Who Forgot The Ammo?

Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
<div class="IPBDescription">Marines load yer weapon!</div> Why the hell don't marines spawn with a full clip? Aliens spawn with full adrenaline! Seems like BS to me and we wouldn't have to hump the armory when we phase in.
«1

Comments

  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited September 2003
    You also have weapons <b>which can hit from a distance</b>, making them naturally superior to what the aliens have, which are a bunch of weapons you need to be right up on a person to use. If you want no hassles having to worry about a full stock of ammo, or reloading for that matter, you better start getting L3ET with your knife. Technically, it does the most damage of any weapon you spawn with. Go for it. The rest of us marines are right behind you*.

    <span style='font-size:8pt;line-height:100%'>*using you as bait.</span>

    [edit] why did I even bother with this post?
  • UnknownUnknown Join Date: 1970-01-01 Member:
    <!--QuoteBegin--Swift Idiot+Sep 16 2003, 10:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Sep 16 2003, 10:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Go for it. The rest of us marines are right behind you*.

    <span style='font-size:8pt;line-height:100%'>*using you as bait.</span>

    [edit] why did I even bother with this post? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ROFL, good point.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--Swift Idiot+Sep 16 2003, 10:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Sep 16 2003, 10:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You also have weapons <b>which can hit from a distance</b>, making them naturally superior to what the aliens have, which are a bunch of weapons you need to be right up on a person to use. If you want no hassles having to worry about a full stock of ammo, or reloading for that matter, you better start getting L3ET with your knife. Technically, it does the most damage of any weapon you spawn with. Go for it. The rest of us marines are right behind you*.

    <span style='font-size:8pt;line-height:100%'>*using you as bait.</span>

    [edit] why did I even bother with this post? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And this is relevent how?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I just want to be given a full clip of ammo before TSA command beams me into a alien infested space station. Is that too much to ask? Filling your weapons should be the LAST thing you need to think about when coming on board. I don't see a problem with this and it shouldn't be required to "hump the armory" everytime you beam in. It would be a God send for commanders!
  • UnknownUnknown Join Date: 1970-01-01 Member:
    edited September 2003
    Then what would be the point of an armory? Marines hardly last long enough to shoot off all 250 bullets.

    [edit] + the 30 pistol bullets [/edit]
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    edited September 2003
    <!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 16 2003, 10:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 16 2003, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then what would be the point of an armory? Marines hardly last long enough to shoot off all 250 bullets.

    [edit] + the 30 pistol bullets [/edit] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "re-arming" Which GL's, HMG's and Shotties do all the time, not to mention "giving out new weapons". There's still a purpose to the armory, just not a repetitive and stupid one. No reason TSA command wouldn't send a trooper on board without a full clip for his LMG and no one give me this "lack of money/supply" crap either. They make this stuff from nanites, no lack of materials.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited September 2003
    Simple reasons. Long distance phase technology is very experimental. Right now it is only one way (which gives reason for pgs being larger than ips, as PGs go bothways, the size is due to the fact they transmit. I'm sure the gate at TSA command is huge) and there are still some bugs with it concerning weight. Thats why you can't just phase in with an HMG/HA. Its just too heavy, the light marines right now just barely fit under the limit. More ammo could lead to some weird stuff happening like in the movie "The Fly". Do you want to see Cpl. BulletHead appearing from an IP?
  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    50 bullets = 1 full LMG clip.
    You spawn with a loaded gun (50 bullets AKA a full clip) & a spare clip (another 50 bullets AKA a full clip).
    First off learn the correct terminology for what you want to discuss.
    Second its called balancing. You'd best learn to live with it.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I dont understand, I have to agree with Swift Idiot, the weapons have a distance and range advantage over the aliens. This is the aliens critical time in the beggining. Imagine marine rushs that had full ammo at the start, and rushed hives together. What stops this is they are limited to 2 clips of ammo, which makes this unsuitable to attack and kill a hive. No commander would risk the res at the beggining to drop ammo for them, even if they did manage to rush it, as they would end up dying anyway I would assume.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I read somewhere that if you have full ammo it slows you down.
    I just grab an extra clip for my rifle and pistol and get on with it; I'd rather have less ammo and more manouverability than have full ammo and be dead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    <!--QuoteBegin--Geminosity+Sep 16 2003, 10:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Sep 16 2003, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I read somewhere that if you have full ammo it slows you down.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Never heard of it, where did you read it.
  • DeadRoachDeadRoach Join Date: 2003-08-11 Member: 19398Members
    You don't need to fully load. Most veteran Marines don't go for anymore than 200 rounds (counting 50 locked and loaded). Heck, I don't even get an extra pistol clip. Just 4 clicks of the armory and I'm away.

    You are also trying to bring realism into what is most likely a balance issue. And realism must always take a backseat to game balance. What was mentioned earlier is right, marines spawning in with full clips would unbalance the game.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Where did I read it? um... that's a good question ^^;

    I thought I saw it in either S&I or the marine tactics thingy but I just had a look and didn't see it.
    I can't have imagined it o.O
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Yeah, the pistol is DEAD accurate and with ten bullets per clip, it will easily take down three skulks before ypou even need to worry about your LMG if used properly. After a little practive you dont even NEED to use the armoury unless your base is under alien siege. The purpose of the TSA is to eliminate the aliens with big meaty weapons, the Khaaras purpose is to nibble on their battle armour. Nibble vs bullets is the reason.

    Soz bout the rambling guys, just get annoyed with noobs humpign the armoury when you will probably shoot off 50-100 bullets then get eaten.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited September 2003
    <!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 16 2003, 10:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 16 2003, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Geminosity+Sep 16 2003, 10:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Sep 16 2003, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I read somewhere that if you have full ammo it slows you down. 
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Never heard of it, where did you read it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.geocities.com/kitsune/104stats.htm' target='_blank'>This site</a> shows how more ammo will slow you down (at the bottom of the page). It appears to be made for 1.04, but it is probably still valid.

    ps: This page also shows how much damage is done by each weapon and how many shots to kill something. However, it is no longer valid in many cases (it was for 1.04).

    edit: I think the reduced number of starting bullets is necessary for balance. Starting with full ammo would make initial rushes easier (as someone else already said), and the only positive thing it would accomplish is reducing armory humping.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    usually when u spray an lmg clip with all of your bullets hitting, 50 X 100 = 500 damage, this doenst kill a fade which seems to go against the guide in the first place. Not all bullets hit which may kinda support the nutters who say we need more ammo, but who needs to spawn with a full lmg clip when you can shottie spam <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PhoebusPhoebus Join Date: 2003-05-15 Member: 16339Members
    I'm positive that in 1.04 a marine's ammo slowed his movement. So it was actually better to travel light since it allowed more mobility and dodging ability, hence allowed you to live long enough to USE the rest of your clips. But, as far as I know, in 2.0, ammo doesn't slow marines down.

    ----

    For RuSh Of PeONs.

    The pistol has 10 bullets, each doing 20, 22, 24 or 26 damage, for a total of from 200 to 260 damage.
    A basic skulk has effectively 108 hp. So it takes, 6, 5, 5 or 5 pistol hits to kill it.
    A carapaced skulk has 155 hp. So it takes 8, 8, 7 or 6 pistol hits to kill it.
    So a L0 pistol (200hp) can't even kill 2 BASIC skulks, even if aimed perfectly.

    And, a LMG has 50 bullets, each doing 10, 11, 12 or 13 damage, for a total of from 500 to 650 damage.
    A basic fade has effectively 358 hp. So it takes 36, 33, 30 or 28 LMG hits to kill it.
    A carapaced fade has 550 hp. So it takes 55, 50, 46 or 43 LMG hits to kill it.
    So only a L0-LMG cannot kill a L3-Carapace-Fade in one clip.
    Also, fresh spawned marines aren't designed to kill upgraded mid-game enemies in one clip.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    I wouldn't mind getting at least ONE more LMG clip. When I spawn and dash off following my wife- err... the commanders orders, if I skip the armory, I'll end up whining for more ammo. If I spend a couple seconds and grab 2 more magazines and some pistol juice, I'll die before I spend it all... One more magazine would be a happy medium.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    It happens, i usually dont travel alone or there is a lag issue where bullets dont register, hence the reason that a full clip usually doesnt kill a fade in games i play.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    More ammo makes you a lot slower. I like to keep my movement speed. Besides, you don't even use that ammo, so...
  • ScarletPhoenixScarletPhoenix Join Date: 2003-08-06 Member: 19133Members
    My question is, what do you do when both your LMG and Pistol are empty and there's still a skulk(s)/fade(s)/gorge(s)/onos(eseses) running around ya?

    I usually finish off an LMG clip, switch right over to pistol and finish a clip, and then switch to knife and start playing with 'em. When I try to reload, I invariably end up getting killed before I can do much good with the bullets, but I'll sometimes get off the lucky knife kill.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--DeadRoach+Sep 16 2003, 10:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeadRoach @ Sep 16 2003, 10:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You don't need to fully load. Most veteran Marines don't go for anymore than 200 rounds (counting 50 locked and loaded). Heck, I don't even get an extra pistol clip. Just 4 clicks of the armory and I'm away.

    You are also trying to bring realism into what is most likely a balance issue. And realism must always take a backseat to game balance. What was mentioned earlier is right, marines spawning in with full clips would unbalance the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Realism with "space marines" and slimey aliens made up with bacteria?

    I just want a full ammo loadout of my LMG when I go on board, nothing to do with realism, everything to do with tactical flexibility of your troops. The commanders scream themselves hoarse telling marines to NOT hump the armory. 50+50, with the LMG's rate of fire, is a worthless configuration. At the very least 50+150 should be the norm. Still seeing TONS of alien wins out there, so who says this couldn't be a balancing point?
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--i'm lost+Sep 16 2003, 11:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Sep 16 2003, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: I think the reduced number of starting bullets is necessary for balance. Starting with full ammo would make initial rushes easier (as someone else already said), and the only positive thing it would accomplish is reducing armory humping. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Balance for who? The aliens?

    It's almost suicide, acutally quite often it is...I will kill myself if I leave base early and run out of ammo rather than give the aliens RFK, to run out of the base early with 100 rounds of ammo. Full ammo loadout would slow down that inital alien RT rush that the marines have a hard time coping with. I think this would be MORE of a balance issue than most of you would agree to.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    I know some (or most) of you will think this is a nitpick but, what you are calling a "clip" is really a magazine.
    A clip is something that loads a magazine, and a magazine is something that holds bullets for a gun to fire.
    i.e. the tube on the bottom of the barrel of a 12 gauge is a magazine, as is the metal box of bullets you cram into the handle of a standard automatic pistol. Clips are hardly used anymore, as most military weapons have detachable magazines and hunters don't need to reload fast.

    I guess most people call the magazine a clip because it is easier and faster to say and write, how about "mag" for short.

    Anyway on topic, I support giving the marines more mags to start with, since from what I have seen the marines seem underpowered in the very early game, but awesome once they have heavy weapons. It will also reduce the armory humping which is so very annoying.

    Perhaps the dev team could put up a poll to see what everyone thinks?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    just think of it like this... if you're in an alien hive and an alien spawns they don't have any upgrades. They have to take the time to gestate all the upgrades and you have to take the time to load up your ammo =3
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--Geminosity+Sep 17 2003, 10:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Sep 17 2003, 10:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just think of it like this... if you're in an alien hive and an alien spawns they don't have any upgrades. They have to take the time to gestate all the upgrades and you have to take the time to load up your ammo =3 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But an alien doesn't NEED these to be combat effective. I very often don't upgrade because I'm saving my ammo for a higher evolution. This is equivlent to a marine getting an HMG or HA not spawning with more ammo. The alien equivlent would be when you spawn as a skulk you start with 1/10 of your adenaline. Wouldn't it be fun to spawn in a hive that is under attack and only be able to do 4 bites and then you have to rest.
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    Maybe they only give you the bare minimum amount of bullets because the exploding tips (or whatever) could possibly interfer with phasing in?
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    edited September 2003
    <!--QuoteBegin--Bigwig+Sep 17 2003, 10:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bigwig @ Sep 17 2003, 10:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe they only give you the bare minimum amount of bullets because the exploding tips (or whatever) could possibly interfer with phasing in? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This has nothing to do with realism or story line. This has to do with the tactial flexibility of the Marines when they come "on-station". By definition this is zero. A marine with an LMG with only 100 rounds of ammuntion is not worth anything. He MUST hump the armory so he can have some kind of tactial worth in the field. Skulks do not have to do this, they can just spawn and run from the hive.

    The arguement about ranged vs. melee weapons is worthless, as marines can't run on walls and hang on the ceilings which can all but negate the "ranged" superiorty aspect.

    I agree that perhaps a full load out is not nessecary, as I often leave the base at 50+150.

    To add insult to injury, each click of the armory only adds 25 rounds!!!!! Which means for me to be somewhat sufficent to go into the field I have to wait for 6 clicks of the armory. Why doesn't each click give you a clip? (By the way, you ARE being nitpicky, no one cares about the diffence between clip and magazine and surly everyone understands the conversation) Again, I find this a messed up part of the game which I think IS a balance issue.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    edited September 2003
    This is neither relevant or realistic. Do REAL marines in small squads get transported into a combat zone wearing an ammo belt with 250 rounds of ammo on it? Not unless you want your troops collapsing from all the weight. Granted they do carry a reasonable ammount of ammo with them, but no more than is essential.

    Thus marines in ns spawn with only an essential ammount of ammo, 2 clips for each gun, counting one already loaded. True a REAL marine would carry a bit more than two clips, but not five, he'd be unable to walk then. Heck if you ask this question why not apply it to all mods! Why don't those CTs in CS spawn with full amm, and why onyl a pistol, theyshould all get free MP5s! Why even have ammo at all, lets just have infinit ammo so we never have to reload, and watch one marine kill 5 onos and a hive without having to release the trigger once!

    If you can't be bothered to click on the armory 4 times, then your just plain lazy.

    Thank you and good day.
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    this is talking about mid game aswell. atm marines spawn in almost combat effective, only need to load some ammo as spare, since all your armour and ammo upgrades are there automatically.

    If you had the extra ammo, that time you load up on some ammo (equivalent to alien getting cara or some upgrade) is the balancing issue. If you think about it, from mid to late game the difference between the peons is greater and greater.
    Skulks on 3 hives still spawn with 75/20 whereas marines on lvl3 armour spawn with 100/110, thats most of the way to HA! lvl0 HA is like 190? or something. Weapon wise its similar.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    edited September 2003
    <!--QuoteBegin--Jummeh+Sep 17 2003, 10:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jummeh @ Sep 17 2003, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this is talking about mid game aswell. atm marines spawn in almost combat effective, only need to load some ammo as spare, since all your armour and ammo upgrades are there automatically.

    If you had the extra ammo, that time you load up on some ammo (equivalent to alien getting cara or some upgrade) is the balancing issue. If you think about it, from mid to late game the difference between the peons is greater and greater.
    Skulks on 3 hives still spawn with 75/20 whereas marines on lvl3 armour spawn with 100/110, thats most of the way to HA! lvl0 HA is like 190? or something. Weapon wise its similar. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Mid game, 110 armor is worthless against spores, slashes and gores.....skulks are no longer the main enemy. Onos, Fades and Lerks are are all over the place and one clip can't even kill a gorge anymore. Still a balance issue but in favor of the aliens NOT the Marines. Time wasted loading ammo is time wasted, it only gives an advantage to the Aliens that they DON'T need at that point.
This discussion has been closed.