Ori Rr Cred's

amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">How do u make them?</div> Just a quicky

How do u make ori rr cred style tex?

funk_conv, or is it something dif

the creds are wad included, so i cant see, what is used

eg

<img src='http://www.df5jz.de/Ollj/ns_olljgin.jpg' border='0' alt='user posted image'>

amckern

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Animated Textures perhaps? Although a model would be much better suited.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Hmm simply make tex named SCROLLname and put in your .wad then use func_conveyor to make it scroll.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--quazilin+Sep 28 2003, 03:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (quazilin @ Sep 28 2003, 03:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm simply make tex named SCROLLname and put in your .wad then use func_conveyor to make it scroll. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Partly right, but then after that (to make it scroll vertically) you must angle the texture so it scrolls the correct way (look at the yellow axis in hammer's 3d view). This will most likely make the texture rotated 90 degrees counter-clockwise. To combat this, go into wally, or whatever, and rotate the texture to compensate.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    No scrolling letters for me, no sir.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    thanks guys

    i was not 100% knowing if it was funk_conv

    amckern
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