Onos Gets Stuck!

Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
<div class="IPBDescription">(like nancy 0_o)</div> OMG! Im building my map like this, sky box, inside this is the floor plan, after the floor plan goes on the walls then roff etc. But the trouble is ive gotten to the floor plan for my first hive, and no matter where you evolve to onos u get stuck in the ground! Much like in ns_nancy!

Man, oh MAN can someone help me as its driving me nuts! Ive tried texturing the brushes, making them thicker and thinner but so far this hasnt helped me! -

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--RuSh Of PeONs+Sep 26 2003, 05:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Sep 26 2003, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG! Im building my map like this, sky box, inside this is the floor plan, after the floor plan goes on the walls then roff etc. But the trouble is ive gotten to the floor plan for my first hive, and no matter where you evolve to onos u get stuck in the ground! Much like in ns_nancy!

    Man, oh MAN can someone help me as its driving me nuts! Ive tried texturing the brushes, making them thicker and thinner but so far this hasnt helped me! -<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you using the NS hullfile when you run HLCSG?

    <a href='http://natural-selection.org/Mapping_Guidelines.html#Required_Settings' target='_blank'>Mapping Guidelines - required settings section</a>
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    so where do i palce the -hullfile switch?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--RuSh Of PeONs+Sep 26 2003, 07:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Sep 26 2003, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so where do i palce the -hullfile switch? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you using a program or a batch file to compile? If a program, which one?
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Im using ZHLT 2.5.3 to compile, othrwise half life doesnt recognize the map
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--RuSh Of PeONs+Sep 26 2003, 07:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Sep 26 2003, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im using ZHLT 2.5.3 to compile, othrwise half life doesnt recognize the map <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I meant are you using Hammer's interface, Quark's interface, Nem's batch compiler, etc?
  • blackjackelblackjackel Join Date: 2002-11-01 Member: 2151Members, Constellation
    i am having the same problem, and i think my configuration is similar to the person that started this thread...

    I am using Hammer editor to edit my maps and in the options for hammer i have HLCSG listed for my CSG field...

    I tried placing the -hullfile switch both in the extra paramaters feild when hitting F9 to compile and ive tried putting it to the field where i put HLCSG so that its <CSG path>/hlcsg.exe -hullfile <hullfile path>


    And both dont seem to work, i must be doing something wrong, i tried using batch compiler but i dont think i set it up right, onos dosent get stuck anymore but the map doubles in size....


    Are there any tutorials you can point me/us to? If you could explain this in a simpler way that would be cool as well.. thanks man
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited September 2003
    <!--QuoteBegin--blackjackel+Sep 27 2003, 07:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blackjackel @ Sep 27 2003, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you could explain this in a simpler way that would be cool as well.. thanks man<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    To see if you're using the hull file, check your <mapname>.log file in your map directory after you've run the tools for the following line:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       1 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [      on ] [     off ]
    estimate              [     off ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    max lighting memory   [ 6291456 ] [ 6291456 ]
    priority              [  Normal ] [  Normal ]

    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clipnode economy mode [      on ] [      on ]
    clip hull type        [  legacy ] [  legacy ]
    onlyents              [     off ] [     off ]
    wadtextures           [      on ] [      on ]
    skyclip               [      on ] [      on ]
    <span style='color:white'>hullfile              [ E:\Half-Life\ns\nshulls.txt ] [    None ]</span>
    min surface area      [   0.500 ] [   0.500 ]
    brush union threshold [   0.000 ] [   0.000 ]<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm attaching a picture of Hammer's advanced compile dialog with the hullfile set using my path options. I don't think I'll be able to explain it any better than the picture will show.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Cagey should be given a medal. A big, golden medal with pie on.
    I've also been wondering about this for a while, though was going to save asking until I'm nearly finished with a map.
    No longer necessary <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Cheers mate, i agree with the medal too quasar <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Ive tried putting that in the advanced before but i didnt have the -hullfile as well as the directory, coutn urself as hero of the day cagey <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    How 'bout instead of a medal you compile all his posts into a digest to hand to mappers in need, it would be quite useful. And if that project is successful I suggest we put him under hypnosis and suck his brain for all his knowledge!
    j/k
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Ok ive done the parameters but as you notice under the new hullfile section it says "none", heres the map log (and onos still gets stuck)


    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\SIERRA\Half-Life


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\SIERRA\Half-Life\valve\maps\Whee.map" "C:\SIERRA\Half-Life\valve\maps\Whee.map"


    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
    ** Parameters: "C:\SIERRA\Half-Life\valve\maps\Whee"

    hlcsg v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlcsg -----
    Command line: C:\PROGRA~1\ZHLT\hlcsg.exe C:\SIERRA\Half-Life\valve\maps\Whee

    -= Current hlcsg Settings =-
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Wadinclude list :
    [zhlt.wad]


    entering C:\SIERRA\Half-Life\valve\maps\Whee.map
    CreateBrush:
    10%...20%...30%...50%...60%...70%...80%... (0.23 seconds)
    SetModelCenters:
    40%...50%...90%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%... (0.23 seconds)
    Using WAD File: \sierra\half-life\ns\decals.wad
    Using WAD File: \sierra\half-life\ns\hallwall_1.wad
    Using WAD File: \sierra\half-life\ns\ns.wad
    Using WAD File: \sierra\half-life\ns\ns_bast.wad
    Using WAD File: \sierra\half-life\ns\ns_eclipse.wad
    Using WAD File: \sierra\half-life\ns\ns_hera.wad
    Using WAD File: \sierra\half-life\ns\ns_lost.wad
    Using WAD File: \sierra\half-life\ns\ns_nothing.wad
    Using WAD File: \sierra\half-life\ns\ns_tanith.wad
    Using WAD File: \sierra\half-life\ns\spraypaint.wad
    Using WAD File: \sierra\half-life\ns\wall_lab.wad
    Using WAD File: \sierra\half-life\valve\liquids.wad
    Using WAD File: \sierra\half-life\valve\spraypaint.wad
    Using WAD File: \sierra\half-life\valve\xeno.wad
    Using WAD File: \sierra\half-life\valve\cached.wad
    Using WAD File: \sierra\half-life\valve\decals.wad
    Using WAD File: \sierra\half-life\valve\fonts.wad
    Using WAD File: \sierra\half-life\valve\gfx.wad
    Using WAD File: \sierra\half-life\valve\halflife.wad
    Texture usage is at 1.18 mb (of 4.00 mb MAX)
    0.55 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
    ** Parameters: "C:\SIERRA\Half-Life\valve\maps\Whee"

    hlbsp v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\ZHLT\hlbsp.exe C:\SIERRA\Half-Life\valve\maps\Whee

    -= Current hlbsp Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\valve\maps\Whee.prt'
    0.84 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\SIERRA\HALF-L~1\hl.exe
    ** Parameters: -game ns -noipx -nointro -console -numericping +map "Whee"
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Using WAD File: \sierra\half-life\valve\cached.wad
    Using WAD File: \sierra\half-life\valve\decals.wad
    Using WAD File: \sierra\half-life\valve\fonts.wad
    Using WAD File: \sierra\half-life\valve\gfx.wad
    Using WAD File: \sierra\half-life\valve\spraypaint.wad
    Using WAD File: \sierra\half-life\ns\decals.wad
    Why do you have all of those wads in there? You only need oned with the textures you are going to use. And I think this should be pahsed to the newbie mapping forum too.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited October 2003
    We do need a sticky in the top of the forums that says HOW TO USE THE NS HULLFILE!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    RoP: Your parameters must not be entered correctly, as it says "C:\SIERRA\Half-Life\valve\maps\Whee" for the CSG parameters.

    Have you tried using a batch file to compile it?


    Also, like FB said using more than 8 wads can produce very strange effects, I suggest you strip it down...

    Using WAD File: \sierra\half-life\ns\decals.wad <span style='color:orange'><-- probably un needed</span>
    Using WAD File: \sierra\half-life\ns\hallwall_1.wad <span style='color:orange'><-- depends on your map</span>
    Using WAD File: \sierra\half-life\ns\ns.wad <span style='color:green'><-- needed</span>
    Using WAD File: \sierra\half-life\ns\ns_bast.wad <span style='color:orange'><-- depends on your map, but you don't need all of these map-specific wads</span>
    Using WAD File: \sierra\half-life\ns\ns_eclipse.wad <span style='color:orange'>"</span>
    Using WAD File: \sierra\half-life\ns\ns_hera.wad <span style='color:orange'>"</span>
    Using WAD File: \sierra\half-life\ns\ns_lost.wad <span style='color:orange'>"</span>
    Using WAD File: \sierra\half-life\ns\ns_nothing.wad <span style='color:orange'>"</span>
    Using WAD File: \sierra\half-life\ns\ns_tanith.wad <span style='color:orange'>"</span>
    Using WAD File: \sierra\half-life\ns\spraypaint.wad <span style='color:red'><-- don't know why you'd need this</span>
    Using WAD File: \sierra\half-life\ns\wall_lab.wad <span style='color:red'><-- read it! <b>DO NOT USE WALL_LAB.WAD</b></span>
    Using WAD File: \sierra\half-life\valve\liquids.wad <span style='color:orange'><-- these are pretty ugly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> </span>
    Using WAD File: \sierra\half-life\valve\spraypaint.wad <span style='color:red'><-- definitely not needed, take this out</span>
    Using WAD File: \sierra\half-life\valve\xeno.wad <span style='color:orange'><--probably un needed, there's much better textures out there</span>
    Using WAD File: \sierra\half-life\valve\cached.wad <span style='color:red'><--definitely not needed, take this out</span>
    Using WAD File: \sierra\half-life\valve\decals.wad <span style='color:red'><-- definitely not needed, take this out</span>
    Using WAD File: \sierra\half-life\valve\fonts.wad <span style='color:red'><-- definitely not needed, take this out</span>
    Using WAD File: \sierra\half-life\valve\gfx.wad <span style='color:red'><-- definitely not needed, take this out</span>
    Using WAD File: \sierra\half-life\valve\halflife.wad <span style='color:green'><-- keep this, useful for generic colours and lights</span>
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Half of those wads isdont even remember adding :/ thpought i took em out once i found out they were useless.

    This isnt about the wads, its about the new hullfile thing that came with v2.0 that i cant get around, seeing that my other comp isnt connected to the internet and the network cards stuffed ive gotta go bak and forth between them. Thanx for lettin me know there was those useless wads in there though
  • DuFfY1DuFfY1 Join Date: 2003-06-06 Member: 17051Members
    Press F9 to open the compile screen, and make sure the Expert options are on.
    Find the line containing the CSG information. This should be currently set to: <b>$path\$file</b>
    Change it so it reads: <b>$path\$file -hullfile $moddir\nshulls.txt</b>

    And yeah, its annoying, but all the wads you have included in Hammer/Worldcraft, but havn't used textures from, will still be counted by the compiling tools. So its best to manually remove (and then restart Hammer/Worldcraft) these extra wads. <i>ns.wad</i> and <i>halflife.wad</i> are really all you need.

    Hope this helps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    k ill try that but that goes against what cagey said :/
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--RuSh Of PeONs+Oct 1 2003, 08:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Oct 1 2003, 08:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok ive done the parameters but as you notice under the new hullfile section it says "none", heres the map log (and onos still gets stuck)

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A couple things -- first, you should upgrade to at least <a href='http://collective.valve-erc.com/index.php?go=mhlt' target='_blank'>Merl's v1.7</a> version of the tools -- they offer NULL texture support, which 2.5.3 lacks, and they also report if the hullfile wasn't found (so you know that it's at least trying to load).

    Second, any chance of grabbing a screenshot of the Adv dialog for comparason? If not, check these things:<ul><li>Did you spell "-hullfile" correctly with a space between it and the file name? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--><li>If there is a space in your hullfile path, did you surround the entire file name (including path) with double quotes? If you don't, CSG will think that the hullfile argument is only the section before the space.</ul>
    Also, the line that THE_DuFfy posted should be considered equivalent by the tools to the one I posted if your $moddir is set in Hammer's configuration dialogs, but has the same potential problem with a space in the path. CSG doesn't care if the filename comes before or after the parameters.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    edited October 2003
    Seeing that my network cards still gone ive gotta dig out some floppies to show u the screenie, but here it is :

    Paramater : -chart -hullfile c:\sierra\halflife\ns\nshulls.txt $path\$file

    so i guess it doesnt have the commas in it lol BUT i have spelt hullfile right <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    So the commas go like this ?
    " -chart -hullfile c:\sierra\halflife\ns\nshulls.txt" $path\$file
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Oops wrong attachment
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited October 2003
    <!--QuoteBegin--RuSh Of PeONs+Oct 2 2003, 04:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Oct 2 2003, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oops wrong attachment <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't see a space in your path, but are you sure your install directory is c:\sierra\halflife and not c:\sierra\half-life with a dash?

    EDIT - '/' -> '\' in the paths to prevent confusion
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    never knew there was a dash in halflife <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    Ill try that and see if it works, but other than that everythings right??
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--RuSh Of PeONs+Oct 2 2003, 09:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Oct 2 2003, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> never knew there was a dash in halflife <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    Ill try that and see if it works, but other than that everythings right?? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Looks like it -- did you get Merl's 1.7 copy of the tools from the link above?
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