Njroo Ke's Pistol Concept, Modeled
Illumina
Join Date: 2003-07-27 Member: 18456Members
=D <img src='http://www.unknownworlds.com/forums/uploads/post-19-1065407267.jpg' border='0' alt='user posted image'>
I needed more to practice on, tell me if the smoothing groups are right on this one, somebody.
I needed more to practice on, tell me if the smoothing groups are right on this one, somebody.
Comments
the problem is, we got so many ppl modelling my concepts, but no meshers. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
if anyone would like to model any of the RTX models, please pm me!
great job on the model man
thanks,
njroo ke
i made njroo's rtx 1911 too but no mesher to mesh it D:
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
here's an error on my model, and also, to kinda give you an idea of what smoothing does
<img src='http://members.lycos.co.uk/rabbiteh/pictars/rtx_pistol/error.jpg' border='0' alt='user posted image'>
the "edge" in the green circle is the right effect which i want to do on the gun, but in the red circle, i kinda made a mistake and make it look curved. Take note that both the "edges" look the same in flatshaded view.
how did the mistake happen? well, what i did was i chosed the side faces of the slide and assigned it to, say smoothing groups 1. On the top part of the slide, i chose the front faces and also assigned em to smoothing groups 1 too, thus, this makes it look "blended" and curved.
to correct the mistake, i will have to assign either of the faces to a different smoothing group, and then i'll get the sharp edge look in the green circle.
i hope it helps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
1. add some texture to the skin. make it look more metal, less grey. add bumps, rust, tiny scratches, etc. to make the texture more believable.
2. instead of using the 3D angled TSA logo, i think you should leave it 2D, and make it black.
3. dunno if you were going for the cartoony look, but to make it more real, you might wanna get rid of the black out lines going around the edge of the skin.
other than that, its looking great.
rabbity, still no luck on the meshing of yours? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
njroo ke
Woah! That looks Cell-shaded! Sweet! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
edit: almost forgot, i was looking for another tsa logo, couldn't find one. Can someone link me to a better one I could use?
Cell shading isnt about the lines, you need to have the correct textures. See how your grey isnt very detailish (Bumps, scratches, glares, etc...) thats what makes it look cell shaded. You can put a black line around anything, that doesnt make it cell shaded, just makes it really fugly if not done right.
I think the rtx pack should be cell shaded anyways. would pwnz.
that actually looks pretty cool. nice for one of your first models
hmm if this turns out well I should make a cartoon-gun pack. That would be sweet.
screw my ideas of making it real, the cartoony look freaking rocks!!!!
oh yea, <b>Illumina and who ever will animate this gun, PLEASE CONTACT ME BEFORE YOU MAKE THE ANIMATIONS. i have some sweet ideas for the animations thatll make it a solid package.</b>
oh yea, last thing, I think maybe i will make the entire RTX pack into a cartoon pack.
thats if the rest of my concepts get modelled. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
nice work Ill,
njroo ke
edit - crud forgot the .bmps Ill upload the skins when i get back on my computer