Func_illusionary And Func_seethrough
reaperman
Join Date: 2003-08-15 Member: 19733Members
<div class="IPBDescription">When to use which?</div> I'm working on part of a map right now where there is a catwalk around a high-ceilinged room, and a small platform with a resource node on it. I'm wanting the catwalk to be invisible to the Commander but the platform the res node is on not to be. Should I make the catwalk all func_seethroughs and the platform a func_illusionary with a clip brush around it? Should I make everything func_illusionaries with clip brushes, and have the catwalk "invisible from above"? Thanks for the help.
Comments
The commander won't be able to drop anything on the func_seethroughs (pretty obvious, as they can't be seen by the commander).
its cut of the latest .fgd.
func illusionary, com can see.
func_seetrough, comm cant see (by default).