Tsa Spec Ops Weaponpack

2

Comments

  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    hey come on i postet that it is a cs-modell wich i converted

    the m4 is from
    lonewolf - model
    sixshooter - skin

    so u can bet that i will credit those files i shurely dont start to steal other peoples work
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited September 2003
    <!--QuoteBegin--Duo Maxwell+Sep 17 2003, 02:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duo Maxwell @ Sep 17 2003, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you guys want i'll covert this one for the pack.... <a href='http://csnation.counter-strike.net/images/content/image_13437.jpg' target='_blank'>http://csnation.counter-strike.net/images/...image_13437.jpg</a> *sighs* And i'll also do HA arms.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    so if u can do that please do so.
    but with another model wich i would give u.

    this one

    <img src='http://www.dillinja.de/nspics/ready/lmg.jpg' border='0' alt='user posted image'>

    or u just take the m4 model wich i converted
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    <!--QuoteBegin--Delarosa+Sep 17 2003, 03:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Sep 17 2003, 03:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    rose@neotech.cc (just V model is ok... i'm not going to release) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    doestn work (i mean ur email)
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    edited September 2003
    <!--QuoteBegin--Dillinja+Sep 17 2003, 06:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Sep 17 2003, 06:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ohh hand i need animator who is capable of animating the reload sequence of the oicw

    because it is FAAAR too short so i thought about adjusting the weapon while realoding

    so u start reload he changes the clip and the adjusts the crosshair and digital controls for example <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you just change the fps in the .qc to speed it up.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Or could always make an edited pulse rifle
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    Omg hax, left handed model.

    I wub my lmg.
    asd.JPG 25.1K
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    hmmm thx i try but a animation to fill the space, would be better i think.
    It wouldnt look like a drunken marine wich just isnt able to reload his freakin gun
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    i have this lmg as a converted version with HQ arms i could send it to u

    it is right handed though
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    Yeah but it will be hard to get some to do the animation.
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    Dillinja - it will be nice pack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I like your concept <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Take MP5, not M4....But how about UMP? H&K UMP .45 ? It would look great as lmg.....
    And i like C4 too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    But..i don't like GL and HMG ...sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Good job m8. Can't wait.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    edited September 2003
    Im not sure about the UMP as a Lmg, i did one a while ago of course it was converted from cs, but the animations put me off it.
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    <img src='http://www.dillinja.de/nspics/final/mg2.jpg' border='0' alt='user posted image'>

    did it myself only the arms are missing
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    so these are converted but i still needsomeone who is capable of making the nsarms on them.

    - HMG
    - LMG
    - GRENADER

    <img src='http://www.dillinja.de/nspics/final/welder.jpg' border='0' alt='user posted image'>

    <img src='http://www.dillinja.de/nspics/final/pistol.jpg' border='0' alt='user posted image'>

    <img src='http://www.dillinja.de/nspics/final/mg2.jpg' border='0' alt='user posted image'>

    <img src='http://www.dillinja.de/nspics/final/pump.jpg' border='0' alt='user posted image'>

    <img src='http://www.dillinja.de/nspics/final/hmg.jpg' border='0' alt='user posted image'>

    <img src='http://www.dillinja.de/nspics/final/grenader.jpg' border='0' alt='user posted image'>

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    Dillinja - NICE ! VERY NICE <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Good job m8, can't wait for release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    With NS hands or not <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    I hope you know that you'd have to totally re-animate the guns if you wanted NS arms on them.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--HK+Sep 18 2003, 09:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HK @ Sep 18 2003, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope you know that you'd have to totally re-animate the guns if you wanted NS arms on them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why? you can attach the NS arms to the CS skeleton...
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    yap i just started it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    edited September 2003
    <!--QuoteBegin--Nottingham+Sep 18 2003, 09:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Sep 18 2003, 09:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--HK+Sep 18 2003, 09:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HK @ Sep 18 2003, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope you know that you'd have to totally re-animate the guns if you wanted NS arms on them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why? you can attach the NS arms to the CS skeleton... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I doon't think that works, you can only put ns arms on a gun if the clip is on the side, like the Lmg, other wise it would look wrong.
    Edit: you can hack the heavy arms on, argo did it a while ago.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    you can hack the ns arms on the cs model..this way you can keep the animations.. only thing you have to do is to rename the smds, or change the smd names in the qc file of the ns model.
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    hands probably wouldn't be on the old bones
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    it is a bone problem see they have different assignments <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    but i think i can handle this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    but if anyone wants to help .... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    omg.. dont do things much more complicate as they are... just use the cs bones and animations and slap the ns arms on them.. you can finetune it with renaming smds,and chanching some lines in the qc..
    works everytime.. even on a 10 legged gumbo for onos
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    i tried

    but the only answer he gives me is that the vertex do have invalid bone assignements

    (the bones in the smd files f.e. just dont exist (vertex assignment) in the ns arms)
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2003
    <!--QuoteBegin--Dillinja+Sep 18 2003, 12:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Sep 18 2003, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i tried

    but the only answer he gives me is that the vertex do have invalid bone assignements

    (the bones in the smd files f.e. just dont exist (vertex assignment) in the ns arms) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i dont know what you are doing.... its so simple.. export the arms as 3ds file, open the cs model,delete the arms,import the ns arms,and assign each group to the right bone
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited September 2003
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    k starting work NOW
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--nthngnsd+Sep 18 2003, 10:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nthngnsd @ Sep 18 2003, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hands probably wouldn't be on the old bones <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    then give it 5min of editing and they will be
  • HypnoHypno Join Date: 2003-02-25 Member: 13975Members
    has this been forgotten?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> nope

    just have lack of time but i im workin on it <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    bumpy bumpy and did i mention BUMPY!
  • darcdarc Join Date: 2003-09-24 Member: 21172Members, Constellation
    You have no idea how bad I want this pack.

    This is <i>exactly</i> what I'm looking for: a 'realistic' Natural Selection weapons pack.

    I love you.
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