Ns_bast Marine Start Vent Fix
CheesyPeteza
Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
<div class="IPBDescription">OMG they're hax0ring the maps again!</div> I have modified ns_bast so that the marine start vent stays shut when welded and does not allow gorges to bile bomb through the gap.
The new map is only required on the server for this to work.
<a href='http://www.holcroft.net/~cheesy/ns_bast.zip' target='_blank'>ns_bast.bsp</a>
<a href='http://www.holcroft.net/~cheesy/ns_bast.ent' target='_blank'>ns_bast ent</a> (for use with ripent)
<a href='http://www.holcroft.net/~cheesy/ns_bast_str.cfg' target='_blank'>ns_bast_str.cfg</a> (for use with <a href='http://planethalflife.com/botman/stripper2.shtml' target='_blank'>Stripper2</a>)
Updated: Moved the pipes in engine room up 4 units so onos walk under them without crouching. Removed the ladder in engine room that the onos got stuck on. The step is low enough for gorges to use anyway, so it was not needed.
The new map is only required on the server for this to work.
<a href='http://www.holcroft.net/~cheesy/ns_bast.zip' target='_blank'>ns_bast.bsp</a>
<a href='http://www.holcroft.net/~cheesy/ns_bast.ent' target='_blank'>ns_bast ent</a> (for use with ripent)
<a href='http://www.holcroft.net/~cheesy/ns_bast_str.cfg' target='_blank'>ns_bast_str.cfg</a> (for use with <a href='http://planethalflife.com/botman/stripper2.shtml' target='_blank'>Stripper2</a>)
Updated: Moved the pipes in engine room up 4 units so onos walk under them without crouching. Removed the ladder in engine room that the onos got stuck on. The step is low enough for gorges to use anyway, so it was not needed.
Comments
The new map is only required on the server for this to work.
<a href='http://www.holcroft.net/~cheesy/ns_bast.zip' target='_blank'>ns_bast BSP</a>
<a href='http://www.holcroft.net/~cheesy/ns_bast.ent' target='_blank'>ns_bast ENT</a> (for use with ripent) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Appreciate the effort, but seeing as how Gorge Bilebomb and Spit has been damaged to near uselessness, it's not needed as much, unfortunately.
Even spit seems to have been affected with the same crippling changes as bilebomb... SPIT!
ya you can't bile bomb from vents or any place that you aren't basically on the same horizontal plane as the structure being bile bombed which is crap. but getting to the topic at hand, it is nice that the weldable stays closed now.
Not a problem at the moment, but just giving you a heads up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
You probably read the same post as me in the hlds_l mailing list where someone was saying the maps he converted to 32 player like cs_office etc. kept getting overwritten due to steams autoupdate. I do not know what he is talking about, I have altered the spawn points with ripent on our steam cs server and they haven't been overwritten. (And yes I'm starting it with -autoupdate)
In theory yes, but in practice it stayed the same. I checked the file dates to see if Flayra accidentally uploaded the wrong files, but they were updated files. Something went wrong when reverting it back to the way it was, cos its still buggered.
<span style='font-size:21pt;line-height:100%'>YOU RULE</span>
The server in my sig used this patch..
It now seems that fades can still acid rocket through, but it is almost impossible for marines to do anything against them..
I watched fades, lerks, and gorges be able to shoot through, as long as they found the correct angle to do so..
I say just get rid of that crack, or allow marines to open the vent again, like the vents on hera
Possbily make the weld seal the vent on both sides
Perhaps your idea of locking both doors into that vent would work, but what if someone gets trapped inside?
You could just tell people not to exploit by shooting through walls as it is a bug.
We really need Flayra to fix the weapons so that you can't shoot through walls with them. The AWP used to have that problem in CS and Valve fixed it, so it must be possible.
Perhaps your idea of locking both doors into that vent would work, but what if someone gets trapped inside?
You could just tell people not to exploit by shooting through walls as it is a bug.
We really need Flayra to fix the weapons so that you can't shoot through walls with them. The AWP used to have that problem in CS and Valve fixed it, so it must be possible. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
People dont listen, I said that about 5 times
I don't know if this is possible but..
Make a stopped fan at the marine start, when the thing is welded, activate the fan and blow anyone there into Main Aft.. Doesn't have to be a fan even, could just magically happen.. But I don't know if you can do that in HL maps
Or allow people to travel through the vent to exit, but not inward
Or just flood it with something really hot, and kill everyone in it.
make a one way valve to the water under feedwater and have it flush them to there..
That would be a cool strat, okay all the HA get into the vent and we will weld it..
That would be so cool
<ot>
Noted this is post 369
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Noted this is post 369
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no it isn't these forums don't increase your post count.