Error Message...

ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
<div class="IPBDescription">Help me, help you!</div> In CSG, i get "Error: File read failure". Any clues what it means?
No, I am not over any limits. Yes, I have checked for problems across four different editors. There is nothing wrong.

Any ideas?

Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited September 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    "file read failure"
    There is a problem reading the file. The possible causes and possible solutions vary so much I cannot list them ALL here, but for a HL/mod game a few are:

        * corrupt bsp, needs replacing
        * corrupt MOD or HL program needs replacing - a virus?
        * corrupt sprite/wav/model/wad
        * a bad HardDrive sector that is not reading well or at all
        * a program is interfering with the game program
        * and many others are possible.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sorry this is all I could find, having no experience with this error myself I can't help directly.

    Sounds like you have a serious problem and I wish I could help more.

    ~ DarkATi
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Yeah, I think I'm going to shoot myself in the foot now.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited September 2003
    How far does CSG get before the error occurs?

    EDIT: this is a classic case of a poorly written error message... it should include the name of the file it can't read.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    To my surprise, it is the result of MAX_MAP_MIPTEX being reached, and -nowadtextures. Since all the textures used are compiled into the BSP, it went over it's assigned memory amount on compile and generated a read failure error.
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