Help The Nubbeh
nightdragon
Join Date: 2003-01-05 Member: 11848Members, Constellation
<div class="IPBDescription">info_texlights</div> Ok, I have the new compiling tools and wanted to try out the textlights thing, but basically it wont work. I have the info_texlights entity and the func_illusionary set to additive that i want to glow *the fx tex* but nothing is happening with the values I input into the info_texlights. Can anyone help me?
ND
The current state...
ND
The current state...
Comments
What values do I need in the propeties to make this work?
ND
if you add -lights <file> to your rad command line, you will use the values in <file>
create it as a text file. change teh extension to .rad
example contents:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
LGHT1234 225 150 150 100
my_TEXLIGHT 100 100 255 100
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
<texname> R G B brightness
Confused!: The whole point of using info_texlights is to not have to make a separate .rad file, and then specify it for the compiler. Info_texlights will be detected, and the values in it will be used. Another reason to use it is to have independent light values for each map.
ND
ND
The reason you are getting a "couldn't init info_texlights" error is because the entity wasn't deleted during the compile. The reason it wasn't deleted is because the compiler had no freakin idea what the hell that entity was...
EDIT: Sorry, you DID mention having new tools... I missed that the first time... Have you set em up correctly in your editor/batch compiler?
ND
EDIT: Sorry, you DID mention having new tools... I missed that the first time... Have you set em up correctly in your editor/batch compiler? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The tools don't delete info_texlights during the compile process. I don't think doing so would have any effect- since HL doesn't know what to do with it, it is disregarded at runtime.
ND <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't know why NSWorld is messed up for you but try <a href='http://www.btinternet.com/~chromea999/NS/nslights.rad' target='_blank'>clicking here.</a>
1. Where the lights.rad file needs to be place *where my maps are compild or where the compilers are held*
2. Where I need to add the lights lights.rad extension, as putting it onto the actua; shortcut in WHE itslef makes the RAD not even compile.
ND
P.S. Sorry for not knowing this stuff :S, but Id prefer a texlights to simply adding a light.
in my case this is
Command line: D:\hammer\hlrad.exe -lights "F:\my documents\maps\nslights.rad"
the file can be anywhere as long as teh compiler is told where to look for it.
also <a href='http://http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=33707&hl=tex+lights' target='_blank'>here</a>here is another thread of similar content
If you're using overlays, make sure to put in the entry for the overlay texture, and not the normal texture.
2) Have you checked your compile log to see if it is parsing the texlights (both info_texlights and rad files) correctly?
you can drop lights.rad in the same dir as your compile tools and it will be included in the compile automatically
ND
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I'd probably do the same anyway, I dont even no how 2 use it, only slightly the old UnrealEd program <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->