Empires:
AgentOrange
Join Date: 2002-11-18 Member: 9244Members
<div class="IPBDescription">Dawn of the Modern World</div> Is anyone else as excited for this as I am?
I was reading up today over at <a href='http://pc.ign.com/articles/437/437273p1.html' target='_blank'>Ex McGriddle County</a> and it looks like it's going to shape up to be a wonderful experience.
Here's an excerpt, it should probably be shorter but I found all of this so interesting.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Empires: Dawn of the Modern World is shaping up to be quite the epic real-time strategy game. Each of the seven civilizations has its own unique military units, powers, and technologies to offer many different gameplay experiences depending on the type of RTS player you are. Prefer a defensive strategy? Then you'll probably like to play The French with their barrage firing towers that'll keep any ground units at bay. Looking for a more brute force approach? Take control of the Germans, a veritable juggernaut on the battle field. With seven different civs to choose from, there's plenty of room to experiment with tactical and strategic depth.
Each civilization also comes equipped with its own special structures and powers. For instance, the Wonder of the World is a famous geographical landmark that offers its own unique benefits to help turn the tide of war in your particular empire's favor. Russia's Wonder is the Kremlin, a massive structure that replaces units lost in battle with new recruits -- essentially resurrecting your lost comrades. For England, Trafalgar Square makes the entire map visible and reduces the training time of all units considerably. Earning enough resources to build your particular Wonder is definitely going to be one of the overwhelming goals in single player and multiplayer matches.
Empires also introduces Classified Projects: special abilities, specific to each civilization, which can be researched for use against the enemy. These special skills can range from England's "Antibiotics" which increases the health of all of your units to China's "Feng Shui" that instantly boosts the strength of all your buildings. Each civilization has around six to ten Classified Projects they can employ to help their forces or hinder the enemy's.
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Here's a snippit about the use of time in the game.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->THE AGES
Empires use of time and history is actually simpler than it seems. Though Empires boasts five ages, there are actually only two playable eras with technology advancements accounting for the others. Each of the two eras contains technology advancements within each particular empire to advance the society forward a few generations. For instance, Korea, China, England, and the Franks are only playable in the first era (the Medieval to Imperial era, roughly 950AD - 1900AD) while the U.S., Russia, the U.K., Germany and France are playable in the second era (WWI to WW2, 1900-1950). So instead of seven separate empires that can fight each other, you're really getting a set of four empires in one era and a set of five in another. So you won't be seeing any battles with Koreans on horseback attacking German U-boats. Each nation is restricted to their age of enlightenment, so to speak.
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The graphics look nice, maybe not the best I've seen but then again what do I know?
I'd really like to get some matches going on once it's out (<b>10/21/03</b>)
Anyone?
I was reading up today over at <a href='http://pc.ign.com/articles/437/437273p1.html' target='_blank'>Ex McGriddle County</a> and it looks like it's going to shape up to be a wonderful experience.
Here's an excerpt, it should probably be shorter but I found all of this so interesting.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Empires: Dawn of the Modern World is shaping up to be quite the epic real-time strategy game. Each of the seven civilizations has its own unique military units, powers, and technologies to offer many different gameplay experiences depending on the type of RTS player you are. Prefer a defensive strategy? Then you'll probably like to play The French with their barrage firing towers that'll keep any ground units at bay. Looking for a more brute force approach? Take control of the Germans, a veritable juggernaut on the battle field. With seven different civs to choose from, there's plenty of room to experiment with tactical and strategic depth.
Each civilization also comes equipped with its own special structures and powers. For instance, the Wonder of the World is a famous geographical landmark that offers its own unique benefits to help turn the tide of war in your particular empire's favor. Russia's Wonder is the Kremlin, a massive structure that replaces units lost in battle with new recruits -- essentially resurrecting your lost comrades. For England, Trafalgar Square makes the entire map visible and reduces the training time of all units considerably. Earning enough resources to build your particular Wonder is definitely going to be one of the overwhelming goals in single player and multiplayer matches.
Empires also introduces Classified Projects: special abilities, specific to each civilization, which can be researched for use against the enemy. These special skills can range from England's "Antibiotics" which increases the health of all of your units to China's "Feng Shui" that instantly boosts the strength of all your buildings. Each civilization has around six to ten Classified Projects they can employ to help their forces or hinder the enemy's.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Here's a snippit about the use of time in the game.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->THE AGES
Empires use of time and history is actually simpler than it seems. Though Empires boasts five ages, there are actually only two playable eras with technology advancements accounting for the others. Each of the two eras contains technology advancements within each particular empire to advance the society forward a few generations. For instance, Korea, China, England, and the Franks are only playable in the first era (the Medieval to Imperial era, roughly 950AD - 1900AD) while the U.S., Russia, the U.K., Germany and France are playable in the second era (WWI to WW2, 1900-1950). So instead of seven separate empires that can fight each other, you're really getting a set of four empires in one era and a set of five in another. So you won't be seeing any battles with Koreans on horseback attacking German U-boats. Each nation is restricted to their age of enlightenment, so to speak.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The graphics look nice, maybe not the best I've seen but then again what do I know?
I'd really like to get some matches going on once it's out (<b>10/21/03</b>)
Anyone?
Comments
Oooh, I think you're talking about <b>Rise Of Nations</b>. I'm debating picking that up as well. Modern warfare RTS like whoa!
I haven't come across any empire-building or real-time-strategy-with-real-nations game which surpassed the original Civilization (yes, original DOS mode Civ. We don't need no stinkin' graphics!)