Suicde Mini Game

RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Rellix © 2003</div> Ok

Marines:
Bind a key to kill
Goto the nearest armory
Hit the kill key
See how many aliens you can kill in the next 5 seconds

Aliens:
Bind a key to kill
Goto the nearest hive
Hit the kill key
See how many marines you can kill in the next 5 seconds

Its surprisingly fun and difficult.

DISCLAIMER:
I ACCEPT NO RESPONSIBILITY FOR PEOPLE USING THIS MINI GAME
I RECOMEND YOU ASK THE SER-OP PERMISION AND THE OTHER PLAYERS

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    so this is about how to wait for respawn?
    ever seen ip rushes?
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Its for when you know the game is over and there is nothing that you can do or if you want a laugh with soem friends.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    /me thinks Rellix has been smoking the craca de cola.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Try it, trust me its funny.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Ah yes, the magical spectator's invisible powers strike again! KPOW! Skullkah pwnzored by magical physcic sensation given off by Spectator!!
  • RapaciousRapacious Join Date: 2003-09-21 Member: 21084Members
    Seems to put a comical element to losing horrendously. May give it a bash.. alltho I'm not usually in that position <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I think that was his point....
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[TB]-Rage-[Lt.Gen] Posted on Sep 22 2003, 02:41 PM
    --------------------------------------------------------------------------------
    Ah yes, the magical spectator's invisible powers strike again! KPOW! Skullkah pwnzored by magical physcic sensation given off by Spectator!!  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What is this magical spectator power you speak of? Sounds familiar to a glitch that was present in Battlegrounds for quite some time...

    Was a fun bug too, tried it out a few times and got some good laughs. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I KEEP DYING AND HAVE TO SPAWN AND DIE AGAIN ! THIS IS MUCH BETTER AND MUCH MORE FUNNY THAN DOING ANYTHING ELSE 1121` LOL2O
  • UnknownUnknown Join Date: 1970-01-01 Member:
    <!--QuoteBegin--Grimm+Sep 22 2003, 05:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm @ Sep 22 2003, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is this magical spectator power you speak of? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I was referring to when you die he explains that you have 5sec to kill as many aliens as possible, thus your a spectator during the 5sec duration. "elite" spectator skillz is what it takes baby!!11!11!!!1
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Five seconds until you die and you start at a hive? Pff, you wont even make it to any marines let alone <i>kill</i> them in that time.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I remember one time playing as marines, the team recycled the base in ns_nothing and every marine stood around the pit in marine spawn and jumped as soon as an Alien walked in. It was funny and I don't know why.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Ditto on hera. We got pushed back to the base, and things were looking grim, so we recycled the IPs, and the entire marine team went out on the pad. The moment two onoses started pounding down the ramp, we all made a delightful jump, in perfect sync, killing all eight of us at almost the exact same moment.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--[TB]-Rage-[Lt.Gen]+Sep 22 2003, 03:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([TB]-Rage-[Lt.Gen] @ Sep 22 2003, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Grimm+Sep 22 2003, 05:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm @ Sep 22 2003, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is this magical spectator power you speak of? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was referring to when you die he explains that you have 5sec to kill as many aliens as possible, thus your a spectator during the 5sec duration. "elite" spectator skillz is what it takes baby!!11!11!!!1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    in case you didn't notice, you don't instantly suicide...... you have approx 5-7 seconds before it kicks in, so you press your kill bind, and you have until you die to kill other things. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    My servers set for 1.0 sec kill delay instead of the typical 5-7 sec.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->fo sheezy my neezy Posted on Sep 22 2003, 04:59 PM
    --------------------------------------------------------------------------------
    QUOTE ([TB]-Rage-[Lt.Gen] @ Sep 22 2003, 03:33 PM)
    QUOTE (Grimm @ Sep 22 2003, 05:30 PM)
    What is this magical spectator power you speak of? 

    I was referring to when you die he explains that you have 5sec to kill as many aliens as possible, thus your a spectator during the 5sec duration. "elite" spectator skillz is what it takes baby!!11!11!!!1 

    in case you didn't notice, you don't instantly suicide...... you have approx 5-7 seconds before it kicks in, so you press your kill bind, and you have until you die to kill other things.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I understood the whole "Kill-as-much-as-you-can-before-you-die" thing, I've done it plenty of times myself. I was just confused by the mention of the spectator thing, and thought perhaps there was an exploit with spec mode as there had been in Battlegrounds.
  • QwertyQwerty Join Date: 2003-06-30 Member: 17817Members
    not anless server sets mp_killdelay to 60 Oh joy
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    The default value is 3 seconds, and 30 seconds is fairly common too.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Is there some sort of reason for having it so high? Never noticed a problem with having kill_delay set to 0 back in 1.04, why are all the ops setting so high besides me?
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Because instant suiciding defeats the purpose of Devour. Well, not entirely, but mostly.

    Devour has 3 benefits.
    1-HAs and JPs go down in one hit, useful because HAs take lots of hits while JPs are hard to hit more than once
    2-The consumed marine will not respawn for another 30 seconds or so more than normal
    3-Any equipment carried by the consumed marine can be carried away by the Onos, instead of dropped on the ground for his friends to pick up.

    2 and 3 are both completely neutralized by people typing /kill whenever they get eaten. Kill delays don't solve this entirely, but the longer ones help a lot.

    The other problem with instant suiciding is that it defeats the purpose of RFK. A lot of people would just bind /kill to a key so that whenever they thought they might die, they could suicide instead at the touch of a button, to deny the enemy those extra res. This one is much more easily solved, as even a 3 second delay will usually let you kill him before he can suicide.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    So I'm guessing I should turn the kill delay to 60? Sounds like a good idea to me after seeing the feedback.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Actually, that would make the situation even worse than it already is. 3 seconds is okay, 5 is too, 15 is pretty interesting, but 60 would be pointless, its even longer than it takes to digest in an onos.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Cxwf+Sep 24 2003, 05:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ Sep 24 2003, 05:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because instant suiciding defeats the purpose of Devour. Well, not entirely, but mostly.

    Devour has 3 benefits.
    1-HAs and JPs go down in one hit, useful because HAs take lots of hits while JPs are hard to hit more than once
    2-The consumed marine will not respawn for another 30 seconds or so more than normal
    3-Any equipment carried by the consumed marine can be carried away by the Onos, instead of dropped on the ground for his friends to pick up.

    2 and 3 are both completely neutralized by people typing /kill whenever they get eaten. Kill delays don't solve this entirely, but the longer ones help a lot.

    The other problem with instant suiciding is that it defeats the purpose of RFK. A lot of people would just bind /kill to a key so that whenever they thought they might die, they could suicide instead at the touch of a button, to deny the enemy those extra res. This one is much more easily solved, as even a 3 second delay will usually let you kill him before he can suicide. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But, someone may free you and you die, or the onos may not eat you.

    Still, never guessed the /kill time was a variable, I thought it was a change for 2.0 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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