<!--QuoteBegin--Jamil+Sep 25 2003, 10:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Sep 25 2003, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see. A crude but effective method of achieving the effect. Though, I have considered this method, I think in the end it would just be best to have the guy in the chair all the time. I can just imagine myself getting spooked out by a floating commander that sunk through the floor.
It works pretty well because most NS maps only have one level. This is so the commander can see the whole map unobstructed. But not every part of the maps is designed that way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> agreed, you see this was a last-ditch effort for it to work. i dont like it because theres a possibility that if the chair is on a grating, and you can pass below it, that you might see a crussified-looking comm. but thats the risk i had to take because thats the only way i could get it to work, crude as it may be.
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It works pretty well because most NS maps only have one level. This is so the commander can see the whole map unobstructed. But not every part of the maps is designed that way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
agreed, you see this was a last-ditch effort for it to work. i dont like it because theres a possibility that if the chair is on a grating, and you can pass below it, that you might see a crussified-looking comm. but thats the risk i had to take because thats the only way i could get it to work, crude as it may be.