Ns_deadstar screenies

GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
<div class="IPBDescription">Hot off the box...</div>here's some screens off my dodgy machine

#1 West Marine Airlock

Comments

  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    #4 Main Passage off 'Main' Hub going North
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    2 things
    1. that isn't the nstr
    2. more lighting contrast please.
  • C0nan_The_LibrarianC0nan_The_Librarian Join Date: 2002-07-31 Member: 1039Members
    it looks a little choppy but that may just be the picture
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    <!--QuoteBegin--Gwahir+Aug. 13 2002,22:55--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Gwahir @ Aug. 13 2002,22:55)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->2 things
    1. that isn't the nstr
    2. more lighting contrast please.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    2 answers (don't mean to be a SA)
    1. I'm on dial-up and i'm having problems with fileplanet
    2. My machine probably wouldn't be able to handle it but i'll try
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    <!--QuoteBegin--C0nan_The_Librarian+Aug. 13 2002,22:57--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (C0nan_The_Librarian @ Aug. 13 2002,22:57)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->it looks a little choppy but that may just be the picture<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    nah its my machine, i was running at like 320x400 software, i blew my card the other day <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    did u use the NS.wad file ?
    you realy need the NStech release
    and the New NS.wad and the New ns.fgd
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    yeah i'm using the latest ns.wad but i don't have the nstr atm, so i'm testing using half-life
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    ok better res pictures now
    #5 West Airlock (Updated)
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    #6 Close-up of West Airlock Broken light
  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    No offence, but you should really take some time to detail your map.
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    <!--QuoteBegin--Right_Behind_You+Aug. 14 2002,01:03--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Right_Behind_You @ Aug. 14 2002,01:03)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->No offence, but you should really take some time to detail your map.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    none taken  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  when i map i try to get all the planned basics done and then i detail it
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    There is a problem with that. You will continue to get negative criticizm (or lack of positive criticizm) and no-body will support your work. Soon, you will find it fruitless and give up (ask Plaguebearer, he knows all about this. Poor guy)

    Whereas ken20banks made one highly detailed area, photoshops a screenshot of it, and everyone nuts their pants in anticipation and egg him on to finish it.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    bad mental image on that one...
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    HRm... "say it like it is!!" as a local DJ bubba the love sponge would say

    all right... here's raw crits that you might take harshly, but I'm not candying them up

    1) I only noticed one angle that wasn't 90 degreese. this is bad. this is very bad. it makes me feel like i'm playing Tombraider 1 with it's gigantic cube based engine. don't do that. use angles on the walls and ceilings as a part of your BASIC architecture.
    2) texture alignment is bad (if you want I'll point out specifics).
    3) texture selection is okay, but it could be better. some of your wall textures look like little floor or ceiling textures.
    4) lighting is bland. I'm not asking for a disco with colors, but some shadows (not even super dark ones) would be a nice touch.
    5) don't detail yet. despite what the people are telling you, you'll run out of planes before you finihs your level. you're on the right track by getting the basic architecture done first, then detailing it all out later.
    6) get teh NSTR. I understand you're on dialup (I'm on 56gay myself) but when you get the NSTR you can start to add NS specific eye-candy for when you touch-up your level. you may even want to feature a particle system as a centerpiece for an important room (billowing flame from a burst fuel pipe that the marines have to turn off to pass without getting hurt)

    keep up the work. I know level building/editing is very hard, and NS is quite possibly the most difficult mod to map for. don't get discouraged. once you finish the basics and begin your details people will give more positive feedback.
  • GuardastaGuardasta Join Date: 2002-08-04 Member: 1064Members
    <!--QuoteBegin--Biomechanoid+Aug. 14 2002,23:45--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Biomechanoid @ Aug. 14 2002,23:45)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->HRm... "say it like it is!!" as a local DJ bubba the love sponge would say

    all right... here's raw crits that you might take harshly, but I'm not candying them up

    1) I only noticed one angle that wasn't 90 degreese. this is bad. this is very bad. it makes me feel like i'm playing Tombraider 1 with it's gigantic cube based engine. don't do that. use angles on the walls and ceilings as a part of your BASIC architecture.
    2) texture alignment is bad (if you want I'll point out specifics).
    3) texture selection is okay, but it could be better. some of your wall textures look like little floor or ceiling textures.
    4) lighting is bland. I'm not asking for a disco with colors, but some shadows (not even super dark ones) would be a nice touch.
    5) don't detail yet. despite what the people are telling you, you'll run out of planes before you finihs your level. you're on the right track by getting the basic architecture done first, then detailing it all out later.
    6) get teh NSTR. I understand you're on dialup (I'm on 56gay myself) but when you get the NSTR you can start to add NS specific eye-candy for when you touch-up your level. you may even want to feature a particle system as a centerpiece for an important room (billowing flame from a burst fuel pipe that the marines have to turn off to pass without getting hurt)

    keep up the work. I know level building/editing is very hard, and NS is quite possibly the most difficult mod to map for. don't get discouraged. once you finish the basics and begin your details people will give more positive feedback.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    at least i'm getting replys which means i must have done at least something right, anyways

    1. These are the 'raw' basics of the map i'm adding angles and such soon.
    2. As above except most of the textures are not there to please, they're to remind me of the 'theme' region i'm working on, the textures will be fixed when i get to the detailing phase.
    3.As Above
    4.Fair enough, i'm not very experienced with lighting but if someone could point out some good tutorials i'll be thankful (i've taught myself so far, i haven't found any tutorials pertaining to my work)
    5. Yay i did something right  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
    6. NSTR2 is now installed but my system cannot support it efficiently until i get a new 3d card (Curse you UO3d). I'm going to release small partitions of the map to the public as i'm sure it will look better on their system than mine.

    Thanks for the constructive crit and the pep talk, at least some people care to post an informative crit. First Partition Area: East Infested Corridoor
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    it's not just a problem of details, the whole architecture is poor,also texturing is in various place bad, i mean the tex choosing and/or alinment.
    Make various experiments, maybe,before a whole map, try to build 3-4 rooms, trash in a bunch of details, then experiments the lighning and the particle system. finished the rooms, or u expand em,or u have enough experience to make a new map <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
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