Turret Factory Bug...
Maredtext
Join Date: 2003-08-18 Member: 19899Members
<div class="IPBDescription">yes I did post in the bug reports forums</div> but for some reason it will not show up for me as a new topic so I am posting it here to make sure a moderator or someone sees it.
There is a bug where if a turret factory is hurt for whatever reason and the commander upgrades it to seige at the end of the upgrade it will automaticaly regain full health. I have not tried to replicate this though I have seen it happen several times..... I am unsure weather it is only healed of the damage it recieved while upgrading or if it is healed regardless of when it was damaged.
For instance.... marines have secured one hive and are all out attacking the second (aliens have 2 hives) and the commander notices that 1 lone skulk has been continualy attacking his electrified turret factory in the hive he has secured and has worked it down to almost in red.... the commander, instead of haveing one of the busy marines attacking the hive come back to base and get a welder then go weld it, simply upgrades the tf to siege... not only does he insure that no chambers start enroaching on his hive but he also insta heals the tf undoing all the skulks hard work w/out weakening his marine force attacking the hive.
There is a bug where if a turret factory is hurt for whatever reason and the commander upgrades it to seige at the end of the upgrade it will automaticaly regain full health. I have not tried to replicate this though I have seen it happen several times..... I am unsure weather it is only healed of the damage it recieved while upgrading or if it is healed regardless of when it was damaged.
For instance.... marines have secured one hive and are all out attacking the second (aliens have 2 hives) and the commander notices that 1 lone skulk has been continualy attacking his electrified turret factory in the hive he has secured and has worked it down to almost in red.... the commander, instead of haveing one of the busy marines attacking the hive come back to base and get a welder then go weld it, simply upgrades the tf to siege... not only does he insure that no chambers start enroaching on his hive but he also insta heals the tf undoing all the skulks hard work w/out weakening his marine force attacking the hive.
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