Fix Several Major Steam Issues!
billcat
Join Date: 2002-11-02 Member: 4903Members, Constellation
<div class="IPBDescription">Detailed instructions</div> Hello,
After reading several good writeups in this forum about how to get steam and NS running I still ran into a few issues with it. Here are details on how I got these errors solved.
1.
Fix max ex_maxerrordistance errors and "reliable channel overflow" client crashes:
-create userconfig.cfg in half-life\ns and add alias "ex_maxerrordistance" ""
<make sure your \ns\config.cfg file contains exec userconfig.cfg>
2.
-Fix cmdr menu font, console message RE missing fonts and make them less fuzzy:
<This improves the marine right click cmd menu some but not all the way,>
-backup and remove all files from half-life\ns\gfx\vgui\fonts
and
-backup and remove all ****_textscheme.txt from half-life\ns
note: there have since been reported several other ways to edit the _textscheme.txt files and change the res on fonts, this seems to work for some, but this method fixed the most for me.
3.
Fix missing sprite errors which cause comm fps lag and console error msgs:
-copy half-life\ns\sprites\blank.spr to half-life\ns\sprites\techtree\tech0s.spr
-copy this same file to each of the following in the half-life\ns\sprites dir:
top_left.spr
top.spr
top_right.spr
left.spr
right.spr
bottom_left.spr
bottom_right.spr
horizontal.spr
vertical.spr
top_left2.spr
top2.spr
top_right2.spr
left2.spr
right2.spr
ch_sniper.spr
bottom.spr
commander.spr
These changes worked for me at 1024res so YMMV. Backup everything you change and see if these changes don't help your console get closer error free and your steam NS game less laggy.
EDIT: Pls read my below post RE: the splash screen. Download the resource.zip to get the NS splash screen in steam
After reading several good writeups in this forum about how to get steam and NS running I still ran into a few issues with it. Here are details on how I got these errors solved.
1.
Fix max ex_maxerrordistance errors and "reliable channel overflow" client crashes:
-create userconfig.cfg in half-life\ns and add alias "ex_maxerrordistance" ""
<make sure your \ns\config.cfg file contains exec userconfig.cfg>
2.
-Fix cmdr menu font, console message RE missing fonts and make them less fuzzy:
<This improves the marine right click cmd menu some but not all the way,>
-backup and remove all files from half-life\ns\gfx\vgui\fonts
and
-backup and remove all ****_textscheme.txt from half-life\ns
note: there have since been reported several other ways to edit the _textscheme.txt files and change the res on fonts, this seems to work for some, but this method fixed the most for me.
3.
Fix missing sprite errors which cause comm fps lag and console error msgs:
-copy half-life\ns\sprites\blank.spr to half-life\ns\sprites\techtree\tech0s.spr
-copy this same file to each of the following in the half-life\ns\sprites dir:
top_left.spr
top.spr
top_right.spr
left.spr
right.spr
bottom_left.spr
bottom_right.spr
horizontal.spr
vertical.spr
top_left2.spr
top2.spr
top_right2.spr
left2.spr
right2.spr
ch_sniper.spr
bottom.spr
commander.spr
These changes worked for me at 1024res so YMMV. Backup everything you change and see if these changes don't help your console get closer error free and your steam NS game less laggy.
EDIT: Pls read my below post RE: the splash screen. Download the resource.zip to get the NS splash screen in steam
Comments
The gorge build menu is **** up...
I think it has too the with the change of fonts in steam...
ehm ok I didn't realize it at first because I didn't copy/paste it but you have a typo in your text...
"borrom_right.spr" should be of course "bottom_right.spr" and "bottom.spr" is missing in the list.
I edited the above and added another sprite file I found was missing when a cmdr gave you a direct order.
If you're tired of seeing the HL gimp with the glasses as you're trying to load up a NS steam game wait no longer!
It's now possible to have the correct NS splash screen in steam. Kudos to the guys over at the IOS mod forums, using their file as a template I created a zip file that contains the files needed to have the NS splash work once again.
Unzip the resource.zip file in your existing ns directory. This should create a resource directory with the gamemenu.res and a background directory with the rest of the background files.
I'm tested this in GL mode at 1024x768 so YMMV. Please post and let me know if this works for you.
<a href='http://jobu.vandussen.com/~billcat/resource.zip' target='_blank'>resource.zip file</a>
game_menu.tga
game_menu_mouseover.tga
steam_menu.tga
steam_menu_mouseover.tga
196x32 targa with alpha channel for a mask where to blend and where not... (i'm not sure about the size since ricochet used a smaller size but if you go to large it just cuts it anyway)
<a href='http://jobu.vandussen.com/~billcat/resource.zip' target='_blank'>resource.zip</a>
The font solution isn't perfect yet, I know, I'll keep working on that one.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you know what I was thinking? If they fix Steams issues with fonts and sprites, won't we ("we" being the people using these fixes) be totally screwed? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->That's why you make backups! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<li>File: Src\Fs.cpp Line 505 uMaxSize
<li>File: Src\Fs.cpp Line 506 uMinSize
<li>File: SrcCacheOneFileFixedBlock.cpp Line 1801 uCacheFileSize != 0
<li>File: SrcCacheOneFileFixedBlock.cpp Line 1248 uCacheFileSize</ul>
What's up with this ?!?!?!?!?!?
I'll prolly just copy and paste that blank mdl and rename it as the commander mdl...
If you'll look at Billcat's original post "commander.spr" is on the list.
There's a commpkg.zip available for download which includes all sprites necesssary to eliminate the 18 error messages AND commander building lag at <a href='http://www.ugleague.org/module.php?id=&div=nso' target='_blank'>Ultimate Gamers League's website</a> in the "Downloads" section. This package also reduces normal player lag.
If someone could figure out how to fix the menues, so that they are readable, it's almost perfect. I really love the new start splash for NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If you'll look at Billcat's original post "commander.spr" is on the list.
There's a commpkg.zip available for download which includes all sprites necesssary to eliminate the 18 error messages AND commander building lag at <a href='http://www.ugleague.org/module.php?id=&div=nso' target='_blank'>Ultimate Gamers League's website</a> in the "Downloads" section. This package also reduces normal player lag. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
He said .mdl meaning model not .spr, which is a sprite.
I also get that commander.mdl error also.
Anyway here is the patch I did. I would reccomend you backup your ns\sprites\hud.txt before installing.
If you're tired of seeing the HL gimp with the glasses as you're trying to load up a NS steam game wait no longer!
It's now possible to have the correct NS splash screen in steam. Kudos to the guys over at the IOS mod forums, using their file as a template I created a zip file that contains the files needed to have the NS splash work once again.
Unzip the resource.zip file in your existing ns directory. This should create a resource directory with the gamemenu.res and a background directory with the rest of the background files.
I'm tested this in GL mode at 1024x768 so YMMV. Please post and let me know if this works for you.
<a href='http://jobu.vandussen.com/~billcat/resource.zip' target='_blank'>resource.zip file</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
NS 2.01 & steam in 800x600, openGL, windowed mode.
Works perfectly. Great job. Thank you.
Fatal Error
---------------
Mod_NumforName : models/player/commander/commander.mdl not found
NS2.01 OpenGL 1024x768 Windowed WinXP
No problemo! =D So much nicer than seeing teh half life guy =) Now.. to work on that "Loading Half-Life..." ^_^
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you're tired of seeing the HL gimp with the glasses as you're trying to load up a NS steam game wait no longer!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Good job on this one Billcat, works great at 1024X768! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If any of you need help on Win32 HLDS conversion to STEAM <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=32&t=47673' target='_blank'>view this NS Forum topic</a>
I saw your guys's invaluable information in here, and merged it (with proper credit) into the thread "explicit instructions..etc". Hope you guys didn't mind, just it appears most people arn't seeing this thread, instead they just go to the "top one".
Hey man, I am teh STEAM guru on Win32
And teh fonts you want, they be messed up too
So gimme a buzz cuz ima all ears bro
Ima make your STEAM smoke and so.......
...talketh to me, da ns community knowzzzzzzz
da old man rockXorx, and so it goezzzzz......... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->