Rts of the year?
Jammer
Join Date: 2002-06-03 Member: 728Members, Constellation
<div class="IPBDescription">Ns vs warcraft iii</div>I'm curious who will walk away with PCGamer's RTS of the year. Both games are not standard RTS fare, but are different. We can't make judgement until NS comes out, but I both games are close. Warcraft III has incredibly innovative single-player, but NS is equally innovative in Multiplayer. Decesions decesions!
Comments
EDIT: Yay im a drone
I would not be suprised at all, though if it got Mod of the year... I mean, FIrearms 2.4 got MOTY, and that was ugly as frick compared to NS screenies, so...
Yeah... MOTY all the way!
I bet NS has a good chance of walking away with the MOTY award.
"The game is a real-time strategy game (RTS), with a first-person front end."
this ends the discussion <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Ok then <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
YEah, MOTY most def, but I cant see it getting RTS of teh year, jsut because of WC3...
I mean, it probably has one hell of a chance, but I mean, it is a mod, you know?
Ignore your question? What, whether or not PC Gamer knows about NS? How do I answer something I don't know?
The jury is just as mainstream as the audience, so don't fall for the illusion that anything other than the overhyped Warcraft3 can win the award.
This is why I'm not *as* impressed as I could have been.
Warcraft I - genre defining. Classic, good vs. evil, etc. The two sides are graphically different, but otherwise the same.
Warcraft II - boats! Fliers! Fog of War is introduced. *Beautiful* graphics (for the time). The two sides, however, were still essentially equivalents.
Warcraft II: Tides of Darkness - This was the first I really saw Blizzard's storymaking side, but that might be the first time I *noticed* it.
Starcraft - I'd consider Starcraft pretty revolutionary. *Three* races, each one unique in its units, tech tree, play styles, etc. Maps with multiple height levels, which affected a unit's sight and accuracy. More interesting map scenarios, and an *awesome* story. Brood Wars held up its end beautifully.
Which brings us to Warcraft 3.
1) It's a true 3D engine. <i>Wait, that's been done</i>.
2) It has heros. <i>So did all three preceding games. Yes, now they level up. But they also can be reincarnated, which takes away a great deal of the challenge.</i>
3) It has creeps. <i>Yes... what's your point? Creeps are a way to artificially slow down gameplay - which doesn't work, because people still rush - and make maps feel more full, which they are... full of creeps.</i>
4) It has *four* races. <i>The Batman movies have shown us that more is not always better. And they originally planned 6; we never even found out what one of them was going to be.</i>
5) Another amazing Blizzard storyline. <i>Honestly, I felt closer to Starcraft's units... I think because the unit portraits were more lifelike. The WC3 story and characters are solid, but not memorable.</i>
Yeah, WC3's a good game. But when you consider the leap from Warcraft 2 to Starcraft... WC3 could have been *much* more than it ended up being.
Not at all! It was an almost 1:1 rip-off of Westwood's Dune 2. *That* was genre-defining. Blizzard is good at making pretty graphics and a smooth interface for gametypes other people have invented. And for that they get way too much praise IMHO.
Doesn't matter, I can't run it. Stupid old computer. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
*Dons flame-retardent suit*
Vincent, you are clearly a Starcraft player who wanted Starcraft II instead of Warcraft III. Warcraft III is a radically different game than SC. SC was based on base management and resource collection, where as War3 is based upon unit control and expansion. Your complaint of unit numbers is not valid, as SC game ususally required using only a drone and 2 fighter types, fewer than War3. The food cap complaint is another giveaway, as Blizzard limits units for (A) Performance and (B) to stress the unit-based nature of the game.
*Removes suit*
You're a SC junkie who is trying to play War3 like it is SC, and it isn't fun. Play the game like it was meant to be played and you'll see.
And don't mess with me. I work for a a certain Warcraft fansite which is mentioned in my profile </plug> <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->