Ns.fgd

RadzRadz Join Date: 2003-06-06 Member: 17060Members
edited October 2003 in Mapping Forum
<div class="IPBDescription">help</div> ok, im sorrie if this has been anserd, but in the

<a href='http://www.natural-selection.org/Mapping_Guidelines.html#Appendix_C__Natural_Selection__Combat' target='_blank'>appendix c</a>
it says * Make sure you have the latest .fgd which will allow you to place structures in your map.
* Place a team_command but no func_resource entities in combat maps. The Command station won't be used to command from, but is very important for the marines to be able to protect. [U] Also consider placing an armory or two near the Command station[U]

ok does this mean that structers can be placed,?
and if so, does this include normal ns mode

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Radz+Oct 6 2003, 11:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Radz @ Oct 6 2003, 11:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ok does this mean that structers can be placed,?
    and if so, does this include normal ns mode<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes

    No
  • RadzRadz Join Date: 2003-06-06 Member: 17060Members
    so if so, a group of like 2 turrets, and 2 ocs could be placed @ the spawns, to stop early rush?

    well i also dont know how ns:c rushing is, il just wait, <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Download the fgd (in the part of the guidelines you just quoted) and look for yourself what buildings will be available <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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