Marine Base Exploit
Lordcyris
Join Date: 2003-08-13 Member: 19667Members, Constellation
<div class="IPBDescription">question regarding</div> i have played many ns_veil maps on alot of servers and have been told that sieging the double from marine spawn is an exploit..
Is this true?
arent sieges supposed to go thru walls?
and if they can reach why not use them?
i am sick of different ppl giving me different answers to this topic
i would be greatful for any information on this
thanks
Is this true?
arent sieges supposed to go thru walls?
and if they can reach why not use them?
i am sick of different ppl giving me different answers to this topic
i would be greatful for any information on this
thanks
Comments
I second that. I mean u "can" do that. But it's not nice to use a mistake in the mapdesign to your advantage.
There must be a reason why i newer saw this while aliens always used map exploits on hera for example...
Maybe because ITS A STUPID IDEA and anyone who found out this siege range also found out its not worth it.
Ive seen many games with marines spending much in killing/holding doubleres, meanwhile aliens got 3 hives....
End of story. It is not something that needs to be worried over.
Yeah, NanoGrid (is that the name? Haven't played NS forever) is equally hard for both sides to take.
HOW? <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
I could name like three or four map flaws.....
Just hope some great and mysterious mapmaker would make all these troubles go away, and make some grand, perfect and fun map.
It's their, so I'll use it if I have to.
And balance? Hah, aliens have the huge majority of RTs anways. It's more balance for the Marines on that man imo.
kthxbyelol <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
And yes, there is harm created to the marines by sieging the double nodes. advanced tf + obs + siege = 50 res. Now, if you didn't siege the double res you could have had armor 1 upgrading, possibly 3 more RT's, or 5 shotguns killing enemy RTs. Personally, I think its a fair tradeoff. Any action that the marines take always involves some risk ... that being the risk of wasting res that could have been used more effectively. One pub game on ns_veil, I set up early double res sieges but the aliens never built anything in there <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ... and its damn useless for the marines to build there either. It was a decidedly painful game that we lost simply because one alien understood what I was doing and warned his team.
HOW? <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Sometimes you place a turret factory, and if you're sure you know which way NanoGrid is, you place a Siege cannon on the wall closest to it, build observatory, scan, and boom!
Sieginated.
It's their, so I'll use it if I have to.
And balance? Hah, aliens have the huge majority of RTs anways. It's more balance for the Marines on that man imo.
kthxbyelol <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
YEAH!!111 same with phases SUCKAS, it's there, SO USE IT. OMG HELL YA. /sarcasm
your logic is inherently flawed. For the most part (until KFS gives official word), it's just a lame tactic, not an exploit. Most comms know that, and don't do it.
I doubt it is a "map flaw" or "bad design". I think it's a creative way if making the most desirable area of the map almost impossible to hold for both teams. Marines can siege it from base, aliens have two comfy vents to bilebomb it from.
If Marines decide to siege it right away they just wasted a LOAD of res on killing 2 alien RT's. Not only do you need an upgraded TF, but either multiple sieges or multiple observatories to take it out without going there. And if you go there, what does it matter if you're sieging it from base or not?
What's next? Building multple IP's is an exploit? Putting mines on phasegates? Oh wait, HA welding eachother, right?
And seriously ... do you think they purposely put in those 2 little rooms with VENTS without the thought that marines would put stuff in them ...