A Very Weird Bug In My Map
SnakeUb
Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">Hoping an experienced mapper knows why</div> In a map ive been working on there is a doorway a fairly normal doorway with no entities or brushes in side it but when i testplay it there is aninvisible wall which blocks skulks gorges lerks croushing rines crouching fades but not standing rines fades or onoses it seems to only let large thigs through heres a pic of the door way
thnx 4 ur help in advance
thnx 4 ur help in advance
Comments
this is your casue the problem ocmes rom brush expansion. altough it shouldnt be a problem. i would have to look at the actual rmf but it is likely that you have one of sevral problems. first that you are suing teh wrong hull file. secondly that you are geting screwed on teh compile and third that the archtecture its self is bad. if you are gettign no errors in compiling and are using teh right hull file. i would have suggest re building your door way altoughn it seems really quite simple... i dunno let me know in the first two
It could well be a bug in the compile tools. Do you use Cagey's version p10? If not try them, they also have two or more algorithms to create the player hulls. And double-check your architecture. Try upright walls for a test compile.
- There are no compile errors
-The rmf has no hidden brushes
- Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7 is my zoners going by the readme - i'll try out cageys tonite G2G college now Thnx 4 ur help
ive simplified the doorway without actually changing it (i noticed it could be done with less brushes and i'm reverting back to my other compile tools to test it
Was it too complicated forthe hulls to be compiled?
could someone please explain to me how they work (i do know that they arefigures that tell HL how far to allow you to walk inot a wall floor etc) but i didnt know there were 3 etc
Was it too complicated forthe hulls to be compiled?
could someone please explain to me how they work (i do know that they arefigures that tell HL how far to allow you to walk inot a wall floor etc) but i didnt know there were 3 etc<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm guessing you don't have the required DLLs on your system. They're in the webbed thread. If you try my tools, try using -cliptype precise in the CSG command line for a first pass.
Information on how the hulls work: <a href='http://www.xp-cagey.com/articles/clip_hull' target='_blank'>http://www.xp-cagey.com/articles/clip_hull</a>
-cliptype precise or usage of HINT brushes helps.