[mwip] Ferai Model

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Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    if i was a decent animator i would do it, but im not so bleh <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    <!--QuoteBegin--Beast+Sep 24 2003, 01:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Sep 24 2003, 01:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any chance of an animator? :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You, do not need an animator, fix the construction and rebone it. Even the tail would move like it's suppose to.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Incorrect. The legs of a ferai and the legs of a skulk are very different in movement., so jsut using the standard skulk anims would not work.
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