Official Steam Color Scheme

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Hey everyone,

I was hoping to get some help from the community on customizing the NS Steam color scheme. To do so, place <a href='http://www.natural-selection.org/downloads/TrackerScheme.res' target='_blank'>this file</a> in your ns\resource directory (Steam only), then edit it until the fonts, menus, controls and text look good for NS. I can't give out the background that will be used for NS yet, but I'll give you one little piece of it so you can get an idea for the color scheme.

Please post screenshots showing the edits you've made, then I'll take the best one and use it as the base for NS (I may perform further edits on it). Thanks!
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Comments

  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited October 2003
    I like. AND I'm the first to post. w00t. Well- you know what I mean. I have a idea of the direction its going. Ya.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    What are those colors? Murune? Grayish Black? What do you want? A Marine or alien scheme, or overall a NS theme with all things..
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    That picture explains nothing x.x
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Revolver+Oct 7 2003, 05:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Oct 7 2003, 05:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That picture explains nothing x.x <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, it does. As you can probably tell, its a screenshot. Also, it looks like there are effects in the screenshot that aren't possible in HL, showing a heavy use of Photoshop. So ya, it shows that its gonna look kickass.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    From Delarosa and no other source...

    go look at Veil, if you study the emergeny nozle c-12 area, you'll see what the steam interface *MIGHT* be...


    yes, that's maroon, and muave, and green, and brown, and gold/yellow.....
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    I've got time on my hands right now. I'll give it a go. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    edited October 2003
    Flay, I think that's wrong file dude. As far as I can tell TrackerScheme.RES has absolutely no effect when placed in a mods resource folder. I'm pretty certain you'll all need to rename that file to ClientScheme.RES for it to work.

    (Please note I could very likely be wrong here, I'll report back in a sec)

    PS- Reading is your friend. Exactly as Flayra said, that picture is a sneak preview of the official background for steamed-ns, so that you can get a hint on what colours to make your scheme.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited October 2003
    No you're quite right Revenge, Flay posted this info himself as well in the "fixing Steam font" thread so this could be a mistake <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Unless Flayra means we're meant to be designing a scheme for Steam, and this should go in Steam/skins/ns?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited October 2003
    from my observations:


    yes, this is for steam only... (aka, ns 2.1 +)


    DIRECTIONS:

    <b>file goes into folder:</b>
    C:\Program Files\Steam\SteamApps\__e-mail__\half-life\ns\resource


    on mine, i had to create the resource folder... if you don't have one <b>CREATE ONE</b>


    to test your changes, start up ns in steam, then go to "find servers"
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    If he meant that then he wouldn't have brought up the idea of a background image, as you'd only see that after you've started NS, and before you enter a server...

    Just tested now, and setting all the colours to "255 255 255 255" in my trackerscheme.res ind ns\resource didn't change anything. I'm gonna rename it to clientscheme now and see if it works.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    <!--QuoteBegin--Delarosa+Oct 8 2003, 01:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Oct 8 2003, 01:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes, this is for steam only... (aka, ns 2.1 +) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I assure you that it will work fine on NS 2.0, and if only beta testers were able to make these tests then there'd be no point in asking everybody to try the color changing stuff.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited October 2003
    <!--QuoteBegin--Revenge+Oct 7 2003, 08:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenge @ Oct 7 2003, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Delarosa+Oct 8 2003, 01:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Oct 8 2003, 01:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes, this is for steam only... (aka, ns 2.1 +) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I assure you that it will work fine on NS 2.0, and if only beta testers were able to make these tests then there'd be no point in asking everybody to try the color changing stuff. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    it's FOR 2.1+.. will work on whatever version you want to have it on.... just has to be steam....

    **edit**

    as you can tell, i'm working very hard to figure out where this goes, how it works, and what i'm doing wrong... so i might make mistakes, we are learning along together....

    TrackerScheme.res and ClientScheme.res don't apear to work
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited October 2003
    I think ClientScheme might only affect the fonts ... TrackerScheme has to be put under a skin. i.e. Steam/Skins/NS/Resource/TrackerScheme.res

    Maybe it would be easier to wait for flayra to tell us what it is exactly he wants <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited October 2003
    ok well i made a start. I'm still working out how this works. I figure if i update then at least you can tell me what has to go and such. Just went with reds to start.

    <span style='font-size:13pt;line-height:100%'><span style='color:red'>e/ See the bottom posts of page 3 for my release</span></span>
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited October 2003
    Keep in mind you will have to make your scheme very dark because of the gamma cranking in NS ... unless Flayra has fixed this in the Beta Steam?
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    TrackerScheme.res is used instead of ClientScheme.res for VGUI controls, and ClientScheme.res is used instead of TrackerScheme.res for VGUI2 controls. I think the Steam UI is using VGUI2, so yes, I think you guys are right that it should be named ClientScheme.res instead.

    I posted part of the Steam desktop background to give you an idea of what colors your scheme should work well with, not for any other reason.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    OK wmd and I have been testing stuff, and we'll... We've got bad news, and bad news...

    The bad news is that unless you are using the default skin, then both clientscheme.res and trackerscheme.res are in your mod\resource directory are ignored. That's right, custom skins take priority over mod specific skins...

    The bad news also is that even with the default skin applied, and every single color set to "255 255 255 255" (producing nothing but big white boxes where my menus should be ingame), the color of all the text was unaffected. Basically those scheme.res files can't change the colour of the text at all...

    We know that the old textscheme files still allow mod specific control over fonts and colours even with custom skins applied, however that leaves you with two unhelpful options... Either you put in your own low res bitmap fonts that look all... Bitmappy.... Or you decide to put up the error messages generated when the bitmap fonts aren't present...
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    So the best way to get proper-looking text is leave all RES_Scheme.txt files in your NS dir and delete gfx/vgui/fonts/*.*
    NS will complain but it won't be too hurt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Now, as I said earlier, the NS skin will only work if you use it as a total custom steam skin and not just a ClientScheme (I doubt many people are using only the default skin... most will be using "Grey" or another one).
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited October 2003
    Here's a quick one I whipped up, trying to match the green + red colours in the picture Flayra posted. Kept it dark because of NS' gammahax <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Haven't finished the title screen yet....

    perhaps the colours need to be a bit more yellow rather than green.

    edit: moved to post further down <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    so.... should i even bother fixing it up more?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <img src='http://www.gmcrew.com/azelito/img/moby.gif' border='0' alt='user posted image'>
    (credit to azelito)

    Don't forget you can add pictures <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited October 2003
    Title: <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->?
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    watch.me.die = win win
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    What's Omega wing? And how do you add pics and such to steam?
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    watch.me.die's skin pwn's all. Well done, looks damm good.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    I know this is a bit late, but I finally figured out the pic. The point of view is from an intersection between two halls. On the right is a hall with red warning lights flashing, and obvious bacterial infestation. On the right is a shiny, steel-walled hall, still uninfested.. A fade, skulk, gorge, lerk, or onos is probably running down the hall on the left, facing the point of view. On the right, several frontiersman marines make their way down their hall, LMGs, Shotguns, and Grenade Launchers at the ready, lit from above by the dim hallway. The viewer can see an impending encounter between the two forces, but the marines and kharaa hustly blindly ahead, oblivious to what is about to take place.

    Am I right?
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    GG ruining the surprise if you are right... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    That's pretty good watch.me.die! Feel free to e-mail it to me at flayra (at) overmind.org, or post it here. Thanks!
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    if i was watch.me.die i would feel SOOO honoured <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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