Exploit Regarding Weldable Vents?
Hunty
Join Date: 2003-08-09 Member: 19244Members
<div class="IPBDescription">On certain maps?</div> I was comming on veil and had the base vents welded.Then i noticed that skulks were still coming in from the vents.Since i had a particularly stupid team that round,i logically assumed someone had thought he had welded the vent shut,but had not.I proceeded to say this assumption outloud.
Then this skulk tells me he paraed the vent to re-open it.Now if this is a true,its clearly an exploit.Im sure the map makers didnt intend for marines to spend 5 res and time welding vents that can be opened by a 0 res skulk's parasite(i mean its redudant to make vents like that).
So im asking if this is an exploit/bug/feature/whatever and if other maps have this thing with the vents.
Then this skulk tells me he paraed the vent to re-open it.Now if this is a true,its clearly an exploit.Im sure the map makers didnt intend for marines to spend 5 res and time welding vents that can be opened by a 0 res skulk's parasite(i mean its redudant to make vents like that).
So im asking if this is an exploit/bug/feature/whatever and if other maps have this thing with the vents.
This discussion has been closed.
Comments
I believe it has something to do with making parasite be able to flip switches again.
Edit : i can se ethis thread being closed before it gets 5 pages long like the last one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Hopefully a number of maps will be fixed in time for the next client patch. Unfortunately, in the case of Bast, I'm not sure if this is a possibility as the original source was lost in a HDD crash. (same thing that happened to Nancy, and Fenris)
In any case. The reason has been explained, and so to avoid pointless spam-posting...
<span style='color:red'>*LOCKED.*</span>