Powerhouse

realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
<div class="IPBDescription">Weak promotion.</div><img src="http://tald.readyroom.org/images/powerhouse.jpg" border="0">

One could argue this would be better off in the Artwork forum... but, err... consider it an announcement. Or something. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

The text should provide old timers here a (massive) clue as to where the level takes place. Besides shining up ns_nothing and whole-heartedly applying myself to a SP episode (NW), this... will be taking up quite a bit of my forthcoming spare time.

<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

(Now no laughing at my demented sense of art.)

Comments

  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    very nicely done,

    wish i had the skills to do that lol,
    <!--me&Guard/\/\asta--><span id='ME'><center>Guard/\/\asta glares at his sad machine</center></span><!--e-me-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
  • TiCKTiCK Join Date: 2002-05-30 Member: 708Members
    Now it would be cool if the map really was a negative with a pink glow to it.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    No, no... You apply a *green* tint to it, and <i>then</i> invert it! And there's... Inverse of Additive (or something) pipes over there! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Actually, the focus was on the level, not my lack of Photoshop (PhotoImpact, rather) skills. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    is that heavy machinery or just supports? Looks very techy s:)
    Post an unedited shot, plz ^_^
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Oooooo!

    /me quivers with anticipation

    Show us the uneditied one!
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    looks pretty nice from what I can recognize, but yeah post some unedited shots plz!
  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    maybe they are uneditted shots!?  That would be one trippy map
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Oh, I will know you.  I <i>will</i>.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    from what i can make out, this looks like its going to be incredibly detailed.  can't wait for this one!
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Yay! the maker of the shotty friendliest NS_Map begins another Opus! Happy! I am going to take a stab at the name of this one. NS_Unknown . . . (hence the . . .you will never know me . .?) or did you just write that cause you already fear that reality is going to regroup and have a go at taking this map down. Can't wait to see some more shots.

    EDIT: Unless it's called powerhouse . . .



    <!--EDIT|humbaba|Aug. 10 2002,12:09-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Don't mind me... I'll just sit here and drool quietly.
  • MaNtiSMaNtiS Join Date: 2002-07-01 Member: 857Members
    Well.. from what you said it seems like a small puzzle... since im not very good at those kinda things I tried my best at what you said to do and I really.. got nothing, lol. But when I did one of the effects in ps the map looks amazing, just amazing can't wait.

    ::EDIT!::
    <img src="http://www.sphosting.com/wsmod/powerhouse.jpg" border="0">

    -I thought I miswell share what I came up with.. nothing special but it does look better, go Ken!!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    ::EDIT!::
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    cool u can spot a lot more from the detail <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Oh, right. Unedited one. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    <img src="http://tald.readyroom.org/images/nstwo01.jpg" border="0">

    Please bear in mind that the reason I posted up a souped up one in the first place is because this is -very- early. I really should have waited until I had more complete and eh... finished stuff here before posting, but I was just really excited that I finally got some stuff done on the level... and needed to share that excitement somehow. Anyway, the picture attatched picture is what that scene was derived from. It's lacking in the lighting, detail, and well... completeness departments.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->

    WOW, dude, that is VERY IMPRESSIVE!
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mm its very nice, but it reminds me a bit of nothing, textures maybe.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Yeh.  Not like you can blame him, he has been mapping nothing for a while now and is use to a certain way of doing things.  Thats why I think Ekaj's newer map, found <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=4690" target="_blank">here</a> looks just like his other map, shaft.  It is the textures he uses and the lighting style (the light spots) that make it look like nothing.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    Ken, I've always been intruiged by your wierd vision of "art", which has nevertheless always been wierd in itself yet at the same time intruiging.

    neat stuff
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    it looks cool......
    everybody has its own ways to map.... and very own styles.... its hard to make maps that look very different from each other..... coz after u make a big map.... the architecture and the "ways" of making that map are still inside ur brain... and u make a new map.... and after a while, u look at one map and looks like the new one, this also happens when u like a lot a map..... u tend to use the same architecture and stuff....
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ken, I must say that's amazing.  One of the best examples of mapping I've ever seen.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I don't think that there's any problem if this new map looks like Nothing...  considering...
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Greedo386+Aug. 11 2002,15:50--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Aug. 11 2002,15:50)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I don't think that there's any problem if this new map looks like Nothing...  considering...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    ...considering nothing is an amazing map?  You are correct, nothing blows my mind.  I just assumed that you would not want two maps that look like clones of eachother.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    when i said that it reminds me of nothing i didnt mean it in a bad way, i love the texture mixture. and the arquitecture is really nice.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Thanks for the comments. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Concerning it looking like SSN. I hope so! At least in some ways. I'm aiming for a mix between the heavier areas in nothing and the mechanical bast visuals in this one (and to my delight, I was told it looked just like that by someone else).

    Texturing is actually completely different. Most of what is on the walls there is an elevator texture, with a few misc door textures thrown in. Besides the blackwall series, the main textures in ns_nothing were two door textures which are used sparsely here. Perhaps it's just the wall supports that give it that Nothing feel. I suppose the lighting too. I'm taking a totally different approach to the lighting this time around, but I am suprised at how similar it does come out looking to SSN. I still can't decide if that's a good or bad thing. Similar (looking) lighting styles that is.

    We'll see...
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