Ns_unknown
ssjyoda
Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
<div class="IPBDescription">Time for some feedback....</div> Ive been working on this maybe a month and a half. Ive shown some pics before. But now I got the whole thing done, some tweaking here and there, ready room, and some location names are left. Would greatly appreciate especially some comments on the layout.
Comments
Yellow are elevators
Green is marine start
red are hives
blue are res nodes
and i forgot to mark the weldable, but if u look close enough, u can find it.
oh, just saw this, i missed the res node right under the hive thats all the way on the bottom right. Its not
marked i mean, but look close, its there.
The marine start is at the bottom end of that elevator, u have to go up to get to the halls above it on the layout. And trust me, its a tall elevator shaft, and slow.
- It seems you can siege a lot of things from marine start. Can't say if you can reach the left hive from there but many of the res nodes seem to be so close to MS that they can be locked down with just one siege.
- The bottom route under MS is strange since it leads to only one place that can be reached more quickly through the res room on the right side of MS.
- There's some inequality in the MS to Hive and Hive to Hive times. Am I correct that without a welder, you need to take a very long detour in order to reach the left hive? Also, the weld point into the top-right hive seems to be so close that you can open it rather easily.
Don't know... It's not bad, but it could use some adjusting. You use interesting shapes with the layout and know clearly how to map, don't let the layout be the thing that stops the whole package working properly.
I haven't put vents in yet. Im gonna put one between the bottom right hive and that hallway that looks like its there for no reason. I pretty much put it there as just a way to get around if things are blocked off. And, yes, the marines will have to walk a long way if they dont weld to get into that hive. There will be a vent for aliens to get through, maybe big enough for marines to get through, and the weld time is pretty high right now, so there can't be a rush. But, even if there is a rush into that hive, doesn't help much cause u can't get easy to the RT. well, thats what i thought.
Oh, and thanx, and yeah, i know im bad with layouts. I can make the map, not the layouts, sux doesn't it.
As for the lay out, this is were I think the weakness may be. While I can't accurately say what the siege ranges are on the mini map, what seems to be the problem is that marines are to close to the north east hive room. Also, if marines lock down the nearest res to the north and to the south, they aliens wont beable to get in or out of the western hive. I don't know if your vents are marked in the mini map, but you may want to add vents that let aliens bipass the two mentioned choke points. You may also want to add a vent to marine start on that western wall.
One nice thing, is that you put res nodes near marine spawn. However, you put 3 in a close area, which may be too much. I would sugest deleating the res node to the direct south of marine spawn. This would discourage turret farming at such a critical choke point and would also prevent the marines from having 2 close res nodes.
It also seems like none of the hive room's res nodes are near the hive. And in some cases the nearest res node is a fair distance away. The southern most hive and the western hive don't seem to have any res node close by. This forces the aliens expantion to be very vunrable to marine attacks.
If you did this on purpose, because you think gorge rt rushing is too good, I strongly suggest you change it. It is not a good idea for mappers to take ballancing into their own hands.
Anyway, I know I'm starting to ramble, so I hope you at least got some help out of this. Keep up the good work, I'm looking forward to playing this map.
marine spawn looks misplaced and its entrances are unballanced.
nice classic ns_nothing style with too many 90° angles, great for one month.
Its missing signs of destruction and missing maintenance.
nice small map.
I have no vents in there yet, I was planning on them going around the choke point in the middle.
I already said I forgot to mark the node right next to the bottom right hive, look close, its there.
I would ask that some of you read what I have said.
Maybe if I post the bsp, it will help.