Proposed Map Layout
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Join Date: 2003-09-17 Member: 20962Members
<div class="IPBDescription">Seeking critique on layout</div> I'm currently working on a map design and while i have some ideas for specific rooms i am not entirely happy with the layout as a whole. Here is what i have so far. I am looking for ways to improve this before i commit to anything. There is an overall theme to the map but individual rooms can be moved about (or deleted), or whatever else should be done.
Thanks in advance for any contributions.
<img src='http://members.iinet.com.au/~aelse/pics/nsLayout.jpg' border='0' alt='user posted image'>
Thanks in advance for any contributions.
<img src='http://members.iinet.com.au/~aelse/pics/nsLayout.jpg' border='0' alt='user posted image'>
Comments
the one on teh left is far to easy to shut off fromt eh rest of the map
and most hives should have 2 exits of onos size.
i might make som more changes but they will have to wiat till tomarrow
This map doesn't have enough res nodes. In general you want each possible start locations (marine start, each of the hive rooms) to have two possible places to build res nodes. You'll want to add more res nodes closer to the hive. Most maps have 10 res nodes in the map, your layout only has 7.
In summery, all you need to do (in my opinion) is get rid of that weld open west of marine start. Add another onos sized exit out of the north western hive. Make the north western hive more accessable to the rest of the map. Make it a bit harder for the marines to get to the north western hive (if you got rid of the weldable). And make some res nodes closer to each of the hive rooms. (you don't want to tire all the little gorges out now? their legs arn't that long <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
the one on teh left is far to easy to shut off fromt eh rest of the map
and most hives should have 2 exits of onos size. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I agree
~ DarkATi
If it turns out two hives are too close or too far away from each other or from the marines after you do this, add twists, turns, elevation, elevators, doors etc to slow things down.
Also, as mentioned... have at least two nodes per hive/marine start, for a total of 8 (again, minumum. You probably don't want more then 10 though). That's not two nodes IN each location... one in the location, and then the other elsewhere in the map.
Thanks again for the replies.