Co_aerie Preview

Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
<div class="IPBDescription">A Combat map in development.</div> You guys probably don't know/remember me, but I used to be active in the mapping scene and have been fairly inactive until recently. This map was originally created in two weeks in February to rush it in on time for playtesting for some version or another. I couldn't build it as fast as I had hoped and dropped out rather than release a map missing a hive area. Anyway, so I've never gotten around to completing the map, but now I hear about this new gameplay mode and I wanna try. As of now, I'm mostly trying to add a marine spawn and rework a few routes to make up for the chunks of the map I cut out. Hopefully, I can get this map to Flayra soon for use as a CO_ beta map. Onto the screenshots:

<img src='http://www.rpi.edu/~griggb/aerie/1.jpg' border='0' alt='user posted image'>

<img src='http://www.rpi.edu/~griggb/aerie/2.jpg' border='0' alt='user posted image'>

<img src='http://www.rpi.edu/~griggb/aerie/3.jpg' border='0' alt='user posted image'>

<img src='http://www.rpi.edu/~griggb/aerie/4.jpg' border='0' alt='user posted image'>

<img src='http://www.rpi.edu/~griggb/aerie/5.jpg' border='0' alt='user posted image'>

<img src='http://www.rpi.edu/~griggb/aerie/6.jpg' border='0' alt='user posted image'>

Obviously ignore the CC, I just haven't bothered taking it out yet. So, thoughts?

Comments

  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Very nice style you have going there. Hope it playtests well!
  • CadaverCadaver Creator of original ns_origin Join Date: 2002-04-17 Member: 466Members, NS1 Playtester, Contributor
    Looks nice CCS, I especially like the first screenshot - nice to see new, non-NS.wad textures used, and yet it still feels very much like an NS map. Not so keen on the last screenshot, although I guess that's a personal preference really, I don't really like the way infested textures look when tiled over a large area.

    Do you have a screenie of the layout yet? Anyway, I look forward to seeing more <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Pic 3 kinda reminds me of quake 2 maps... but i likes. ^_^ and i agree, that MS is pretty cool. That last hive-ish looking shot does need something. perhapse a different color light somewhere, and some variation in geometry a bit. otherwise it looks good.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mm nice arquitecture but i find it too dark. maybe some lightspots could help in adding contrast.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    The hive could use some green haze or floating lights in it. Just to give off the alien atmosphere. I like, the third picture (I think) gives me more ideas. Very nice job. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    OMG This is an amazing looking map, great lighting, great textures I LOVE IT!!
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    Hey Cad, didn't think to see you round here. You're definately part of the consensus about that hive room... I had a heckuva time trying to build that, I'm no good at hive rooms. But since it's CO, I'm not even sure how alien spawning is gonna occur. No layout screenie yet because i'm still working out what it's going to be like on the second level, I'm using as much vertical space as I can!

    Thanks for the nice comments everyone else, I'm still working on adding more lighting, pic #5 in particular is now much better lit.

    Just to point out a few things not immediately visible in the pics:

    There are triggerable bridges in shot #3, originally this was used with a welder to create a not-immediately accesible, but still quite visible RP.

    Behind shot #1 is a train which you enter, go through two cars, and then come out in a different room (not pictured). Should make for some interesting gameplay, although a few of the textures are still temps.

    I really tried to create a few unique moving door structures as well, which are not visible in the shots.

    Gonna keep working, I wanna actually finish this map.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    The first picture seems a bit linear in design. Not that that's a bad thing i just think the textures can be a bit more broadly used. Something about it just doesn't feel right to me.
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    'tis a little dark, brighten it slightly, and I mean slightly, only by around 20 or so.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    Ok, here's a QuArK screenshot of the current layout, with blue boxes added for where routes are still being added. Keep in mind also that the layout doesn't really show the vertical aspect of the map... I'm really trying to use multiple layers in the map since it's a co_ to make the map more interesting. Also, many areas still need more work before I'll feel they look good enough. Hive is the room with two cylinders on the left, Marine spawn in the room in the bottom right. The bottom-most exit of the hive does not allow entry without jetpacks or using the still-to-be-added blue route.

    <img src='http://www.rpi.edu/~griggb/aerie/layout.gif' border='0' alt='user posted image'>

    Here's another area I've been working on not visible in the first set of screens (travel through the train is one of the routes):

    <img src='http://www.rpi.edu/~griggb/aerie/8.jpg' border='0' alt='user posted image'>

    And then of the first set of screens, screen number 4 is completely gone, the area in number 2 might be deleted, and I fiddled around with the area in screen 5 to get this:

    <img src='http://www.rpi.edu/~griggb/aerie/7.jpg' border='0' alt='user posted image'>

    So.. voila.
Sign In or Register to comment.