Killing Early Elec Rts
Kobayashi
Join Date: 2003-07-05 Member: 17956Members
<div class="IPBDescription">the non-oc way!</div> I haven't read anything to this effect, and doing a seach ended up with nothing... so here it is... get a gorg to heal you! I know It's simple, I know I should've realized this before, but jeez! I saw it being done for the first time in a game today. It happened by accident, when we were attacking south loop... The com elec it in the middle of it being chopmed, and the gorg was healspray/building an oc to hold south loop nearby... neways what happened is that the skulks finished it off cause they were being healed...
It seems so simple now... grab some skulks and a gorg (or 2) and chomp away why they spray! 1 gorg can keep you guys alive for a looong time, 2 can keep you at full life. Especially useful when the elec upgrade finishes in the middle of your chomping and the rt's half dead.
I dunno, seems so obvious to me now...
/me feels stupid
It seems so simple now... grab some skulks and a gorg (or 2) and chomp away why they spray! 1 gorg can keep you guys alive for a looong time, 2 can keep you at full life. Especially useful when the elec upgrade finishes in the middle of your chomping and the rt's half dead.
I dunno, seems so obvious to me now...
/me feels stupid
Comments
but yea, you found the best early game way to stop Elect rt's
though, droping oc's has its advantages too. once the RT is down , a gorge can drop a RT- then you have a guarded RT. Somewhat pays for itself in some cercumstances.
I dont see why you need 3 gorges.. but yea that works. 2 gorges <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> are sufficiant.
Get skulks to bite it.
so.. 2 oc.. would take 3 minutes..
4 would take.. get calculator...
80 seconds.. and 6 would take less...
meh.. how about dropping a DC and then morph skulk??
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> --> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> --> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'd say that's the best alternative if you're on a public and can't get the gorges to heal you.
Also keep in mind that OCs are stupid, and while they are busy shooting at the rt they won't notice the marines killing you unless the marines actually hit the OC.
Now say you have a 8 man alien team which is pretty normal for a pub game. Now you only have 4 aliens out fighting against 7 marines. As a comm I'll take that action any day! Its well worth the 30 res (depending on version) right there.
Face it, the best strategy for killing electric nodes is to prevent them from building the nodes in the first place, after that you pretty much have to have a 2nd hive or an onos or fade.
so.. 2 oc.. would take 3 minutes..
4 would take.. get calculator...
80 seconds.. and 6 would take less...
meh.. how about dropping a DC and then morph skulk??
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> --> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
so lets waste 60 res taking out a single rt.... versus putting up a hive and some defense??
~Jason
so.. 2 oc.. would take 3 minutes..
4 would take.. get calculator...
80 seconds.. and 6 would take less...
meh.. how about dropping a DC and then morph skulk??
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> --> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
so lets waste 60 res taking out a single rt.... versus putting up a hive and some defense??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, gorge->DC->skulk costs 22 if you have to first go to gorge.
Though at that point you have a lone DC that will get killed easily. Better to have a fade that can pick off multiple electrified RTs, or a gorge to help the skulk in healling or build supporting mini-bases.
but yea, you found the best early game way to stop Elect rt's
though, droping oc's has its advantages too. once the RT is down , a gorge can drop a RT- then you have a guarded RT. Somewhat pays for itself in some cercumstances. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Exactly...I build 1 OC and move on... to RC the next node... then come back and build a RC.