Remove Tips That Ask Newbies To Go Marines.

HuntyHunty Join Date: 2003-08-09 Member: 19244Members
<div class="IPBDescription">Ask them to go aliens instead.</div> 1 newbie marine who pretends not to understand english,doesnt follow orders,cant aim = a lot of damage to marines.

1 skulk who pretends not to understands english,doesnt use teamwork and uh well skulks dont need to AIM.... = neglible damage to aliens.

FOR THE LOVE OF GOD REMOVE THE TOOL TIP THAT ASKES NEWBIES TO GO MARINES.

It is EXTREMELY inaccurate.

6 newbie skulks attacking a marine squad of comparable size would probably have more success than 6 newbie marines attacking a skulk group of comparable size,since you need to aim for the marines,while as a skulk you just move in the direction of the marine while houlding mouse button 1 down.

Not only that,but all the questions flooding chat "how to build things" "how to get gunz" "how to get ammo" make teamchat impossible.

Side effect : Vets are forced to go aliens(Well yes,they do love to stack aliens ANYWAY on my servers,regardless of how many newbies are in the server,they seem to think its funny to encircle marine start and then all go onos in 10 minutes for a "fun" ending).Seen the results of newbies trying to kill an experienced skulk,or worse a fade(even with shottys)?They just...die.Horribly.Screaming and asking for HAs with JPs attached.

Comments

  • stick100stick100 Join Date: 2002-11-17 Member: 9050Members, Constellation
    <!--QuoteBegin--Hunty+Oct 9 2003, 11:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Oct 9 2003, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is EXTREMELY inaccurate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No its not. On marines all you have to do is fight and build for your commander and follow orders.

    To play on aliens you must understand all of the game dynamics (chambers / rts / hives / marine buildings / abilities).

    So Marines might require more skill to play "decently". But aliens require MUCH more game knowledge to play "smart".
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "1 skulk who pretends not to understands english,doesnt use teamwork and uh well skulks dont need to AIM.... = neglible damage to aliens."


    The fact that this is wrong instantly drops the value of this post.


    Marines quite simply ARE the easier choice to learn. You learn teamwork, you learn to follow orders, and then you can go alien and have some fun with a bit of individuality.


    New players going alien are under no obligation to learn cooperation, and thus if/when they go marine will instantly move into being rambos. The start alien creature has no effective ranged attack (parasite? Don't make me laugh) whereas rines can SHOOT, something that you do in EVERY fps. Hence the name of the genre. Rine newbies know roughly how to shoot, they're just not clued up on accurate hulls. Thus they must learn only teamwork and following orders.

    New alien players have to learn how to get up close without getting shot, how to communicate with the entire team, how to evolve, how to build, how to know WHEN to evolve and when not to......... aliens are certainly harder to adapt to than rines.


    "Not only that,but all the questions flooding chat "how to build things" "how to get gunz" "how to get ammo" make teamchat impossible."

    Aliens would get this just as much, and their teamchat is already full of intercommunication.


    If its YOUR server, feel free to remove them. If, of course, its not YOUR server, put up or shut up. There are an increasing number of servers catering to the experienced player - go there instead.



    I understand your frustration with "new" players but the fact is that new players will always be a part of any gaming experience. If you are unable or unwilling to cope with that, then choose a server such as Hamptons where new players do not appear.
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    I think it was more of a problem for 1.0, having the perm Gorge and all. In 2.0 this isn't a big problem.

    Yes, I understand if they went marine they could command. But you can eject the commander, in 1.0 you couldn't eject a gorge.

    It isn't really needed anymore for 2.0.
  • stick100stick100 Join Date: 2002-11-17 Member: 9050Members, Constellation
    <!--QuoteBegin--CaL_FiN+Oct 9 2003, 11:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Oct 9 2003, 11:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It isn't really needed anymore for 2.0. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No the tip to go marines is not neccessary but its helpful.

    You must remember that the alien side of NS has a whole lot to learn before you know it all.

    But for marines all you really gotta do is shoot the things that don't look like you and do what your told.

    Hence for new players joining marines is "better" or more fun because they are not constantly confused/underpowered. (IE not understanding to evovle upgrades/forms or anything).
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I think necrosis put it best
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Tell the newbies to go through the Random Team portal ffs...
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Ok while I dont agree totally with you it prolly would be a good idea to remove the tooltip that says try morphing into a gorge, because the only thing worse than a nub is a nub who builds a chamber without asking or builds sens on a res node, or even 3 sens in one room (all things I saw yesterday!!!).
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    I 100% agree with this post title. Because now in ns2.0 it is easier to manage and control as an alien even though you get newbies in your team. If they go marines side, they won't 1) follow orders 2) build stuff 3) weld stuff 4) stick together 5) cover team mates or structures etc.. It means that you may count only with those rines who know how to play and thats not enough to achieve marines victory.

    As an alien, you don't worry about newbies in your team (excepted about dropping the bad chamber when new hive) ; even though they go gorge, they won't waste any incoming ressources as in NS1.04. As an alien you can win without team teamplay : newbie aliens die and they only waste their ress and not 1) their 5th HA 2) their 2nd hmg 3) their third GL 4) the uncovered RT 5) etc..

    I 100% agree with Hunty .. and with Stakhanov about join Random info portal
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "As an alien, you don't worry about newbies in your team "

    Again, instantly lowering any sort of value your post may have had. Welcome to 2.01, where teamwork is REQUIRED on both sides.

    As aliens, smacktards (not new players, because you've described smacktards oOTOo)

    1) Can't be given orders and thus listen to NOONE.
    2) Still won't build stuff..... or worse, build bad stuff.
    3) Don't heal people.
    4) Don't stick together, preferring to hoard for lerk or onos.
    5) Cover teammates, support the team, drop chambers, cover with umbra, stomp, scream, etc etc etc etc etc.


    There is a difference between retarded players and new players. And the fact of the matter is that NEW players know more about how to fire a gun at a bad guy than how to sneak up and bite them to death.
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    The newbies who don't follow orders are often the ones that dont want to learn or dont have enugh braincells to understand that it is usualy more fun to not **** people off than to do it. As always it depends on the who the player is and if he/she wants to learn.

    Personaly i belive that the aliens are abit more difficult to master than the marines (comm not included). But you dont get scared when you play aliens.
  • IceBaronIceBaron Join Date: 2003-02-25 Member: 13954Members
    I think you are missing the main point in this disscussion. The help text is not there for the team, it is there for the new player. As an aid to the new player, it would be alot easier for him to learn ns as a human with no upgrading or anything, anyone that has ever played half life can play as a marine. To think they should change the help pop up text so that the veterans could have it easier misses the entire reason the help text is there to begin with.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    edited October 2003
    It should say "go to the team with less players, and if the teams are even, go random".
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    edited October 2003
    <!--QuoteBegin--Necrosis+Oct 9 2003, 03:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Oct 9 2003, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Again, instantly lowering any sort of value your post may have had. Welcome to 2.01, where teamwork is REQUIRED on both sides.

    As aliens, smacktards (not new players, because you've described smacktards oOTOo)

    1) Can't be given orders and thus listen to NOONE.
    2) Still won't build stuff..... or worse, build bad stuff.
    3) Don't heal people.
    4) Don't stick together, preferring to hoard for lerk or onos.
    5) Cover teammates, support the team, drop chambers, cover with umbra, stomp, scream, etc etc etc etc etc.


    There is a difference between retarded players and new players. And the fact of the matter is that NEW players know more about how to fire a gun at a bad guy than how to sneak up and bite them to death. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In my opinion, a Lmg allowing a newbie to kill aliens in hallways (when no carapace yet) is not enough to compensate the loss of "team energy" that a marine newbie introduces to his team. The fact is that a marine newbie CAN'T know how important it is to follow orders or to build stuff together with his teammates <--- guessing the fact that he knows how to build, by watching the structure and typing the Use key.

    A newbie in marine side slowens his team when a newbie in alien side will only be a "neutral" player.

    The fact is that i consider the question from the team point of vue and not from the newbie-willing-to-learn point of vue. I don't discuss what is better for newbies but what is better for balance of the game, teams and current ns players...when newbies join the round.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    <!--QuoteBegin--oOTOo+Oct 9 2003, 03:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOTOo @ Oct 9 2003, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't discuss what is better for newbies but what is better for balance of the game, teams and current ns players...when newbies join the round.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There is your problem right there: You're taking the wrong point of view and being self-centered.

    Everybody was new once, and everyone goes through the same experiences of asking how to build something and how to get better stuff, etc etc etc. People play the game to have fun, not to follow the way you want everything to be. If you don't want to help them out, fine, but don't whine about it.By helping them and teaching them, they will become more proficient in a much shorter period of time. Thus, the overall game will be a much better experience.

    Remember that this is a game for everybody, not just for you.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Marines is a lot easier when you first try the game, because there arent many games out there where you bite people. People are used to using guns therefor its easier for nubs to go marines.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "The fact is that a marine newbie CAN'T know how important it is to follow orders or to build stuff together with his teammates <--- guessing the fact that he knows how to build, by watching the structure and typing the Use key."

    So if he can't build, he can guard. Or ask how to build. A new player DOES know how important it is to follow orders since he's aware of what NS is. A smacktard however will neither know nor care. But we are not discussing smacktards.

    "A newbie in marine side slowens his team when a newbie in alien side will only be a "neutral" player."

    Ridiculous. A new player slows both teams, and IMHO certainly affects the alien team more due to the innate quirks of evolving and building on the alien team.

    And on this note, a comment I've already said to other players - IF YOU ARE UNWILLING OR UNABLE TO COPE WITH NEW PLAYERS, GO TO A VETERAN SERVER.

    And if the vet server kicks you out for being a nubcaek, savour the irony involved.
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    What I think there should be is... A big UPPERCASE TOOLTIP telling them to take a look at the manual before playing.

    On that note, the manual REALLY needs a re-write...

    Better yet, just make a "new players guide", and tell newbies to read that.

    Problem solved <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    last time i checked it said to go aliens... not marines 0.0
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I found the aliens a lot easier to adapt to than the marines, but I've always went the alien team in any game I can play so I'm kinda used to having wall-crawling and gestating and weird stuff like that =3
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Honestly, I like having a smart newbie on my team. A. He's food for charging skulks, or a bullet sponge. And B. he's willing to learn...and I teach newbies whenever I can.

    And I've been playing aliens since 1.0...because I love stalking and ambushing. Semper fi my ****.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Make it say this

    "All Cs players, go Aliens."
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    edited October 2003
    [QUOTE=Grimm,Oct 9 2003, 05:38 PM]
    There is your problem right there: You're taking the wrong point of view and being self-centered.
    [/QUOTE]
    Well i don't speak chinese so i would suggest you to read your perfect post and to take it for yourself : if you correctly read the first post, his author is talking about effects of newbie's presence in a team and not about taking care about newbie best way of learning, lol.

    E.g :[QUOTE]Not only that, but all the questions flooding chat "how to build things" "how to get gunz" "how to get ammo" make teamchat impossible[/QUOTE]

    And he is suggesting to avoid tips asking newbies to enter marine side "for the love of god" (if not the love of balanced energies). My last post was especially trying to focus on the debate and i think you missed the point both times. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


    Edit start/ : [quote=Necrosis]So if he can't build, he can guard. Or ask how to build. A new player DOES know how important it is to follow orders since he's aware of what NS is[/quote]
    Read the above notice Necro.

    But, even if we are not talking in this thread about newbie learning but about the immediate impact of newbie flow in a side, i will answer : No, a newbie can't guard because when a newbie guards a structure, he does it long enough because he knows already how important it is or because another player is doing the same. So that it's not a newbie anymore. But as he is a newbie he doesn't know it. That's called "experience" (you call it "loss of smacktarding" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) . Added the point that guarding a NS structure is not an easy job, especially in some dark places against alien cara vets. BUT what i want to make clear is the fact that i'm not talking about how a newbie may contribute to his side at start .. but about how he may not weaken his team. And my faithfully conclusion is that a newbie is less a problem for his team when alien side than marine side. So for the love of balanced games, stop tipping them about joining marine side.
  • noobynooby Join Date: 2003-04-21 Member: 15717Members
    The way I see it, it comes down to, forget telling "newbies" to choose a side. TELL them to practise teamwork and listening. YOUR playing fun and others fun will increase if you <u><b>help</b></u> them understand that the way of the game is participating and joining the TEAM.
  • incinincin Join Date: 2003-10-06 Member: 21468Members
    And since they have the tooltips on then they will know all about following orders and building stuff, so the only problem is that they can't aim. If they ignore their waypoints then they are not really willing to learn, and so are not newbies as such. Call them whatever you like.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    You assume that new players will adapt faster to marine play because it has shooting. In fact, that's what I assume why the tooltip is there. I find that 100% BS because I told that tooltip to go screw itself and went alien my very first day of NS and I did fine and I didn't hurt anybody because well... individual actions on aliens don't hurt anybody. Which is like common knowledge by now. But we also assume that people joining marines is a result of the tooltip. I'm sure they're people like me that gave the tooltip the finger when they first played NS.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin--ZERG!!+Oct 10 2003, 05:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Oct 10 2003, 05:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You assume that new players will adapt faster to marine play because it has shooting. In fact, that's what I assume why the tooltip is there. I find that 100% BS because I told that tooltip to go screw itself and went alien my very first day of NS and I did fine and I didn't hurt anybody because well... individual actions on aliens don't hurt anybody. Which is like common knowledge by now. But we also assume that people joining marines is a result of the tooltip. I'm sure they're people like me that gave the tooltip the finger when they first played NS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    When I first played, I went marines. Why? Much easier to adapt to a mod like this in an enviroment you kinda know. Anybody playing Half Life knows how to point and fire a gun, or hold the use key. After a few rounds, I went aliens, to try and adapt to that. Getting the fundamentals of the kharaa was a lot harder, and I didn't go gorge until several weeks after playing, so I could see how others did it.

    In pre-2.0, a newbie on aliens wasn't too much of a burden unless they went gorge (therefor hurting the res flow). Now in 2.0, it's just as bad because gorges don't get accellerated res income. A "non-team" kharaa player who doesn't build res nodes/hives/anything, or even worse builds OCs on top of res points hurt the kharaa a lot. A Newbie marine can't do these things, so it's not as bad. You can eject a newbie comm. You can't eject a newb gorge, and you can't recycle their mess, either.
  • KEm1KaL1KEm1KaL1 Lerky Lerky Join Date: 2003-02-21 Member: 13797Members
    Really, marine newbs who don't go comm have NO control over the game flow, and therefore can't damage it/screw the team.

    One alien who gorges and drops sens at second hive when movement is REQUIRED and all teammates want it = lose.

    Don't dispute this, you know I'm right.

    Aliens need all their teammates doing what they can to help the team, since there is no comm to coordinate them together, a higher level of teamwork is required.

    Revoke your statement kthxbye. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    There's been a lot of discussion on this topic. The devs know of it.

    <span style='color:red'>***Locked.***</span> Please do a search next time.
This discussion has been closed.