[mwip] Mine Replacement

2

Comments

  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    maaaybe you should scale it down a bit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    it looks like its in the size of the stomach of a sumo-wrestler (old joke warning)
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Twiggy+Oct 8 2003, 04:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twiggy @ Oct 8 2003, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maaaybe you should scale it down a bit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    it looks like its in the size of the stomach of a sumo-wrestler (old joke warning) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've left the hand positions in the same places as the original mines, i just scaled my mine up.

    It's not like you actually need to aim with the mine really. Heh. Although, point noted. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Sorry to say but imho doesnt look that good the v model. Mayb some more detail in the skin I dunno, it just doesnt do it for me. But strangely the peewees r cool0r

    ND
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--nightdragon+Oct 8 2003, 04:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nightdragon @ Oct 8 2003, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry to say but imho doesnt look that good the v model. Mayb some more detail in the skin I dunno, it just doesnt do it for me. But strangely the peewees r cool0r

    ND <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Pffft, i've said numerous times in this thread that the skin isn't complete. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    <!--QuoteBegin--::esuna::+Oct 8 2003, 10:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Oct 8 2003, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--nightdragon+Oct 8 2003, 04:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nightdragon @ Oct 8 2003, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry to say but imho doesnt look that good the v model. Mayb some more detail in the skin I dunno, it just doesnt do it for me. But strangely the peewees r cool0r

    ND <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Pffft, i've said numerous times in this thread that the skin isn't complete. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Lol, I know. Looks good so far then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    ND
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    i find the model and skin to be nice, but its a bit too big..
  • Smiley_XSmiley_X Join Date: 2003-06-07 Member: 17071Members
    I really like it.

    but I would suggest making it green and putting TSA on it, so it fits in better
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    Who needs green?

    But a TSA logo is fitting.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--343_guilty_spark+Oct 7 2003, 02:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Oct 7 2003, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks cute. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    cute? naaaaah! Cute is a little fuzzy puppy or kitten. Cute is (according to my girlfriend) me when I blush. This model definetely falls in the "cool" category.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    IM doing some striped med packs/ammo box's

    stay tooned

    NICE mine Btw
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    when its finished, PM me if you want some hosting.

    (and ill be watching for ur ammoboxes/medkits drake <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> )
  • FreaqFreaq Join Date: 2003-07-24 Member: 18404Members
    That is a fecking huge mine!
    Might wanna size it down a little.
    And I zink TSA green and the logo would look good.
    Good work so far.
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    uhm..any progress..at all?

    /me wants this to live on and be completed
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin--::esuna::+Oct 7 2003, 05:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Oct 7 2003, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--The_Power_of_Cheese+Oct 7 2003, 11:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_Power_of_Cheese @ Oct 7 2003, 11:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can you do a drake stripe ver. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol! What's the point of a mine with warning stripes? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well wouldnt the 'rines think the Kharra are... well... dumb? And put warning stripes on to stop themselves from walking over them, without worry of the Kharra seeing them cause Kharra are dumb ****s?
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    that would work if it wasnt for one small detail :

    that works in <b>reality</b>

    this is <b>virtual reality</b> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <--i love that one
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Twiggy+Oct 10 2003, 05:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twiggy @ Oct 10 2003, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that would work if it wasnt for one small detail :

    that works in <b>reality</b>

    this is <b>virtual reality</b> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <--i love that one <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ahem. <i>realism</i>.
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    and this mod is just so realism based, isnt it?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited October 2003
    <!--QuoteBegin--BloodySloth+Oct 10 2003, 05:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ Oct 10 2003, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and this mod is just so realism based, isnt it? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    jesus christ must you analize everything? just because this mod isnt a 'realistic' mod doesn't mean we can't have realistic models. Theres no argument. I never said the mod was realistic or not, i meant that we like realistic models (or just more detailed ones), HENCE we MODEL our own! Jesus!
  • The_amazing_Al_GorgeThe_amazing_Al_Gorge Join Date: 2003-07-14 Member: 18159Members
    hurry up and release this already, enough talk more play.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    <!--QuoteBegin--The amazing Al Gorge+Oct 10 2003, 07:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The amazing Al Gorge @ Oct 10 2003, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hurry up and release this already, enough talk more play. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ... i second that.
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    i believe it just needs an animator..
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited October 2003
    i'll animate it. i would just like it if someone could mesh my concept pistol a few threads down, thar.
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    well PM esuna right away then <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    /me goes too sleep..2.30 am here in sweden
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    ah ic. i might be getting off soon anyway so eh. tommorow maybe
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    <!--QuoteBegin--BAshh+Oct 10 2003, 05:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Oct 10 2003, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BloodySloth+Oct 10 2003, 05:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ Oct 10 2003, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and this mod is just so realism based, isnt it? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    jesus christ must you analize everything? just because this mod isnt a 'realistic' mod doesn't mean we can't have realistic models. Theres no argument. I never said the mod was realistic or not, i meant that we like realistic models (or just more detailed ones), HENCE we MODEL our own! Jesus! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    overreact much? i wasnt trying to start anything, i just find it odd how people want modern day realistic weapons in a mod that takes place many years in the future.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i didnt mean it like actual item realistic. because i dont think an m4 really fits into the theme either. but i think having something that would be realistic if this was our reality would be nice. you see what i mean?
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Stripes? On the NS mine? Sorry, but I don't think that's needed. Manual says they don't blow up if a marine walks into/on them. It's just that when they explode that somebody just raised Cain. You should also remember that in reality as in real life (you and me), the humans playing Kharaa aren't retarded. They will probably use Striped mines as hax since they warn you of the "HEY! BIG BLOCK OF C4! DO NOT RUN ME OVER!" impulse thing.

    v_model is way too big. Reminds me of a Quote about the Dual Berettas in CS:
    "The Dualies are much more useful if you just flog the enemy to death with them."
    And how with that huge mine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    Skin, quite nice, more polishing up and it will shine.

    Overall, nice. A custom mine is needed, yes.
  • FreaqFreaq Join Date: 2003-07-24 Member: 18404Members
    I think it'll look betta w/o the stripes.
    Hurry up n' release it!!! I'm waiting........
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Hey esuna, did you stop working on this model, or is it never going to be release? I would like to use this custom mine replacement.
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    <!--QuoteBegin--nightdragon+Oct 8 2003, 10:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nightdragon @ Oct 8 2003, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quality, long tim since u been outta the OT forums an ur doin great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ND <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Aye, OT has captured many a good man and left them to teh babblers...

    nj btw m8
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