Movement Hive Jumping Problem?
bert
Join Date: 2003-02-11 Member: 13433Members
i was wondering if this is a problem or if i'm just stupid and don't know how to use movement chambers properly:
when i, on the alien team, have 3 hives, and use a movement chamber anywhere from a hive location, it takes me to the farthest hive location. when i use a movement there it takes me back to the hive i started from. thus, i can never teleport to the hive in the between them (unless it is under attack).
is this a problem or has it already been discussed? i remember it being a problem in 1.04 and i still can't get to the middle hive in 2.0.
thanks,
bert.he that the
when i, on the alien team, have 3 hives, and use a movement chamber anywhere from a hive location, it takes me to the farthest hive location. when i use a movement there it takes me back to the hive i started from. thus, i can never teleport to the hive in the between them (unless it is under attack).
is this a problem or has it already been discussed? i remember it being a problem in 1.04 and i still can't get to the middle hive in 2.0.
thanks,
bert.he that the
Comments
when i, on the alien team, have 3 hives, and use a movement chamber anywhere from a hive location, it takes me to the farthest hive location. when i use a movement there it takes me back to the hive i started from. thus, i can never teleport to the hive in the between them (unless it is under attack).
is this a problem or has it already been discussed? i remember it being a problem in 1.04 and i still can't get to the middle hive in 2.0.
thanks,
bert.he that the <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's a problem in the map design. The 2 hives are further than the one in the middle.
Me, I think they should just teleport to a hive or one under attack, no, "furthest hive" stuff.
Then again, maybe it should always be random even if a hive is being attacked. I don't like the idea that I can't get to one of the hives simply because a hive is under attack. What if they're overwhelming it and there's no stopping them? Then Movement Chambers are simply suicide until it's gone. A short inconvenience, but still an inconvenience nonetheless.
-JohnnySmash
Stupid map designers. Don't they know how to arrange three points in space such that point A is closer to point B than point C, point B is closer to point C than to point A, and point C is closer to point A than to point B?
Oh wait. IT IS.
Stupid map designers. Don't they know how to arrange three points in space such that point A is closer to point B than point C, point B is closer to point C than to point A, and point C is closer to point A than to point B? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
wat u say
I completely lost it after the second point B.
Saying that map-designers are stupids won't do any good.
If you really want it improved, then *you* go design a map that will be cool enough for people to like it and that would take care of the problem.
I would be the first to be happy happy since I also deplore this issue. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Once you would have realized how hard it is to make a really cool map, then maybe you will think twice before charging map-designers like that. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
(Note: It's not like I am a map designer myself, but if they were not there, we couldn't even enjoy this game, as there would be no map to play on! So come on, they almost never receive credit, it's not like they also needed to be called "stupid" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> And I still agree that it could be fixed by an even better map-design)
Edit: typo
Stupid map designers. Don't they know how to arrange three points in space such that point A is closer to point B than point C, point B is closer to point C than to point A, and point C is closer to point A than to point B? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Touché. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Stupid map designers. Don't they know how to arrange three points in space such that point A is closer to point B than point C, point B is closer to point C than to point A, and point C is closer to point A than to point B? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Uhhh...there's point D called Marine Start you know
Marines don't start in hives so....yeah :\
But it should be common sense to actually just walk there instead of rely on a chamber to do the dirty work.Sure sometimes you have to get there quickly,but not always,sometimes you will have to do it manually,like using a broom instead of a vacuum cleaner
Maybe, if you use a movement in a location that's under attack, you move away from the hive?
However, I think it's fairly unrealistic to expect the mapmaker to arrange the entire map layout around putting the hives in a perfect equilateral triangle, never mind to expect the players to carefully arrange their movement chambers to take advantage of it.
I still disagree with this. Just because it's closer doesn't mean it's close. A hive could take 45 seconds to walk to and the other hive could take 43. When you teleport you get taken to the 45 second walk one, but that's not really all THAT much farther than 43. So, when you get back to the original hive you still have a difficult walk ahead of you.
Also, the point of Movement chmabers are that you don't have to walk to the hive. Sometimes you just can't get there. Imagine being a gorge trying to get to Great Viaduct from Cargo Bay when the marines have secured generator. Chances are your only path is going to be from Cargo, to the bridge outside marine start (name eludes me atm) to miasma walkway, down to ominus kismet and finally around the outside to the hive. That's a HELLUVA walk passing right next to marine start just because you can only warp from silo to cargo. Sure you could short cut it past generator (not actually going in) but that'd probably make you a dead gorge trying to get to Viaduct.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->However, I think it's fairly unrealistic to expect the mapmaker to arrange the entire map layout around putting the hives in a perfect equilateral triangle, never mind to expect the players to carefully arrange their movement chambers to take advantage of it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And even if it was placed perfectly, instinctively you'd probably go for the movement closest to the hive you want to go to and end up in the wrong location entirely.