Flamethrower In 2.1 ?

2

Comments

  • FireWarriorFireWarrior Join Date: 2002-07-13 Member: 931Members
    edited September 2003
    When the **** did Flayra said he wanted a flamethrower in the game? AFAIK he made said on several occasions (pre-2.0) that he was not interested in making flamethrowers for NS.

    Give me a link as to where he have said that plz.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--Zanid+Sep 10 2003, 01:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zanid @ Sep 10 2003, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree, with how hard it is for any marine team to win in 2.01d a flamethrower would be a fantastical addition. but...


    1: a flamethrower would be rediculously hard to code, especially the way flay wants it (volumetric... kinda like the one in RTCW)

    2: the particle system in HL was never ment to handle something as insane as this flamethrower, it would be a stunt getting something like that to work AND not suck

    3: engine is running out of weapon slots... all but a couple slots are take as of NS2.01d. cant do much about though <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1. The RTCW flamethrower isn't "volumetric"

    2. NS has his own particles system (it sucks but it's still better than the built-in one)

    3. A friend of mine managed to create place for 128 weapons in his mod. 32 was not enough for him.


    And....

    <img src='http://hlpbm.free.fr/fs/lflamme.jpg' border='0' alt='user posted image'>


    You can feel owned <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DismanDisman Kentucky Join Date: 2003-04-05 Member: 15227Members
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    read my sig <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    this entire thred is rediculous in that its discussing the balance of a fl that doesnt exist......ill wait for flay to make the call on it, not just a bunch of speculation and guessing.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    2 questions..

    1... Firestorm is your flamethrower compatible with NS?
    2... Would you let flayra use it?

    Really that one rocks.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    High quality Flame throwers cause low end users to crap out on their low end PC's, its also very frame consuming if you fire some one in the face.
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    <!--QuoteBegin--FireWarrior+Sep 10 2003, 06:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireWarrior @ Sep 10 2003, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When the **** did Flayra said he wanted a flamethrower in the game? AFAIK he made said on several occasions (pre-2.0) that he was not interested in making flamethrowers for NS.

    Give me a link as to where he have said that plz. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=1602&hl=flamethrower&#entry19940' target='_blank'>Flayra comments on flamethrowers...</a>

    Search function is your friend...
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--antifreeze+Sep 10 2003, 08:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ Sep 10 2003, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2 questions..

    1... Firestorm is your flamethrower compatible with NS?
    2... Would you let flayra use it?

    Really that one rocks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1. Yeah, it's compatible with any HL mod
    2. Why not, but he won't want to use it.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->High quality Flame throwers cause low end users to crap out on their low end PC's, its also very frame consuming if you fire some one in the face.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sure, but you can adjust the quantity of sprites rendered to make it acceptable on low end computers.


    There was a <u>very</u> long thread about flamethrowers on the tech forum a while ago. And there are some comments from Flayra there.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Wow, nice looking flamethrower you got there.
  • DEMIURGODEMIURGO Join Date: 2003-06-21 Member: 17565Members
    lol... and why not a rocket launcher? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Anyway...FT "a la TFC" is deeply useless... it's a guerrilla weap, and it's not in the rines tattics... nor a Mass Destruction weapon would be good... try and immagine in a map like Bast... a JP rine with that weapon... byebye refinery.

    Rines are strong in groups.
    Actually GL and HMG covers every possible situation.
    More HMG give you a better resistance agains Onies (no Ony gets past 4 hmgs, period), more GL provides piercing trough OC.
    If you were to introduce a new weapon you had to depower these two before.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ummm I'm guessing the people that argue against flamethrowers saying "it wouldn't make sense" haven't seen the movie aliens, or haven't realized the striking similarities between the two. Let's see here:

    Pistol : Pistol
    M41A Pulse Rifle : LMG
    Shotgun (i think there was one) : shotgun
    Smart Gun : HMG
    Grenade Launcher : GL
    Flamethrower : None yet

    As you can see just about every weapon from that movie has been "remade" in ns. I'm not sure if this was intended, but I believe it got a lot of influence from that movie. Please note I am not talking about the game, which has many more weapons.

    So, a flamethrower WOULD fit the theme. It is all just a matter of making it the most realistic flamethrower in a hl mod ever.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    edited September 2003
    a flamethrower eh? sounds pretty cool.... the one in RTCW was pretty fun... and, if an alien caught on fire, i dont think it woudl burn in cycles like regeneration heals in cycles. it woudl be like spore but insanely fast. like BOOM 80 hp gone. or something like that. and that would fit, these aliens seriously look like they can burn easily. and their buildings too. maybe some balances would be, like somebody stated before, no jp or ha with it. i would make this a pretty much definate. also, if it uses napalm, napalm is a jelly like substance right? ( parden if im wrong, i really dont know what im talking about) so if the flame thrower uses napalm the napalm would eventually sink over distance. so, distance is limited. and it would definately not be a skulk chasing weapon, because if it were my choice i would make it so firing flame thrower requires walking. this seems logical too because you could walk into your flames running. also, this weapon kills your team nomatter what. it would be completely unfair if you were aloud to spray your fire at an onos that was next to like 6 marines without a penalty.


    edit: oh yeah but, heavy armor would be either not affected by flame, or severly un-affective to flame, so trying to get that onos in between the ha would be a good idea. so, there is my information. plzdntflmae
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited September 2003
    So why would massive grenade explosions not hurt teamates but fire/burning lqiuid stuff should?
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    Actually, imagine a flamethrower in Tournament mode!

    eek

    The term "Friendly <b>Fire</b>" wouldn't do justice to the effect.
  • 0xff0xff Join Date: 2003-09-01 Member: 20457Members
    edited September 2003
    Well you could also do a few other things to make it so the flamethrower is not overused!

    1. Make a Meter, when the flamethrower gets too hot you have to wait to let it cool down, cousing you to have to pull out your pistal for protection untell it is cooled! This will also give aliens time to save there hive from more attack by it if they kill the marine b4 its cooled! That solves alot of the problems ur tlaking about! also make it so each canister only holds about 15 seconds of flames and make a pritty quick relaod time not whicked quick but in the middle! Make it a high priced weapon and make it so u got to upgrade to get one.

    2. Well thats all i can think of for now!

    <-----0xff----->
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    I'd rather have "Liquid Nitrogen Thrower" (don't know what to call it) instead of a flame thrower.

    It would freeze lesser ailen life forms, and slow down/damage higher life forms.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    how about tfc style sprite shooter flamethrower <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> j/k
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--0xff+Sep 11 2003, 06:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (0xff @ Sep 11 2003, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. Make a Meter, when the flamethrower gets too hot you have to wait to let it cool down, cousing you to have to pull out your pistal for protection untell it is cooled! This will also give aliens time to save there hive from more attack by it if they kill the marine b4 its cooled! That solves alot of the problems ur tlaking about! also make it so each canister only holds about 15 seconds of flames and make a pritty quick relaod time not whicked quick but in the middle! Make it a high priced weapon and make it so u got to upgrade to get one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually the weapon on the screenshot above hurts you if you use it for a too long time and stops firing for a couple of seconds <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I haven't thought of that - I may add such a meter in my mod <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--QuoteBegin--coolcookiecooks+Sep 11 2003, 01:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Sep 11 2003, 01:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how about tfc style sprite shooter flamethrower <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> j/k <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just about every game that uses a flamethrower uses a sprite one. They just have good looking sprites unlike tfc's...
  • NSCypherNSCypher Join Date: 2003-01-26 Member: 12758Members
    We must have a "elite" TFC sprite-based flamethower!!1!1! Teh skulks will be liek "OMG crappy flame h4x!!" and die of embarassment and be liek eploeded everywher!!11!1!!onetwentysix

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    I'm a PT. There's no flamethrower in 2.1.

    Conversation over.
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    If a flame thrower could be added (I am not holding my breath) it would be a cool weapon to add to the alien team too.

    <span style='color:red'>flame</span> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • IcecreamIcecream Join Date: 2003-05-02 Member: 16006Members
    look at the end of the ns.fgd!!
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    // Marine weapons
    @PointClass size(-8 -8 -8, 8 8 8) = weapon_knife : "Knife" []
    //
    @PointClass size(-8 -8 -8, 8 8 8) = weapon_machinegun : "Machine gun" []
    //
    @PointClass size(-8 -8 -8, 8 8 8) = weapon_shotgun : "Shotgun" []
    //
    @PointClass size(-8 -8 -8, 8 8 8) = weapon_heavymachinegun : "Heavy machine gun" []
    //
    @PointClass size(-8 -8 -8, 8 8 8) = weapon_grenadegun : "Grenade launcher" []
    //
    //@PointClass size(-8 -8 -8, 8 8 8) = weapon_nukegun : "Nuke launcher" []
    //
    [B]//@PointClass size(-8 -8 -8, 8 8 8) = weapon_flamegun : "Flame thrower" [] [/B]
    //
    @PointClass size(-8 -8 -8, 8 8 8) = item_welder : "Welder" []
    //
    @PointClass size(-8 -8 -8, 8 8 8) = weapon_mine : "Mines" []
    //
    @PointClass size(-8 -8 -8, 8 8 8) color(0 128 0) = item_genericammo : "Generic ammo for all marine weapons" []
    //
    @PointClass size(-16 -16 -16, 16 16 16) = turret : "Marine turret" []
    //
    @PointClass size(-16 -16 -16, 16 16 16) = siegeturret : "Marine siege turret" []
    //
    @PointClass size(-16 -16 -16, 16 16 16) = phasegate : "Marine phase gate" []
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    there is flamegun, but is the code in ns 2.01???
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ya and there is also a nuke launcher but I don't see that anywhere in the game.
  • 0xff0xff Join Date: 2003-09-01 Member: 20457Members
    <!--QuoteBegin--FireWarrior+Sep 10 2003, 12:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireWarrior @ Sep 10 2003, 12:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When the **** did Flayra said he wanted a flamethrower in the game? AFAIK he made said on several occasions (pre-2.0) that he was not interested in making flamethrowers for NS.

    Give me a link as to where he have said that plz. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well go to the ideas and suggestion forum and look under FAQ! Then scroll down to where it says Things you want that we know about and under the list it says yes we know you want a flamethrower Flayra is working on one! So I know he could be working on one maybe not for 2.1 or maybe hes not working on one at all but i hope so! It would be a nice addition to 2.1!
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    Flame Thrower would be almighty in this game, I mean they have spore as spread damgae so y can't they make a flame thrower, the aliens have a bigger arsenal of weapons than marines, that is a little weird???
  • 0xff0xff Join Date: 2003-09-01 Member: 20457Members
    <!--QuoteBegin--Drewbar99+Sep 11 2003, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Sep 11 2003, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flame Thrower would be almighty in this game, I mean they have spore as spread damgae so y can't they make a flame thrower, the aliens have a bigger arsenal of weapons than marines, that is a little weird??? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm Thats very true I agree!
  • eSsIxeSsIx Join Date: 2003-09-01 Member: 20472Members
    i think its neato <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    The reason that the flamethrower is NOT in the game yet

    a) He wants it to be volumetric,meaning that it can flood vents with Fiyar of dewm!
    b) He doesn't want it to be a bad weapon for people with low-end PCs
    c) He doesn't want it to be like the TFC flamethrower

    All of those will take a lot of code,esp. the fire flooding the vents thing....
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