<!--QuoteBegin--Delarosa+Oct 3 2003, 05:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Oct 3 2003, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--"Xzilen Posted on Oct 3 2003+ 05:18 PM"--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Xzilen Posted on Oct 3 2003 @ 05:18 PM")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> some are <u><b>made </b></u>to stand out in darkness better and some people exploit that :-\ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
as a note, i am not allowed (by forum rules) to describe what would happen to the person that says that to my face... We do not MAKE them to stand out, it's lame dorks that edit our skins, make them yellow, add a glowing eye, edit something that was not MADE to be an exploit, into an exploit <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You kinda took that quote out of context. He was talking about <b>some custom models</b>, not legitimate models made by well intentioned people. Or at least that's what I think he meant, here's what he originally said "Don't really care, I just don't like custom models as some are made to stand out in darkness better and some people exploit that :-\ "
Personally I don't see why you need crosshairs for umbra and web. You always fire in the middle of the screen so by now it should be instinct to center on your target. Healing spray if it could have a "volume" crosshair so you know what you can heal/kill with it would be very useful however.
<!--QuoteBegin--TheNimbus+Oct 4 2003, 12:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheNimbus @ Oct 4 2003, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Delarosa+Oct 3 2003, 05:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Oct 3 2003, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--"Xzilen Posted on Oct 3 2003+ 05:18 PM"--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Xzilen Posted on Oct 3 2003 @ 05:18 PM")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> some are <u><b>made </b></u>to stand out in darkness better and some people exploit that :-\ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
as a note, i am not allowed (by forum rules) to describe what would happen to the person that says that to my face... We do not MAKE them to stand out, it's lame dorks that edit our skins, make them yellow, add a glowing eye, edit something that was not MADE to be an exploit, into an exploit <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> You kinda took that quote out of context. He was talking about <b>some custom models</b>, not legitimate models made by well intentioned people. Or at least that's what I think he meant, here's what he originally said "Don't really care, I just don't like custom models as some are made to stand out in darkness better and some people exploit that :-\ "
So don't get in a hissy fit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Exactly.
<!--QuoteBegin--bigbadbunny+Oct 4 2003, 05:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bigbadbunny @ Oct 4 2003, 05:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> imho no need 4 other crosshairs <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I agree. If you suck at aiming, then you're still going to suck at aiming with a crosshair with respect to umbra or web.
<!--QuoteBegin--Marq+Oct 3 2003, 09:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marq @ Oct 3 2003, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lol...if you actually knew how the HL engine rendered, you would know that it renders walls LAST, therefore, they can be removed by DLL injection programs or never rendered in the first place. The transparency of the wall texture has nothing to do with it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
DLL hooks are hacks you idiot. I'm talking about customization of graphics <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> my point had nothing to do with using cheats. my point was that the transparency of any wall or texture had _nothing_ to do with the way the HL engine renders or the way wallhacks work. Please, before you make statements about things, either have some legitimate knowledge (read: not blind guesses) or at least intimate the fact that you're going off of a belief, and not facts.
The reason wallhacks work in the first place in the regular HL engine is because of the ORDER in which entities are rendered, not because of the qualities of an entity (map or model).
If you're going to be like "omfgz teh fight over teh cust0m|z4tion is because of teh wallhacks" then someone shows just how flawed your analysis is concerning the subject you brought up, please don't call them idiots, especially when they're accurate and you're not.
ack, just paint a red dot on your moniter <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lol...if you actually knew how the HL engine rendered, you would know that it renders walls LAST, therefore, they can be removed by DLL injection programs or never rendered in the first place. The transparency of the wall texture has nothing to do with it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The reason wallhacks work in the first place in the regular HL engine is because of the ORDER in which entities are rendered, not because of the qualities of an entity (map or model).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I already knew this. You just missed what I was posting and ended up telling me sh** I already knew about.
My point was back in the old days, before it was patched up, you could wallhack just by making walls transparent. Valve fixed this, and now this little fix can be destroyed with DLL hooks like you just said.
Trust me, I know what I'm talking about. I've worked with DLL injectors before. They offer wallhacks that don't even make walls transparent; you just automaticaly see the model as if there were no walls between you and the other player.
By saying valve fixed the transparency explot, I was essentually saying transparency doesn't matter anymore when it comes to wallhacking.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you're going to be like "omfgz teh fight over teh cust0m|z4tion is because of teh wallhacks" then someone shows just how flawed your analysis is concerning the subject you brought up, please don't call them idiots, especially when they're accurate and you're not. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
some are <u><b>made </b></u>to stand out in darkness better and some people exploit that :-\ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
as a note, i am not allowed (by forum rules) to describe what would happen to the person that says that to my face... We do not MAKE them to stand out, it's lame dorks that edit our skins, make them yellow, add a glowing eye, edit something that was not MADE to be an exploit, into an exploit
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You kinda took that quote out of context. He was talking about <b>some custom models</b>, not legitimate models made by well intentioned people. Or at least that's what I think he meant, here's what he originally said "Don't really care, I just don't like custom models as some are made to stand out in darkness better and some people exploit that :-\ "
So don't get in a hissy fit.
some are <u><b>made </b></u>to stand out in darkness better and some people exploit that :-\ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
as a note, i am not allowed (by forum rules) to describe what would happen to the person that says that to my face... We do not MAKE them to stand out, it's lame dorks that edit our skins, make them yellow, add a glowing eye, edit something that was not MADE to be an exploit, into an exploit
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You kinda took that quote out of context. He was talking about <b>some custom models</b>, not legitimate models made by well intentioned people. Or at least that's what I think he meant, here's what he originally said "Don't really care, I just don't like custom models as some are made to stand out in darkness better and some people exploit that :-\ "
So don't get in a hissy fit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Exactly.
I agree. If you suck at aiming, then you're still going to suck at aiming with a crosshair with respect to umbra or web.
DLL hooks are hacks you idiot. I'm talking about customization of graphics <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
my point had nothing to do with using cheats. my point was that the transparency of any wall or texture had _nothing_ to do with the way the HL engine renders or the way wallhacks work. Please, before you make statements about things, either have some legitimate knowledge (read: not blind guesses) or at least intimate the fact that you're going off of a belief, and not facts.
The reason wallhacks work in the first place in the regular HL engine is because of the ORDER in which entities are rendered, not because of the qualities of an entity (map or model).
If you're going to be like "omfgz teh fight over teh cust0m|z4tion is because of teh wallhacks" then someone shows just how flawed your analysis is concerning the subject you brought up, please don't call them idiots, especially when they're accurate and you're not.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The reason wallhacks work in the first place in the regular HL engine is because of the ORDER in which entities are rendered, not because of the qualities of an entity (map or model).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I already knew this. You just missed what I was posting and ended up telling me sh** I already knew about.
My point was back in the old days, before it was patched up, you could wallhack just by making walls transparent. Valve fixed this, and now this little fix can be destroyed with DLL hooks like you just said.
Trust me, I know what I'm talking about. I've worked with DLL injectors before. They offer wallhacks that don't even make walls transparent; you just automaticaly see the model as if there were no walls between you and the other player.
By saying valve fixed the transparency explot, I was essentually saying transparency doesn't matter anymore when it comes to wallhacking.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you're going to be like "omfgz teh fight over teh cust0m|z4tion is because of teh wallhacks" then someone shows just how flawed your analysis is concerning the subject you brought up, please don't call them idiots, especially when they're accurate and you're not. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Your an idiot.
<span style='color:red'>***Locked.***</span>