WTH Suicide
Pvt_W_Hudson
Join Date: 2003-09-16 Member: 20912Members
<div class="IPBDescription">Be a sport and die...</div> Hi all,
Just got of a ffa server last night with mixed emotions.
I played as marine and something happend which really pis... me off.
During a fierce battle with a Onos we finally got it cornered and thought we had it. But the guy choose to kill himself just before we did <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
What is that? I am sure that it was not something the NS team origally had in mind as a part of the game.
I also read the Rambo guide where the same "tactics" was suggested. And yes you will deprive someone of the kill and therefore the resource points.
But hey! Play it like it should be played... and die.
Well just my thoughts. I am new to this and have no idea if it is something that is accepted. But I really hope that it is not!
Just got of a ffa server last night with mixed emotions.
I played as marine and something happend which really pis... me off.
During a fierce battle with a Onos we finally got it cornered and thought we had it. But the guy choose to kill himself just before we did <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
What is that? I am sure that it was not something the NS team origally had in mind as a part of the game.
I also read the Rambo guide where the same "tactics" was suggested. And yes you will deprive someone of the kill and therefore the resource points.
But hey! Play it like it should be played... and die.
Well just my thoughts. I am new to this and have no idea if it is something that is accepted. But I really hope that it is not!
Comments
I think that /kill-ing yourself is perfectly legitimate but I generally don't do it because of the way that people respond to it.
P.S. Welcome to the forums <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
How can an exploit that the NS team have made an effort to combat by the "kill delay" be "perfectly legitimate " as you put it?
To me the kill delay proves that it is an exploit. And in my book that means cheating.
How can an exploit that the NS team have made an effort to combat by the "kill delay" be "perfectly legitimate " as you put it?
To me the kill delay proves that it is an exploit. And in my book that means cheating. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And in my book
It's just a game. You should of been faster to reach him.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
How can an exploit that the NS team have made an effort to combat by the "kill delay" be "perfectly legitimate " as you put it?
To me the kill delay proves that it is an exploit. And in my book that means cheating. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If you can beat the server's kill delay then everything is perfectly fair IMO. It would only be lame if there were no kill delay at all.
I still don't get why you don't do a 'permenant' fix to this problem...
Just track the last enemy to damage the player, and if they suicide, BAM, that person gets the RFK. It's simple, unobtrusive, and solves the problem.
And I'm sorry, if someone is 'killing' themselves before even being wounded, is it really a loss? They're not likely to do that much damage. :-)
If it wasn't for the fact you occasionally have to kill yourself when completely and utterly stuck, I'd say that was one hell of a way around this problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Now you are talking. Both suggestions sounds good to me.
In this game where resource points is so important it should be permanently fixed.
PS. To Paranoia-2MB: Go to bed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I do not want to sound like a smarta.. But the ffs servers I have played on have a /stuck command. I have used it and it works.
As for the extreme time penalty, I think 30 seconds would be a pretty fair deal when you're on the other side of the map, down to 8 health, and have absolutely no ammo left. It's shorter than a walk back to base, saves 4 res for your team on medpacks, and denies aliens a possible 2-3 res when finding your wounded ****.
I still don't get why you don't do a 'permenant' fix to this problem...
Just track the last enemy to damage the player, and if they suicide, BAM, that person gets the RFK. It's simple, unobtrusive, and solves the problem.
And I'm sorry, if someone is 'killing' themselves before even being wounded, is it really a loss? They're not likely to do that much damage. :-) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Er? What if the alien runs away and somehow dies? The 3 sec kill delay is the best answer for this.
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> Erm... easy now instant_au.
My life is getting on just fine thanks. Im not sitting here whining about a missed kill. What do you think!
All Im saying is that I think it ruins what was origally the idea with the rp in NS.
I personally (and proudly) use /kill...but only as a marine, as using it as an alien seems a bit...silly. As marines however, it kind of makes sense to me, AND with the kill delay is something that you can see as almost realistic (like taking a suicide pill and having to wait a little while for it to work). Afterall, if a marine really is in complete danger, going to die with no support...5 skulks coming around the corner...wouldn't he choose suicide over his limbs being torn apart?
I mostly only use /kill against onos however...they seem to see it fit to devour a lot, so a /kill before they get the chance puts pay to their plans. The onos then learns and instead of devouring me, he just gores me. The idiots of course whine that I'm not letting them keep me in their belly for hours on end, despite how many times I tell them that goring me would kill me regardless of me pressing /kill or not.
-Lee
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> theres a general rule, you get **** at the game, just leave the server and go to another, there are plenty more servers around...
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Or in this case the tenticles that contain a nerve agent for quick death.
If they can beat the delay, its legit.
Also, suiciding with a delay to avoid devour wouldn't teach me a lesson, ever. Imagine this:
lolfighter evolves to Onos
lolfighter runs into an otherwise empty room with four marines in it
marines hit their kill key
lolfighter runs out again
four marines commit suicide simultaneously due to clever trick by lolfighter (shameless plug here)
server crashes due to spam of ROFL!!!!11!1 in the chat
Remember that the suicide countdown is cancelled once you're in mah belleh, so suiciding just before I get you won't do the trick. You'll have to do it in advance. But go ahead, you'll make it possible for me to pull this off. Feel free to make my day.
It is annoying that some people does kill just before they get devoured. This upsets the game mechanics where the onos was supposed to get however much HP by devouring you, it was meant to keep you out of the game for 30 secs or something and that the onos loses out on the 1-3 rfk bonus. If you think thats fair then you are misguided.
But I feel there should be some kind of inbuilt penalty for suiciding. The only real downside to this is if you got yourself well and truly stuck that even /stuck doesn't get you out. However that heppens so rarly that it shouldn't become a problem.
That still wouldn't help as the Onos devour is much longer or nearly as long as it. Only reason people types kill is because being digested is so unbelievable boring....
/stuck is too easily exploited. /stuck can get you into different places in maps, like the under the grating in ns_nothing, where all kill can do is to kill yourself. I'll take an exploit where you kill yourself over an exploit where you can get where you can't be touched. Also, /stuck doesn't work 100% of the time. There's still going to be that 1 instance where if you don't leave /kill in you're going to have to totally reconnect to the server.
the few times i've done it, i died INSIDE an onos (server i play on has a 10sec delay) after he devoured me.
That still wouldn't help as the Onos devour is much longer or nearly as long as it. Only reason people types kill is because being digested is so unbelievable boring.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If that's the case, then we could just add a minigame like Pong or Space Invaders while in an onos' stomach.
the few times i've done it, i died INSIDE an onos (server i play on has a 10sec delay) after he devoured me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Damn, I'll have to check on that. Being devoured was supposed to block F4 and cancel the suicide countdown.
<!--QuoteBegin--nojmaster+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nojmaster)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
As a rine, if i get stomped and it looks like the onos is gonna get me, im suiciding. Its the only decent "counter" rines have got against Stomp (which should be hive 3 or HA should be immune!).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Immunity is a bad solution, the two purposes of stomp are to prevent vanilla marines from running and to prevent heavies from shooting. Moving it to hive three would be even worse, as testing during the beta stages showed that Onos with charge at hive two were WAY overpowered.
It breaks the game mechanics as it was meant to happen, you are SUPPOSED to be taken out of the game for a while and give the onos some health and res. I just wish server admins kick and ban these people. Devour is not over-powered, you have to actually get to the marine, devour him and some how run away w/o getting killed. Even then sometimes its not 100% fool proof, and its a choice of whether to gore or devour.
This is why either it should fix suicide by giving the onos the devour kill without the wait, so he can just go and devour someone else. Or if someone gets devoured, stop the kill count down and prevent them from suiciding. Remember if you are being devoured, that onos cannot devour anybody else.
Not really. It's very, VERY rare that you'd escape from a combat, and kill yourself out of the blue.
If you do it on accident, I'm sorry, give the other team credit for gunning for you before you ran away and fell into the pit when trying to pull some stupid acrobatics as a 'shortcut' across it.
If you fell for the old 'trash compactor with the elevator' ploy of Marines, they earned those res still, especially if you're an onos.
If you did it to change classes to get to switch your upgrades... sorry, deal. They get a res or two out of your 'urgency' to switch now instead of later. **** to get some way to 'regress' evolutions, and then realize that it will often be a tossup between spending 2 res to 'devolve' each upgrade, so 2-6, or give the marines 1-3 res to reset them all with a /kill.
Any kind of 'kill delay' is open to exploits, as it fundamentally breaks the concept of RFK. If you want, then have healing up to 100% 'clear' the last damaged flag, I can agree to that. If you are, effectively, newly spawned, you can kill yourself freely, as you still get to wait on the respawn queue regardless.
But in general, if they managed to find you and splatter you a bit against the walls and you take some 'suicide pill' they earned the res. :-P