Why Is Ns So Laggy (video, Not Network).
ShawnD
Join Date: 2002-11-09 Member: 7827Members
in Tech Support
In CS I can play at 100fps in OpenGL with 8x ansino filtering at all times; even with smoke bombs.
For some reason, I can't play NS at over 60fps in OpenGL with 8x ansino. In heavy action the game sometimes bogs down to like 30fps.
Why is NS so slow compared to CS? Is there a way to tweak it so it doesn't get as laggy?
AthlonXP 1700+
GeForce FX5200
1GB ram
Windows XP
For some reason, I can't play NS at over 60fps in OpenGL with 8x ansino. In heavy action the game sometimes bogs down to like 30fps.
Why is NS so slow compared to CS? Is there a way to tweak it so it doesn't get as laggy?
AthlonXP 1700+
GeForce FX5200
1GB ram
Windows XP
Comments
[edit]
Oh, and "don't buy 5200's".
For some reason, I can't play NS at over 60fps in OpenGL with 8x ansino. In heavy action the game sometimes bogs down to like 30fps.
Why is NS so slow compared to CS? Is there a way to tweak it so it doesn't get as laggy?
AthlonXP 1700+
GeForce FX5200
1GB ram
Windows XP <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Why do you think NS would be slower? Does CS have buildings? Does CS have a multitude of extremely detailed objects on screen at once?
Also, NS maps have a large sum more Entites than CS maps, and thats even before building anything.
CS can be played on frikken Celerons clocked at 600mhz if you tweek it enough, a 100 fps in CS will not equal 100 fps in NS.
Also, don't use 8x aniso....
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Why do you complain about 60 fps? I run on average 20-30 fps and I see no visible slowdown.
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Play at a rock solid 100fps for a week, and then try and tell me your 20-30fps looks fine.
Anything over 30 is playable, but is much more likely to give you a headache or throw off your aim a bit.