[mrel] Starcraft Zerg Mutalisk 1st Version
Pvt_Hudson
Join Date: 2002-11-01 Member: 2019Members
<div class="IPBDescription">for lerk replacement</div> Starcraft Mutalisk model for lerk replacement, which is what you have been all waiting for. It's finally here, thanks to you guys' support.
Please note: This is the 1st version. The next version will be released when the new skin is done by Psycho-Kinetic Hyper-Geek.
Also note that there are 2 versions in this zip file. The only difference between these 2 versions are the skin.
One is done by mashi and Shinzon, the other version is done by thorax and coolcookiecooks
Credits:
Modelling: Pvt. Hudson
Skinmesh: Coolcookiecooks
Texture ( Mashi's version ): Wings by Shinzon (Tweaked by Mashi-), eyes from the pics of the muta from SC, rest by Mashi-
Texture ( ThoraX's version ): Skin made by ThoraX, credit to coolcookiecooks for the vein textures used on the wings
Animation : Pvt. Hudson
Model Concept: Blizzard
A few notes to animation (Complete animations, done a long time ago <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> , made compatible with NS 2.0):
1. In half life model viewer, some animations speed is off, but they are correct in game. ( which really matters )
2. For walk, run and crawl animations, the mutalisk hovers a few inches above the ground with wings making small flapping
movement.
3. For flying animations, the mutalisk make big flapping movement
4. When the muta is idle, ie, standing still. It's body rests on the ground with wings rest by the sides of the body.
5. Since the muta flying animation is jump animation, the attack animations will NOT show up when it's in the air. Because
the jump animation is not a blend animation and is not compatible with attack animations. But all the attack animations
will show up when it's on the ground, ie, walking, running, crawling or idle.
Download link:
<a href='http://vaylestuff.homestead.com/files/Mutalisk_Ver_11.zip' target='_blank'>http://vaylestuff.homestead.com/files/Muta...lisk_Ver_11.zip</a>
here are the 2 screenshots representing 2 versions of the model:
This is thorax's version
Please note: This is the 1st version. The next version will be released when the new skin is done by Psycho-Kinetic Hyper-Geek.
Also note that there are 2 versions in this zip file. The only difference between these 2 versions are the skin.
One is done by mashi and Shinzon, the other version is done by thorax and coolcookiecooks
Credits:
Modelling: Pvt. Hudson
Skinmesh: Coolcookiecooks
Texture ( Mashi's version ): Wings by Shinzon (Tweaked by Mashi-), eyes from the pics of the muta from SC, rest by Mashi-
Texture ( ThoraX's version ): Skin made by ThoraX, credit to coolcookiecooks for the vein textures used on the wings
Animation : Pvt. Hudson
Model Concept: Blizzard
A few notes to animation (Complete animations, done a long time ago <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> , made compatible with NS 2.0):
1. In half life model viewer, some animations speed is off, but they are correct in game. ( which really matters )
2. For walk, run and crawl animations, the mutalisk hovers a few inches above the ground with wings making small flapping
movement.
3. For flying animations, the mutalisk make big flapping movement
4. When the muta is idle, ie, standing still. It's body rests on the ground with wings rest by the sides of the body.
5. Since the muta flying animation is jump animation, the attack animations will NOT show up when it's in the air. Because
the jump animation is not a blend animation and is not compatible with attack animations. But all the attack animations
will show up when it's on the ground, ie, walking, running, crawling or idle.
Download link:
<a href='http://vaylestuff.homestead.com/files/Mutalisk_Ver_11.zip' target='_blank'>http://vaylestuff.homestead.com/files/Muta...lisk_Ver_11.zip</a>
here are the 2 screenshots representing 2 versions of the model:
This is thorax's version
Comments
but i do admit, this model is good.
CoolCookieCooks has been working on those, and will be releasing them soon, in no more then 3 days...
he is also planning a full conversion for Aliens side... so pay attention and visit frequently to keep up to date.
You're kidding...I could do it in <1 hour...where's that sound extractor? (yes I have StarCraft installed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
You're kidding...I could do it in <1 hour...where's that sound extractor? (yes I have StarCraft installed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
he's including them in his TC pack... sprites, menus, models, sounds... TOTAL, none of this half-trashed conversion model-by-model bunk...
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What will Hyper-Geeks mutalisk look like
its nothing worth gaping over, just you may want to use it.
credits go wholly to the original authors, i did practically nothing.
can't wait to see PKHG's skin though!
ohh also thanks pvt. hudson, cookies, thorax and mashi, its hawtt so far <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
I released the Starcraft sound pack like a month or so ago, donno if the DL link still works but I'm going to try to get a smaller ver to Del sometime soon.. as soon as I stop playing around with Steam.
now to re dl ns and reinstall half-life,
i hate formating my computer... still didnt get everything working the way i want it
the skin could use some work, but it's fine for the 1st version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Weeee...... thanks to all who contributed to this kewl model.
the death anims look a bit strange, human like, but in starcraft the thing just exploded. great job to all that worked on it (or still do)
in starcraft EVERYTHING exploded when it died lol