[mprev] Jin Roh Stg44 Prototype

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  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    <!--QuoteBegin--Obst & Gemuese+Jan 9 2004, 09:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Jan 9 2004, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hm, I may also add that I haxed together some Jin Roh LA type hands (skin):

    Credits: Jaeger, Hyakki Yaku

    Don't beat me for double posting, please, just remembered to add the pic short after I posted the bump...

    (Ignore the knife, please, it is not my work and I am too lazy too dig out the credits for it now, but another conversion of it was already released for NS, so just remeber it is not my knife ^^) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    releaseage?
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--QuoteBegin--BrigadierWolf+Oct 8 2003, 01:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Oct 8 2003, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sometimes, My butt itches, and it sucks, cause I have to move said butt out of my comfy chair.

    Another unimportant, But .... not very interesting fact. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    [Off-topic]

    Hilarious ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    it's so sad that this isn't getting skinned <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited March 2004
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--QuoteBegin--Burncycle+Jan 11 2004, 05:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Jan 11 2004, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ?
  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    edited January 2004
    srry to revive this thread, but how do you make the hand textures look like the ones that obst posted?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Open HLMV.
    Go to textures tab.
    Select the hands.bmp.
    Hit import.
    Select the hands.bmp I attached, hit OPEN.
    Do the same for the hands_black.bmp
    Select the hands_arm.bmp and import the one I attached.
    FILE -> Save model...
    Done.
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    edited January 2004
    Gah good lord ive been gone far too long
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Yay, finally! Do you still want to do this or do you have other things at hand? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    maybe if milkshape wasnt being sucha a **** than I could pull it off .
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    edited February 2004
    WEll here is the basic outline but I must say sadly all the detail is blurred out by the crazy amounts of streching on the skin mesh, I really dont c how you might be able to have a detailed skin on it. And I was just wondering do u have a completed mdl file?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I got a completed mdl, I amusing it ingame already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    If you need I can adjust the texture map vertex coordinates <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <--- waiting for the release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Huh? Someone's interested in my Jin Roh models?
    Thx dude, you just made my day become great! *hugs*
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited March 2004
    Vash seams to have completely disappeared, so I'll
    <img src='http://mitglied.lycos.de/adolfkrug/bump.gif' border='0' alt='user posted image' />
    this thread. In the course of the creation of the Jin Roh arm-plate (and some booze...) I remapped my added parts, and ALL important (read = visible) parts should now be "easier" to skin. As suggested by Del, I want to show you the skinmap and hope that someone helps out with this skin, too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    :NOTE: The upper left one and the one below it are supposed to "touch", as that is exactly the point whre the connection is on the model. Should create a smoother connection of the skin parts....

    btw: Skinmapping is FUN! I think it makes almost more fun then creating the mesh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-Obst & Gemuese+Oct 1 2003, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Oct 1 2003, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi!

    I modified a DoD Stg44 to look like the prototype they used in Jin Roh. I made new animations, killsprite, sounds LA and Ha version and peewees, so it's ready to go, except some parts of the gun I had to redo completely. I need a skinner for this. These are the parts with the boring grey texture on it (mainly the front). Pls help me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->


    :EDIT: Thx to [DRS]Lt.S.Owen for some help with the wood! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thanks mate... but i don't run by that tag no more... i tink the clan is dead
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    Im waiting for obst to post up the modified texture map.
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    OH **** Obst sorry!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited March 2004
    Hm? You still there? GREAT!!! Just pm me ya mail again (it got lost in the times...) and I'll send you the skin-ready package [skinmap, ms3d, mdl, smds+qc] <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Guess who hasn't send a lifesign yet? Yeah, right.
    So if you want to take a shot at skinning, you may go here and download the mesh with the bmps/ms3d and a v_mg.mdl to see direct results...

    <a href='http://www.thrill2kill.com/forums/index.php?showtopic=240' target='_blank'>WIP-Thread hosted on T2K forums</a>
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    I'm not much of a (read = not) a skinner, but I'll try my hand at this. Worse case scenario is I go nowhere and no one cares, best case scenario is I unlesh my inner skinning beast and make everyone bow down to my iron fist <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2004
    I bow to everyone who can even a little little bit do skins, cause I suck at 2D arts, and I worship those who try to skin my models.
    May good luck and my praises be with you!
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Question: Which file am I editing? I've been trying on skinmapvash.bmp, but, despite my insertion of pretty pink colors, I'm unable to see any difference. :\

    1st time skinning, be gentle.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    That's the right file. When u look at it in ms3d u have to reselect the bmp as a material or reload the model to see differences. In HLMV just import the modified one :/
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    edited April 2004
    It seems like I can only work with a 2-bit color palette (Blizzack and whizzite). I tried converting to a higher color range, but it won't accept the bitmap as a skin.

    Why doesn't anything like me?

    [EDIT] Been working in black/white, and got the first beta skin done. [/EDIT]
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    After raising the resolution to 16/32 bit you have to lower it again to 8bit/256colours/indexed colours (however it's called), then it will take it.
  • DozerDozer Join Date: 2004-04-04 Member: 27726Members
    <!--QuoteBegin-Obst & Gemuese+Oct 1 2003, 03:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Oct 1 2003, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi!

    I modified a DoD Stg44 to look like the prototype they used in Jin Roh. I made new animations, killsprite, sounds LA and Ha version and peewees, so it's ready to go, except some parts of the gun I had to redo completely. I need a skinner for this. These are the parts with the boring grey texture on it (mainly the front). Pls help me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->


    :EDIT: Thx to [DRS]Lt.S.Owen for some help with the wood! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is it ready for download?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Nope. Need skinner for the unskinned parts. Chrono is at it ATM.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Don't get your expectations too high. Someone who has actually skinned a model should give it a try, too. I'm just in it for experience.
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