='ed GG ALIENS R SUX.
    And i played DOD.. Cs.. TFC.. and TS.
    when you go from shooting slow mofo's with huge hitboxs in BRIGHT MAPS on Cs. You loose your eye's for NS. But i tell ya what... when i was good at NS and i moved to CS, dear god it was TO FRIGGIN EASY. lol.
    (yea this was abit off topic.. but how much can you chit chat about armory molesters..)
  • RocketRiderRocketRider Join Date: 2003-08-11 Member: 19428Members
    It's a matter of discretion about getting ammo. So long as the marines know what they're doing, getting full ammo isn't a bad idea. I don't know how many times I've been playing on a "normal" pub, grabbing full ammo and <i>still</i> running out because the comm never dropped me ammo. I'm not a bad shot, nor am I running off giving aliens RFK (in another context, that would sound wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ). And there's always times where you shouldn't grab any ammo and just hop through the PG.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->getting full ammo isn't a bad idea<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If I'm seeing things right, more ammo still slows you down. Not sure, difference was always hard to notice unless you did timing type things.
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    Full ammo ain't a bad thing if, for example, you are going to siege a hive or such, but if you just try to gain ground, it's useless.

    I usually got at 50/100-150 and 10/20

    And I am usually good for a while, replenish my ammo if I lose my reserve.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin--VampMaster+Sep 12 2003, 06:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VampMaster @ Sep 12 2003, 06:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Full ammo ain't a bad thing if, for example, you are going to siege a hive or such, but if you just try to gain ground, it's useless.

    I usually got at 50/100-150 and 10/20

    And I am usually good for a while, replenish my ammo if I lose my reserve. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i think you've got it the other way around. If your commander decides to seige a hive, you better get your butt over there unless you have <b>0</b> ammo for pistol and LMG. Every marine counts because you're going to have every single alien there. I'd rather be wasting res spamming ammo over there than have you going "Hold up guys, i gotta get 250 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->" at base.

    Since its not that urgent when gaining ground, you can sometimes afford to get 250, because your chances of dying are much less than if you were seiging a hive, and most likely, if you can shoot well, you'll be out there for quite a long time.
  • DeadlyEagleDeadlyEagle Join Date: 2003-09-12 Member: 20781Members
    more anoying is when ur allien. For example the map ns_lost there r countless spots to hide near marine spam point. 1 time I hid 1 marine walked out and I killed him. He spawned took full ammo came to look for me died, this happened over and over till some marines showed up to help
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    Im gona go over to the Suggestions and Ideas Forum and see how people feel about the armory only giveing FULL clips each pump. I think this would solve the armory humping problem, or atleast help!
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    Nah Lito, I didn't made an error <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.

    I will get full clips if I have to hold a position, because I don't know how much time I will have to stay there... 2 minutes, or 20 minutes.

    But if we need to gain ground, the faster the troops gets to front line, the more bullets go flying / secs
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Little known fact: Many TSA Armouries require councilling after a stint on the TSA frontline. They have low self esteem as they get teased by the other armouries for being 'easy'.
  • DroopyDaDogDroopyDaDog Join Date: 2003-06-18 Member: 17479Members
    Pffft, if they were so easy why's it always take so long to get "advanced" with em

    *not at all spammy*

    Really though, we still need a weekly thread on this?
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    Nah, just had to "vent off" after a sad game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
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