A Very Weird Bug In My Map

SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">Hoping an experienced mapper knows why</div> In a map ive been working on there is a doorway a fairly normal doorway with no entities or brushes in side it but when i testplay it there is aninvisible wall which blocks skulks gorges lerks croushing rines crouching fades but not standing rines fades or onoses it seems to only let large thigs through heres a pic of the door way
thnx 4 ur help in advance

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    you see how right in teh door way to have 2 brushes meet?
    this is your casue the problem ocmes rom brush expansion. altough it shouldnt be a problem. i would have to look at the actual rmf but it is likely that you have one of sevral problems. first that you are suing teh wrong hull file. secondly that you are geting screwed on teh compile and third that the archtecture its self is bad. if you are gettign no errors in compiling and are using teh right hull file. i would have suggest re building your door way altoughn it seems really quite simple... i dunno let me know in the first two
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    So there is a bug in the first player hull. Half-Life has only three player hulls, so you are right about the 'large' things. But the only difference between the small hull and the medium hull is it's height.
    It could well be a bug in the compile tools. Do you use Cagey's version p10? If not try them, they also have two or more algorithms to create the player hulls. And double-check your architecture. Try upright walls for a test compile.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    There may also be an invisible bad brush that needs to be removed, sometimes those brushes do some weird things.
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    - I use The correct Hullfile
    - There are no compile errors
    -The rmf has no hidden brushes
    - Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7 is my zoners going by the readme - i'll try out cageys tonite G2G college now Thnx 4 ur help
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    had more time than i thought ive downloaded cageys and set them up in hammer but they dont seem to work they compile but any changes i make since my last compile without them dont happen.
    ive simplified the doorway without actually changing it (i noticed it could be done with less brushes and i'm reverting back to my other compile tools to test it
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    it works now ive simplified the brushes (doorway looks same ingame) thanks 4 ur tips, i didnt use cageys it didnt seem 2 work (I'll try it out with batch compiler 2nite)

    Was it too complicated forthe hulls to be compiled?
    could someone please explain to me how they work (i do know that they arefigures that tell HL how far to allow you to walk inot a wall floor etc) but i didnt know there were 3 etc
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--snake_ub+Sep 11 2003, 01:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snake_ub @ Sep 11 2003, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it works now ive simplified the brushes (doorway looks same ingame) thanks 4 ur tips, i didnt use cageys it didnt seem 2 work (I'll try it out with batch compiler 2nite)

    Was it too complicated forthe hulls to be compiled?
    could someone please explain to me how they work (i do know that they arefigures that tell HL how far to allow you to walk inot a wall floor etc) but i didnt know there were 3 etc<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm guessing you don't have the required DLLs on your system. They're in the webbed thread. If you try my tools, try using -cliptype precise in the CSG command line for a first pass.

    Information on how the hulls work: <a href='http://www.xp-cagey.com/articles/clip_hull' target='_blank'>http://www.xp-cagey.com/articles/clip_hull</a>
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited September 2003
    Even some oficial maps have this problem at some places, especialy nothing, Hera and tanith, most times in the human clupping hull.
    -cliptype precise or usage of HINT brushes helps.
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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