Ns_cyclone002 Release V1
homer0
Join Date: 2003-06-28 Member: 17756Members, Constellation
<div class="IPBDescription">my 2nd map and sequal to ns_cyclone</div> Type : Custom / Fun map <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Map : Ns_cyclone002 version-1 <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Link : 1) <a href='http://ns.bbs.us/downloads/maps/ns_cyclone002.zip' target='_blank'>http://ns.bbs.us/downloads/maps/ns_cyclone002.zip</a>
2) <a href='http://www.sharemation.com/homer007/ns_cyclone002.zip' target='_blank'>http://www.sharemation.com/homer007/ns_cyclone002.zip</a>
Description : This is the sequal to ns_cyclone and my 2nd released map. The aliens and
marines start on opposite sides of the map, and battle it out for key areas. This is
not exactly a "siege style" map, but it does take some ideas off of it. This is
version one of the map, so it most likely won't be well balanced (you can only hope
until it's played alot).
The basics are this :
In the center of the map, both sides await for the opening
of the cyclone doors. Once they do, teams battle it out for control of that room. In
the early game, small creatures may attack the marine team (skulks... lerks... ). This
is to keep the game interesting in that long await for the doors to open, and give teams
a chance for extra resource points. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
5 minutes into the game, depending on player skill, the doors open and both
sides should have "teched" for the battle of the cyclone room. Aliens and marines
both have defensible positions behind it, so teching is necessary for a team to "hold" the
cyclone room, so that they may push into the enemys defenses (provided they don't get muched
in a fan =P ). <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
7 minutes into the game, the siege room door opens. This reveals a number of
teleporters, that take the user to a point on the top of the siege room. If the aliens
have not taken alot of the marine territory, it will be difficult to stop the marines
from winning. The siege room doesnt allow the commander to build on top, but instead
on the bottom of the room (this is to keep things easier for aliens to assault the
room). The 3rd alien hive is out of range of the siege room, so marines will have to
finish off the alien team the old fashioned way (difficult to do if aliens have a
big hold on the map). Also, there is no way to return back to the regular parts of
the map if you enter in the siege room without a pg or movement chamber (forces marines
to hold more than just the siege room). <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Aliens side is made up mostly of hallways and a few rooms with defensible
positions. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Marines side is more compact with fewer resources and one main chokepoint
(the bunker). <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Simplified, this is a big map for large battles between the two teams. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Notes/Bugs : Two main bugs are known.
The first is that the timer will not always set
at exactly the right time. Also, it may sometimes display siege door or door is open
more than once. Just keep in mind, the first time you see it, is the real time those
doors opened. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The 2nd is that sometimes in the alien resource pool, 1 rt wont be able to be
built. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
pics : I'd like to include some but I am currently limited by 26.4k modem bandwidth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> but maybe later i'll get some up
Map : Ns_cyclone002 version-1 <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Link : 1) <a href='http://ns.bbs.us/downloads/maps/ns_cyclone002.zip' target='_blank'>http://ns.bbs.us/downloads/maps/ns_cyclone002.zip</a>
2) <a href='http://www.sharemation.com/homer007/ns_cyclone002.zip' target='_blank'>http://www.sharemation.com/homer007/ns_cyclone002.zip</a>
Description : This is the sequal to ns_cyclone and my 2nd released map. The aliens and
marines start on opposite sides of the map, and battle it out for key areas. This is
not exactly a "siege style" map, but it does take some ideas off of it. This is
version one of the map, so it most likely won't be well balanced (you can only hope
until it's played alot).
The basics are this :
In the center of the map, both sides await for the opening
of the cyclone doors. Once they do, teams battle it out for control of that room. In
the early game, small creatures may attack the marine team (skulks... lerks... ). This
is to keep the game interesting in that long await for the doors to open, and give teams
a chance for extra resource points. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
5 minutes into the game, depending on player skill, the doors open and both
sides should have "teched" for the battle of the cyclone room. Aliens and marines
both have defensible positions behind it, so teching is necessary for a team to "hold" the
cyclone room, so that they may push into the enemys defenses (provided they don't get muched
in a fan =P ). <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
7 minutes into the game, the siege room door opens. This reveals a number of
teleporters, that take the user to a point on the top of the siege room. If the aliens
have not taken alot of the marine territory, it will be difficult to stop the marines
from winning. The siege room doesnt allow the commander to build on top, but instead
on the bottom of the room (this is to keep things easier for aliens to assault the
room). The 3rd alien hive is out of range of the siege room, so marines will have to
finish off the alien team the old fashioned way (difficult to do if aliens have a
big hold on the map). Also, there is no way to return back to the regular parts of
the map if you enter in the siege room without a pg or movement chamber (forces marines
to hold more than just the siege room). <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Aliens side is made up mostly of hallways and a few rooms with defensible
positions. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Marines side is more compact with fewer resources and one main chokepoint
(the bunker). <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Simplified, this is a big map for large battles between the two teams. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Notes/Bugs : Two main bugs are known.
The first is that the timer will not always set
at exactly the right time. Also, it may sometimes display siege door or door is open
more than once. Just keep in mind, the first time you see it, is the real time those
doors opened. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The 2nd is that sometimes in the alien resource pool, 1 rt wont be able to be
built. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
pics : I'd like to include some but I am currently limited by 26.4k modem bandwidth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> but maybe later i'll get some up
Comments
if they dont load up just go to here :
<a href='http://www.geocities.com/homer007_simpson/' target='_blank'>http://www.geocities.com/homer007_simpson/</a>
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020001.gif' border='0' alt='user posted image'>
Dev overview
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020003.gif' border='0' alt='user posted image'>
Ingame Sprite
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020005.gif' border='0' alt='user posted image'>
Resource Pool
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020006.gif' border='0' alt='user posted image'>
Alien Hallways
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020007.gif' border='0' alt='user posted image'>
Dark Room
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020010.gif' border='0' alt='user posted image'>
Cyclone Room
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020012.gif' border='0' alt='user posted image'>
Front of Bunker
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020013.gif' border='0' alt='user posted image'>
Back of Bunker
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020014.gif' border='0' alt='user posted image'>
Marine Hall
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020015.gif' border='0' alt='user posted image'>
Reactor Room
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020016.gif' border='0' alt='user posted image'>
Siege Door Room
<img src='http://www.geocities.com/homer007_simpson/pics/ns_cyclone0020017.gif' border='0' alt='user posted image'>
Inside Siege Room
Any servers running it?