New Ns_senria Ms Shots
The_Real_Quasar
Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">Better than the old ones! Honest!</div> Alright, so I've fixed most of the texture errors, made it a bit brighter, and added some more detail and borders and stuff. Next, I'm planning on putting some detail on the ceiling and floor, but unfortunately this isn't my strong point, so i'm looking for suggestions in that area.
Fancy a look at what's there now? Alright...
Fancy a look at what's there now? Alright...
Comments
Please, remember, this area is work in progress! It's not finished! If you have any suggestions, comments or outright flames, please let me know. It will help me make the map a lot better.
ND
The first step you should take in reworking the floor and ceiling is to make them different textures. Drastically different. Outside of a sanitarium you never see floors and ceilings that look the same. After that maybe a pathway laid out in a different texture leading from the room entrances to the elevator. The ceiling could at least sport an occassional air vent. Also a floor-to-ceiling computer column or two would add a bit to things. Girders may do well here too, unless you want an absolute clean appearance. Also with the floor you may want to set the CC up on a raised platform which holds some computers (IE elevator or other mechanism controls) Depending on WHAT the elevator is used for it may have a conveyor system nearby to transport heavy objects, or some ceiling mounted track pulleys to help moving things. If it's a people mover put in things like storage lockers.
There's a lot of places this room can go, pick one and go for it. If need be find a room IRL that performs a similar function and take some notes.
As for detailing, first thing you will want to do is scall up that floor_dimond texture. Right now it tiles like mad. As for detailing, dont worry too much about the floor, they were made to be flat. As for the roof, if you got to much detail up there its annoying for skulks. If you need ideas, I would suggest having wires go across the roof between each piller.