Res Evil Model

BgBdWoLfBgBdWoLf Join Date: 2003-10-05 Member: 21449Members
edited October 2003 in NS Customization
<div class="IPBDescription">i need help D:</div> Ok, my friend and i made an Albert Wesker model from resident evil and i wanted to use it in ns for my personal use, so i decompiled, aligned to the bones and assigned vertices and all that. When i try to compile, ms3d just crashes, it doesn't say any error or anything and just goes back to my desktop. I need help :\

heres a pic of the model:

edit: btw, i made all the skin 8bit 256 colors and it still crashes <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    OMG I love it!!!
    Wesker, Has come to pwn all tose newb skulks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • 101st_Pfc_Snake101st_Pfc_Snake Join Date: 2003-03-22 Member: 14791Members, Reinforced - Shadow
    hmmm no idea how to correct that best advice i can give is cunsult troubleshooting for your program or go to the website u got it from or the program's site and poke around trouble shooting forums im sure someone else has prolly had the same prob...good model though as im a res evil fan <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    Come to think of it a resident evil alien characwter pack wouldnt be bad.

    Skulks,
    Zomby dogs

    Fade, or Hunter
    Zombie, Puke acid Rocket lol.

    Lerk,
    either giant moth's of RE2 or Crows


    Onos
    Tyrant or Nemesis.

    Gorge,
    Could be one of the giant bees, maybe a moth.
  • BgBdWoLfBgBdWoLf Join Date: 2003-10-05 Member: 21449Members
    that's not a bad idea at all. i've already made a jill and wesker model and currently workin on leon.. all we need are the replacemet for the aliens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited October 2003
    PM with a link to the ms3d file, and I'll take a look at it.
  • BgBdWoLfBgBdWoLf Join Date: 2003-10-05 Member: 21449Members
    thanks. check ur pm
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    I know there is a rebecca CS model out there somewhere. So you might wanna look for it, I fits the NS
    color scheme very well. And isn't crappy to boot.
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->edit: btw, i made all the skin 8bit 256 colors and it still crashes <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> actually that's the only reason i know for milkshape crashing without errormessages and stuff
    i dont think there's anything wrong with the model, i've never heard of something like that
    and problems with bones and attachments would give u an errormsg
    so maybe just check the bmps over again, maybe u converted them but accidently didnt save or something, i've already had a similar situation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    <!--QuoteBegin--The Real Vash The Stampede+Oct 8 2003, 06:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Vash The Stampede @ Oct 8 2003, 06:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG I love it!!!
    Wesker, Has come to pwn all tose newb skulks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thanks for the compliments
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    very cool wesker model, i like it a lot , im a RE fan myself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    as for a RE pack, it's doable, but teh thing is that it is wierd to see bunch of leon, wesker , jill clones running around.

    instead, what we can do is that we can make a Racoon city regular policeman model as light marine and then make a cool looking commando model as HA.

    we can still use this wesker model, put this model into Power-Line's interface command chair and replace the human commander model used in that chair with this wesker model , and then, voila, you got wesker in command now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CFInsaneCFInsane Join Date: 2003-08-27 Member: 20254Members
    marines can be the specops from the RE movie

    or the the mercencary team
  • BgBdWoLfBgBdWoLf Join Date: 2003-10-05 Member: 21449Members
    pics would be good. dunno what they look like. :\
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    the main task is put together a virus infected mutation pack for all teh alien models. i don't think there are any models out there that we can take as reference, so everything has to be made from scratch.

    like vash the stampede said above, we can use these mutations for the alien pack.

    zombie dog for skulks

    i can't really think of anything appropriate for gorges, maybe we can use those bees.

    crows for lerk

    hunter for fade ( this is perfect since the hunter is also humanoid and can make huge leaps/ jumps with claw attacks. )

    tyrant or William Burkin's mutation for onos.

    the police pack should be easy to put together.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "a Racoon city regular policeman model as light marine and then make a cool looking commando model as HA. "


    Or two types of Umbrella merc as LA and then Hunk as HA. Wesker can still comm, or there's the option of Nikolai.
  • BgBdWoLfBgBdWoLf Join Date: 2003-10-05 Member: 21449Members
    i could prolly make a zombie model..
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    zombie, good, but for what? fade?
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    For skulk the licker from ResEvil movie would be good(that thing could walk on walls and rip train roof off by 2 hands..)
  • BgBdWoLfBgBdWoLf Join Date: 2003-10-05 Member: 21449Members
    i got the wesker model working.. ill just modify it to be like a generic cop so it wouldn't look wierd seeing 10 weskers runnin round the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Depends. He's not exactly human, anymore.



    Hmm...... fade conversion....... mwahaha BLINK MATRIX WESKER!
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