Co_dimension
Uranium
Join Date: 2002-11-10 Member: 8105Members
<div class="IPBDescription">Storyline and such</div> First ill post the main idea of the map. The main layout of the map will be posted hopfully tomorrow.
Idea: In a science lab where scientists are playing with a inter dimensional portal. When they finally stabalize the portal a group of marines are sent in. When they pop outside the other end of the portal they find it to be the exact same place as the science facility but over run with aliens and everything seems to be infested. With the massive increase of marines using the portal rips in inter dimensional space have occured creating a direct portal that cannot be seen.
The main room wil have the portal, the sewer and air ducts will have inter dimensional space rifts and the vents will not lead from marine dimension to the alien dimension. To get to the other dimension without the use of the portal room you must either pick the way of air duct or sewer. In the airduct there is a generator that has blown up, when you turn it on all the water in the map will have an electrict pulse running trough it making it deadly (not to strong but stayin it long and your dead).
From this i figure main choke point would be that generator, to be able to hold it then the second would be the portal.
Comments? Ideas 2 Add?
Again layout will be posted tomorrow.
Idea: In a science lab where scientists are playing with a inter dimensional portal. When they finally stabalize the portal a group of marines are sent in. When they pop outside the other end of the portal they find it to be the exact same place as the science facility but over run with aliens and everything seems to be infested. With the massive increase of marines using the portal rips in inter dimensional space have occured creating a direct portal that cannot be seen.
The main room wil have the portal, the sewer and air ducts will have inter dimensional space rifts and the vents will not lead from marine dimension to the alien dimension. To get to the other dimension without the use of the portal room you must either pick the way of air duct or sewer. In the airduct there is a generator that has blown up, when you turn it on all the water in the map will have an electrict pulse running trough it making it deadly (not to strong but stayin it long and your dead).
From this i figure main choke point would be that generator, to be able to hold it then the second would be the portal.
Comments? Ideas 2 Add?
Again layout will be posted tomorrow.
Comments
<img src='http://www.webersoft.net/zyn/co_dimension.jpg' border='0' alt='user posted image'>
Next is style. I have came up with 3 ideas.
Style1: Clean Tech look for marine area and cleantech with new infested textures
Style2: Medical Tech look for marine area and medical tech infested textures.
Style3: Military installation, darker then normal.
If anyone else has a style that they think would fit this better or would like to support one of the ones stated please say so!
<img src='http://www.webersoft.net/zyn/marineStart.jpg' border='0' alt='user posted image'>
The glass in the back has a temp texture, the door cannot be opened.
As it is your architecture looks pretty solid. I think the wall next to that door could stand to use a computer screen or something to add a little light in there when you get that figured out, and break up the wall a little.
Anyway i seem to be having troubles with halls, i cant seem to find something I like, so if anyone has any ideas, should the walls be flat? should they be more tube'ish? Give me ideas please!