Ns_spellbound
Coroner
Join Date: 2003-09-18 Member: 20994Members
<div class="IPBDescription">might as well ask for suggestions :)</div> <img src='http://www.sonsofmetal.org/images/spell1.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/spell2.gif' border='0' alt='user posted image'>
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<img src='http://www.sonsofmetal.org/images/spell4.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/spell5.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/spell6.gif' border='0' alt='user posted image'>
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<img src='http://www.sonsofmetal.org/images/spell8.gif' border='0' alt='user posted image'>
Images 1 - 4 are the ready room (which I know isnt that good looking)
Images 5 - 8 is what the marine start looks like. Ive done a bit more work on it since those screens, but thats the essential look of it.
Comments/Critisism (constructive) welcome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://www.sonsofmetal.org/images/spell2.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/spell3.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/spell4.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/spell5.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/spell6.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/spell7.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/spell8.gif' border='0' alt='user posted image'>
Images 1 - 4 are the ready room (which I know isnt that good looking)
Images 5 - 8 is what the marine start looks like. Ive done a bit more work on it since those screens, but thats the essential look of it.
Comments/Critisism (constructive) welcome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
Overall, I think you need more contrast, and some "busyer" walls, they seem really flat and plain right now. If you have the r_speeds to work with, add some supports and consoles to the sides of the rooms.
posibly make a smaller window, and chose some "good" textures
amckern
ND
@nightdragon: there are no hallways in those screenshots.....?
@Machiavelli: Well that is the ready room, so commander view isnt an issue. But you may be right, I'll try and see what the walkways look like around the edge as opposted to the middle.
@Legionnaired: Do you think the level is too dark or what? I do agree I need to make the walls seem more busy, but im not that good at it. This is my first NS map. And suggestions how to do that?
No, you're overall lightness is fine, but I don't think it has the contrast between light and dark that makes maps look secksay.
I'd suggest fewer, more powerful lights, farther apart. Also, try compiling your map with -gamma .6 or -gamma .7, with -bounce 1.
If your feeling adventurous, try -dscale 3.
Also, to make your walls look busyer, add some depth to them. For instance, if you had a wall that looked like:
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You could change it to:
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And, maybe, add some pillars to the walls that would support the overhang every 256 units or so... Use diagonals, use sharp angles, add lights to the pillars...
Do things like make irregular walls like in the attached pic...
Just break up the flatness of the walls, if it's too flat, it screws it up.
Ok different texture, and I tried to take some of the suggestions in.
<img src='http://www.sonsofmetal.org/images/spell10.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/spell11.gif' border='0' alt='user posted image'>
Good work, keep at it.
Ok different texture, and I tried to take some of the suggestions in. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Seems like the ceiling textures dont match on the top-right part of that screenie. Good stuff otherwise, can't say much until I can run around in it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
even the grate tex as the wall tex looks in place
good design
amckern